‘Metal Gear Solid’ Producers Are Training Younger Developers to Continue the Series

El Muerto

Member
Rolling Stone recently interviewed the producers from Metal Gear Solid Delta. They hinted that we may see more Metal Gear Solid in the future.
From Rolling Stone:
At a hands-on preview event for Metal Gear Solid Delta in New York earlier this month, the game's producers and Metal Gear series veterans Noriaki Okamura, 59, and Yuji Korekado, 56, discussed their vision for the game with Rolling Stone, which isn't just about resurrecting one classic title but learning about what the current generation of gamers want to see.
"One thing that was really helpful was to understand how modern gamers play games; what frustrates them, what makes it easier for them," Korekado says via a translator. "[We] were able to get a lot of feedback from all the younger development staff. We were aware that we needed to maintain the original. We wanted to keep the story, wanted to keep the gameplay as [close] to the original as possible. They understood the assignment, and what they did is help us make sure [it's] not too awkward, it still feels like a fun and exciting game."

For those who are well-versed in Metal Gear's history, an authentically reproduced iteration of Metal Gear Solid 3, chronologically the first game in the series despite being the fifth overall, will be a surefire hit. For younger players, however, it's more a blind spot. So why even bother with a remake instead of something new?

"It's a very black and white answer for us: Because we're getting old," Okamura says. "We only have a few years left out of us to make a game, right? And one of the things that we noticed, and what really kicked off this project, is that we started seeing a huge wave of new gamers that [weren't] even aware or didn't even [know] Metal Gear before. And [we] were like, 'We need to do something about this because we wanted to carry on the legacy.'"

But the lingering question isn't whether fans new and old will enjoy a polished remake of an already beloved game, it's whether there will ever be a genuinely new entry in the Metal Gear saga. For the team at Konami, Delta serves as both an easy way to reignite the series' torch and pass it on to the next generation of creators.

"So, one of the reasons why we brought in a lot of fresh meat — all the new, younger developers — is because, not only did we want to give them a chance to figure out how to create and develop a Metal Gear game, but also give them a chance to experience the game themselves," Okamura adds. "And we'll still be here for a while, but right now the goal is to build a team that could carry on the legacy on our behalf and could produce, hopefully in the future, more exciting games."

While it isn't official confirmation that a new Metal Gear outing is in the works, Okamura's statement is the first clear acknowledgement that Konami is potentially planning to build of the foundation of Delta as a training ground for what could be a true continuation of the series. Whether that comes to fruition likely depends on audiences' reaction to Delta, but one thing is certain: fans shouldn't expect Metal Gear's creator to be involved. In a recent interview with Ssense, the Death Stranding 2 director said that he won't be playing the remake of his seminal 2004 game.
 
Count me out. It's not gonna be the same without Kojima's writing + wacky gameplay ideas. And afaik, he took a lot of the old team with him, so their contributions are gone as well.

Plus there's the fact that delta runs like doo doo trash, but I digress...
 
Count me out. It's not gonna be the same without Kojima's writing + wacky gameplay ideas.
Tell Schitts Creek GIF by CBC
 
Count me out. It's not gonna be the same without Kojima's writing + wacky gameplay ideas. And afaik, he took a lot of the old team with him, so their contributions are gone as well.

Plus there's the fact that delta runs like doo doo trash, but I digress...
I'd actually love to see MGS without the wacky stuff from Kojima.
 
Count me out. It's not gonna be the same without Kojima's writing + wacky gameplay ideas. And afaik, he took a lot of the old team with him, so their contributions are gone as well.

Plus there's the fact that delta runs like doo doo trash, but I digress...
I'm in the same boat that I think it won't be the same without Kojima, but I still keep an open mind and will look at what they put out. If it's at the level of Metal Gear Survive...yeah, fuck 'em. Other than that, I'm interested in what they would do with it.
But I won't compare it to the old titles, that's simply not possible with the influence Kojima had over everything.
 
In Japan remakes are often a way to get new/young teams into the groove before they bring back a series with an original game.

