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Resident Evil Requiem --- Open Spoilers Discussion ---

Is it fair to say Gideon is one of the worst final bosses in the mainline games? His moveset is so basic, there's barely any challenge to him, and his design is just boring. His final Nemesis form is just an easier and quicker version of the final boss in RE3R.
 
Is it fair to say Gideon is one of the worst final bosses in the mainline games? His moveset is so basic, there's barely any challenge to him, and his design is just boring. His final Nemesis form is just an easier and quicker version of the final boss in RE3R.
both of his fights are laughable and Leon's parry just make everything even more easy, there is no good boss fight in the game, that's the truth.
 
I decided to give Cronos a try. It's definitely a better horror experience then RE9 with just the first hour. Atmosphere and surrealism is great and it has the same kind of intrigue the likes of Signalis has. The intrigue of the setting is drawing me in.

And I'm finding it just has enough resources on the Normal difficulty to raise the tension of whether I want ammunition or HP restoring items. And that the choice at least initially so far might determine whether you make it or break it.

I think the thing that might impress me the most is that Cronos looks very good and is only 22 GB...compared to RE9's massive 76 GB.

It definitely has a similar feel to Bloober's previous game Silent Hill 2 Remake and to be honest I am preferring both over RE9.

I'll have to see if anything reaches the Horror experience of Toluca Prison. Because that was a place I just wanted to escape from since it was a horrifying place to be in with the lighting, loud sounds and palpable dread. Perfectly executed level.

Should not have slept on it and dismissed it as just another Walking Sim. Crow administered.

Giallo Corsa Giallo Corsa While not your intention thank you for indirectly convincing me to try it out. Worth.
I liked Cronos a lot, played 2 times, a default one and then the hard mode, but the game isn't without its problems. It has interesting ideas that aren't fully explored and the same as Req an underwhelming final boss and area.

The atmosphere and the horror are better than in Requiem, but imo if I'm to compare the 1st half of Req from the intro until Raccoon, RE is a better game.

Also, the story while it loses charm for me at the end, it's way more serious, interesting, and better put together.
 
Is it fair to say Gideon is one of the worst final bosses in the mainline games? His moveset is so basic, there's barely any challenge to him, and his design is just boring. His final Nemesis form is just an easier and quicker version of the final boss in RE3R.
He feels completely tacked on at the last minute. And yeah it has to be either him or RE7's.
 
He feels completely tacked on at the last minute. And yeah it has to be either him or RE7's.
Oof, yeah. That was a bad one.

For me, he ranks slightly above RE7 and RE2's final bosses when judging purely from a gameplay aspect. They were the only two that just require you to stand in one spot and shoot.
 
You know what's even worse ?
That another very good survival horror game, Cronos the new dawn, almost went unnoticed last year...

A game with A) a better and more cohesive art direction (there's no raccoon City PS3 late gen levels of awfulness/untextured brown and grey stuff in it like in this multi-million dollar production), B) better, more consistent game/level flow, C) better atmosphere and D) a story which is actually interesting and lends itself to actual discussion unlike this horrible retconned Bmovie porn levels of shit that people are putting way more thought into it than they should.

Don't get me wrong, I enjoyed RE9 very much but... It feels so disjointed at some points, so ugly (Raccoon City) and so slow mainly due to the unskippable walking sections (hotel/orphanage) that I just don't have neither the will nor the courage to do another playthrough compared to Cronos where I played it three times back to back.
90€ NOT well spent (got the deluxe edition unfortunately).

It just goes to show that brand recognition can really get you this far - and I say this as a big resident evil fan...
Thank you for the recommendation. It has the demo, so I'll be giving that a go.
 
After sitting on it for a while, I have come to the conclusion that re9 is mid. The initial grace bit is superb, the first (long) leon segment is a downgrade from re4make, and the last third is not very fun and driven mostly by fanservice. It feels like a bunch of minigames taped together.

It follows the resident evil 1st 3rd best, 2nd 3rd alright, 3rd 3rd worst formula to a tee.

Just my feelings after sitting on it for a bit.
 
I completely disagree with all that outside of maybe pacing and even then well-paced garbage is still just garbage.
Village has.
* better level design
* better boss fights (it has boss fights )
* better pacing
* better puzzles
* better moment to moment gameplay
* better upgrade system
* better exploration
* better protagonist
* better endgame content.
* better story/lore (at least imo )

Ppl may not lile Village or Ethan, but the game is in fact way superior than RE9, like you said, its better to have a "overall bettter garbage" then "pure garbage"
 
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Would have been better if they focused on the human side of the story instead of the more convoluted Umbrella junk.
 
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Village has.
* better level design
* better boss fights (it has boss fights )
* better pacing
* better puzzles
* better moment to moment gameplay
* better upgrade system
* better exploration
* better protagonist
* better endgame content.

Ppl may not lile Village or Ethan, but the game is in fact way superior than RE9, like you said, its better to have a "overall bettter garbage" then "pure garbage"
I started playing RE8 and it's indeed better. The game is a straigh up action-adventure (except for the prologue)
 
The forthcoming story DLC has some work to do.

The main game leaves more questions than answers. People have been taking a lot of what the characters say quite literally, but most of the characters don't even know what's really going on. They're making assumptions and believing what they want to, but very little is settled in the end. It's not clear what Grace's deal really is. She's not the original 'source' on which the clones are based because the flashback is older than she is. Spencer's true motivations remain ambiguous and who the fuck is Zeno anyway? There's lots of room to flesh out the story and I hope they do.
 
both of his fights are laughable and Leon's parry just make everything even more easy, there is no good boss fight in the game, that's the truth.
I agree. Bosses in this game have felt rote, just like everything else that is Leon. It's serviceably-enough going through the motions to satisfy a checklist of what RE games are supposed to have and there'a a joylessness to it all in my opinion. I said it before but it just feels like a tired, bored remix like when classic bands hype a "back to the roots" album. I know this criticism veers into that nebulous muh soul & spirit realm but oh well, that's the vibe everything after the care center gives off.
 
Village has.
* better level design
* better boss fights (it has boss fights )
* better pacing
* better puzzles
* better moment to moment gameplay
* better upgrade system
* better exploration
* better protagonist
* better endgame content.

Ppl may not lile Village or Ethan, but the game is in fact way superior than RE9, like you said, its better to have a "overall bettter garbage" then "pure garbage"
As much as I hate Ethan and the supernatural elements present in Village, I'm inclined to agree with you. Many of these aspects are just fundamentally better as presented in Village which is really unfortunate.

I don't understand why they can't just bring all of the good New Game Plus mechanics into all of the games, why every other game has to have a shittier New Game Plus then something that came before it for example. Some of these RE engine titles have awesome new game plus features and others are just s***.
 
As much as I hate Ethan and the supernatural elements present in Village, I'm inclined to agree with you. Many of these aspects are just fundamentally better as presented in Village which is really unfortunate.

I don't understand why they can't just bring all of the good New Game Plus mechanics into all of the games, why every other game has to have a shittier New Game Plus then something that came before it for example. Some of these RE engine titles have awesome new game plus features and others are just s***.
supernatural elements ? everything is explained by the evolutionary traits of the Kadou and the level of compatibility of the host, there is no supernatural elements per say, but i get you.
 
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Would have been better if they focused on the human side of the story instead of the more convoluted Umbrella junk.
Resident Evil has only ever really done that with Outbreak sadly and oddly enough a little bit in Resident Evil 6 of all things. I thought when they revealed Alyssa we might have been going that way but of course Capcom gonna Capcom.
 
Capture.jpg




The Emily monster is very similar to the baby monster from Village, just more toothy.
 
Is it fair to say Gideon is one of the worst final bosses in the mainline games? His moveset is so basic, there's barely any challenge to him, and his design is just boring. His final Nemesis form is just an easier and quicker version of the final boss in RE3R.
Normal design is great... Actual boss design is trash.
 
I don't know anything about this Cronos, but keeps popping up I'm going to have to check it out for sure.

I decided to give Cronos a try. It's definitely a better horror experience then RE9 with just the first hour. Atmosphere and surrealism is great and it has the same kind of intrigue the likes of Signalis has. The intrigue of the setting is drawing me in.

And I'm finding it just has enough resources on the Normal difficulty to raise the tension of whether I want ammunition or HP restoring items. And that the choice at least initially so far might determine whether you make it or break it.

I think the thing that might impress me the most is that Cronos looks very good and is only 22 GB...compared to RE9's massive 76 GB.

It definitely has a similar feel to Bloober's previous game Silent Hill 2 Remake and to be honest I am preferring both over RE9.

I'll have to see if anything reaches the Horror experience of Toluca Prison. Because that was a place I just wanted to escape from since it was a horrifying place to be in with the lighting, loud sounds and palpable dread. Perfectly executed level.

Should not have slept on it and dismissed it as just another Walking Sim. Crow administered.

Giallo Corsa Giallo Corsa While not your intention thank you for indirectly convincing me to try it out. Worth.

now i ll have to give this game a try, ll wait for a sale and get it.

Thank you for the recommendation. It has the demo, so I'll be giving that a go.

Sale's up fellas. 30% off.

If you already own Silent Hill 2 make sure you buy Cronos from its actual store page and not your wishlist.
There's a bundle option where you can get it for even cheaper.

Thanks Giallo Corsa Giallo Corsa for the recommendation.
 
Sale's up fellas. 30% off.

If you already own Silent Hill 2 make sure you buy Cronos from its actual store page and not your wishlist.
There's a bundle option where you can get it for even cheaper.

Thanks Giallo Corsa Giallo Corsa for the recommendation.
I tried the demo and performance is abysmall, but now i ll waste some hours at crimson desert.
 
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Kinda early in the game here. Killed the fat guy and the butcher. Need one quartz to move on

I'm thinking the difficulty of Grace is broken. The enemies are too bullet sponges, there's just a few places that you can rush from them, and the lack of ammo makes unfair in comparison with Leon. Of course it is to approach more of original RE, but from time to time there's a bunch of zombies with different abilities while the original has a great pace and not much enemies

Not hating, but for now, I'm sure is the weakest of the trilogy
 
Kinda early in the game here. Killed the fat guy and the butcher. Need one quartz to move on

I'm thinking the difficulty of Grace is broken. The enemies are too bullet sponges, there's just a few places that you can rush from them, and the lack of ammo makes unfair in comparison with Leon. Of course it is to approach more of original RE, but from time to time there's a bunch of zombies with different abilities while the original has a great pace and not much enemies

Not hating, but for now, I'm sure is the weakest of the trilogy
Of all the things to criticize the difficulty is NOT one of them.

EDIT: Actually it is. It was too easy.
 
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lol i legit wanted to stand up and applaud. So fucking ridiculous, but so cool.

WxmfqfC.gif
And you are a spectator for most of it. Kinda surprised you are giving it a pass. 😉

Tanky zombies in the second half felt a bit crappy to fight against compared to the billiant strategic warfare in RE4R, but riding a motorcycle up the side of a collapsed building kind of makes up for it. My jaw hit the floor when Leon got his head blown off in the fake ending. Heavy MGS influences all around in this game, from the stealthy Rhoades Hill section to RC having that MGS4 feeling, complete with dying protag. Glad Leon was able to survive Foxdie. All said and done, another solid entry in the franchise, but doesn't quite hit the highs of RE4R. Path tracing delivered some incredible visuals, but I'm still holding out hope for a PSVR2 version.
For all the criticism people level at games like Uncharted, this is one section where the player doesn't have much control. We're not pulling off any of the stunts, Leon is. It is meant to be a flashy gameplay segment and that is all that it is lol. Goes to show how nit-picky people can be sometimes. 🤷‍♂️ Sorry, just a little pet peeve of mine (also I think this is the weakest part of the game).

Love the game otherwise and I am glad they did not overindulge us with segments like it which is why I didn't really mind it, but it did feel out of place.
 
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It's not RE6, but it's a far cry from the much better new remakes. I got a decent amount of enjoyment out of the game, and don't regret the purchase at all, but ultimately I feel the game is a downgrade in many ways from the recent trajectory Capcom has been on with RE games.

There are too many sequences that truly suck on replays. The beginning hotel, the orphanage, the endless way-too-dark sequences. Too many times I groaned thinking "Ugh, not this part again." Leon's Racoon City segment is so fucking generic it hurts. Gray, as far as the eye can see. It was fun from a mechanics standpoint, who doesn't love shooting zombies, but visually it was super boring. The weapon selection was limited, and for most categories that was an obvious choice as to the best weapon, no tradeoffs, just one weapon clearly superior to the other. The upgrade track was just MEH as well. The bosses all felt like rehashes.

So, I had fun, but I'd say I have burnt out on it WAY faster than any of the previous 3 or 4 Resi games. To be clear, I still recommend it, but don't expect it to be as good as their recent offerings. It's an 8/10 at best, and if I'm being honest it's closer to a 7. Decent, but not great.
 
good thing she has an injector that one shots nearly everything when you actually need to kill something 🤷‍♂️
The number of injections are way below the number of enemies, with Chunky and blister heads requiring, and if a room has more than one, you're fucked
Of all the things to criticize the difficulty is NOT one of them.

EDIT: Actually it is. It was too easy.
Leon was really easy, but with Grace there's no balance. That's the problem
 
The number of injections are way below the number of enemies, with Chunky and blister heads requiring, and if a room has more than one, you're fucked
There's more than enough to take out the high tier zombies (Chef, Chunk, Singers and the occasional Blister).

If you tried gunning down the majority of zombies that might've been the problem. More downed zombies = more Blister Heads.
 
I finished the game last night on Classic difficulty.

I have to say I enjoyed it a lot.
Good game with good graphics and decent gameplay time.
Maybe the execution was not totally perfect, but still, great game.
At least for someone who does not 110% checks if the lore is acurrate or has some missing plots etc.
Espacially the Racoon City / RCPD part was IMO a great trip to the past which I loved TBH.
The game could have been longer for me.
My official game time was around 13 hours.
Unofficial I think around 19 hours.

Will I replay it on Insanity difficulty? Probably not.
Am I going to get all of the achievements?
Nah..
Do I hope we get the DLC or next games as soon as possible ? Yes

I love that we now have a new organisation/enemy which will be handled in the next games.

There is only something that bothers me about Grace:

So Grace is not a clone / is normal or is she a "successful" clone?
She never remembered the things from the past and age/story wise it does not fit, that she was "Chloe". The Chloe part was only the video Zeno showed us, I think to confuse Grace / because they thought she is a clone?
What I do not get is, that Graces blood sample was a perfect match? I think in one of the files it was mentioned that everything fits perfectly with her blood.
If she is normal, how does that work?

In the end she only understood the message in the video files thanks to Alyssa / Spencer because they keep mentioned that she is their last Hope .. so nothing about transfering the memories by blood.
 
The number of injections are way below the number of enemies,
Ok, but I also said -need-, you can easily avoid most enemies by just sneaking past; heck I probably could've killed many more since I finished the game with like ~70 bullets and ~10 injectors 🤷
 
Ok, but I also said -need-, you can easily avoid most enemies by just sneaking past; heck I probably could've killed many more since I finished the game with like ~70 bullets and ~10 injectors 🤷
I'm without luck in this thing

Sometimes works with one of the lights guy, sometimes not, and I could run from the blister guy in the operation room since it's only him there. Other areas that are full, like the piano with a screamer and two or three more guys, it's a big fuck you if you combat them
 
Other areas that are full, like the piano with a screamer and two or three more guys, it's a big fuck you if you combat them
The first time in the piano room you can definitely sneak past them, or heck just run past; the singer walks a set route afterwards so you can just sneak up and inject her, and then juke the other 2 if you don't want to fight them.
 
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lol just seen there's a glitch to not have to use a single bullet on that platform in raccoon city. There seems to be a few glitches or tricks in the game the community is finding.
 
I don't think I have been more conflicted about a Resident Evil game. It's good but disjointed. The Grace sections are brilliant, and feel like a culmination of everything learnt from the Spencer Mansion to the RPD. Problem is that it's combined with a worse version of RE4. The Racoon City section is good but effectively a weaker version of the lake in RE4 Remake or to be honest, the equivalent section in RE5 with the boat. Capcom seems to have this problem where they can't commit to one single style. It's like they don't have the confidence to make an entirely horror focused game. Even 7 goes of the rails. I really hope the remake of 1 doesn't have random action sections added. If they want to make an action focused game they should just do that and try to improve upon RE4 Remake.
 
I thought this one was pretty great, actually. The Grace Rhodes Hill section is among my favorite bits of survival-horror in the series. The Leon "half" (or whatever) is weaker but I still found it lots of fun. What can I say, I like Revelations 2 well enough.

RE2make and RE4make are still stronger, but that's a pretty high bar. I thought the shooting in this felt more fluid than those, possibly due to the Switch's motion controls. I enjoyed RE9 quite a bit more than 7, 6, and 5 (haven't played Village yet). The story is kind of nonsense but whatever.
 
Kinda early in the game here. Killed the fat guy and the butcher. Need one quartz to move on

I'm thinking the difficulty of Grace is broken. The enemies are too bullet sponges, there's just a few places that you can rush from them, and the lack of ammo makes unfair in comparison with Leon. Of course it is to approach more of original RE, but from time to time there's a bunch of zombies with different abilities while the original has a great pace and not much enemies

Not hating, but for now, I'm sure is the weakest of the trilogy
The key to RE Engine titles is to shoot them in the leg to stun, not the head. Once you learn that, everything changes. Inferno is a ridiculous change to that with its 10% stun rate, but on balanced difficulties it will see you through.
It's not RE6, but it's a far cry from the much better new remakes. I got a decent amount of enjoyment out of the game, and don't regret the purchase at all, but ultimately I feel the game is a downgrade in many ways from the recent trajectory Capcom has been on with RE games.

There are too many sequences that truly suck on replays. The beginning hotel, the orphanage, the endless way-too-dark sequences. Too many times I groaned thinking "Ugh, not this part again." Leon's Racoon City segment is so fucking generic it hurts. Gray, as far as the eye can see. It was fun from a mechanics standpoint, who doesn't love shooting zombies, but visually it was super boring. The weapon selection was limited, and for most categories that was an obvious choice as to the best weapon, no tradeoffs, just one weapon clearly superior to the other. The upgrade track was just MEH as well. The bosses all felt like rehashes.

So, I had fun, but I'd say I have burnt out on it WAY faster than any of the previous 3 or 4 Resi games. To be clear, I still recommend it, but don't expect it to be as good as their recent offerings. It's an 8/10 at best, and if I'm being honest it's closer to a 7. Decent, but not great.
I strongly agree with this. My initial impression after finishing the game said it will either be seen as a good mix of styles or a confused one, and after burning out much more quickly on replays it's definitely a confused mix for me.
Requiem is a game designed to be played once. Twice if you like the challenge of Insanity. Yes, they put challenges and unlockables in, but something about this game just drops off so much quicker than even my least favourite of the modern games.

I did about 40 hours with both 3R and 9, but I did so many more playthroughs in 3R and happily finished the challenges before being done. Despite being a terrible remake, it's a fun game.

9 got boring quickly. I had a great time in my first play through. Really enjoyed it. But I only did 1 casual speed run and got half way through Insanity before I realised I was having no fun.

I'm not entirely sure what to blame, because every other RE Engine title doesn't suffer the same.

People slate RC for being grey, but I don't think that's it for me because the gameplay is my prime concern and the visuals didn't stand out to me. Maybe it's the whole package. I can play the OG games slowly or quickly and enjoy the whole experience from gameplay to music to visuals to setting. 9, even with mods to skip Grace's intro and the Orphanage section entirely a running speed mod for both enemies and characters to speed up Grace's slow movement it all just becomes a chore so much more quickly for some reason.

I guess part of it definitely comes down to the mix, the more I think about it. You don't get that complete rounded experience of seeing a connected setting change and open up from start to finish like you used to. It's more disjointed thanks to the jumping back and forth, then you have the entire city jump that relies solely on nostalgia but has only the Tyrant fight to rely on (best in the game though). Lab is fine.

Some dislike 8, and it isn't without flaws, but I think it's better put together than 9 as a whole package that you can revisit. 7 even more so, even if it could use some more enemy types to mix things up.
 
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