Smart move
 
Last edited:
I think their best strategy should be remaking the whole franchise with modern graphics. That's much less risky for them
 
I'm down for anything new. I'll pick up their training project on sale but it makes sense for new staff to start with that.
 
Last edited:
How do you train a person to make "Metal Gear"? Do they force them to play the originals for hours a day or how do they do LOL?
You know 'room 23' from Lost? That, only with Metal Gear on the screen and instead of drum and bass blasting from the speakers it's Kojimas voice whispering lines from the franchise
 
I dunno. At this point, a spiritual successor to Metal Gear Solid seems more suitable both for the sake of creative freedom, and leaving Kojima's baby untarnished.
 
So not MGS then. Just a standard stealth game with a lead cosplaying as 80's Kurt Russel :D
How about no? The quirkyness in MGS used to be something hidden in the game, not the main part of it. Just compare MGS1 with 4. On former you have some funny stuff along the way, in the latter we have a dude shitting himself as main part of the plot.

I'd love to see all MGS with the level of MGS1 quirkyness.
 
Last edited:
I'm not gonna say Kojima or bust, because I'd stay open to surprise from new creatives. Nobody cared about Kojima till he did MGS, maybe just maybe someone else will follow in similar steps. Also many features in games came from the team and not Kojima directly himself.
And I mean with DS, many perhaps were even let down by Kojima, I certainly wasn't too impressed except that I admire it as something new and curious in the sea of mediocre copycatting.
 
Last edited:
I kinda said the same thing about Mario, that it wouldn't be the same without Miyamoto primarily shaping the game concepts and mechanics. But the newer age of Mario, with Odyssey and Wonder, have been absolutely awesome. Sometimes younger devs are able to live up to their predecessors.

It wouldn't be exactly the same situation with MGS obviously, but I think it's possible that a non-Kojima could do the series justice, and still maintain plenty of weirdness.
 
I'm open to it, and I grew up with Metal Gear on PSone. Let's see if they can make a good entry in the series.

There's also all the old NES entries that are ripe for full on remakes.
 
this's like training someone to operate kermit the frog. i mean sure, you can do it, but it'll never, ever be the same. some creations are just more individually personal than others...
 
Kojima tried his best to have other people make metal gear instead of him but he is metal gear. Without him it's just a reenactment.
 
Last edited:
Good. Several Metal Gears were made with minimal Kojima involvement and turned out just fine. It's not as hard as it looks to ape a certain style.

"Given the right situation, the right story, anyone can be shaped into Kojima. Even rookies can fight like men of experience."

7UhWn2tq8YVKPVfm.jpeg


"Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you I've left my mark. You have too - you've written your own history. You're your own man. I'm Hideo Kojima and you are too. No... He's the two of us. Together. Where we are today? We built it. This story - this "legend" - it's ours. We can change the world - and with it, the future. I am you, and you are me. Carry that with you, wherever you go. Thank you... my friend. From here on out, you're Hideo Kojima."

Ejl9T4MQxzbtHmuT.png
 
Last edited:
As they should.
They can try and fail and the previous games will always be there. What do we have to gain if they don't try at all?
Nothing.

Having said that, in their position i would try to complete MGSV first with Kojima.
I'd make him a ridiculous offer, one he could not turn down.
So i would start an MGSV remaster project and bring him in to finish it or even add more stuff he would like to.
I would also look into the most successful gameplay related mods and try to bring some of these ideas into the game, to give something fresh and charge 80$.

Then, i'd pay him for counseling on the series. Ideas for the future, his WW1 The Boss script maybe.
 
Then let the team remake MGS1 next. It's old enough that running UE5 on an old Engine a la Delta and Oblivion isn't enough and they would actually lern something about transporting existing ideas into a modern game. After that they can come up with their own scenario and story (albeit I'd love the to see the trilogy completed first at that point).
 
I hope they succeed. Kojima did try to do it few times and it didn't work out. He tried to take a step back with MGS4 and Rising. With Rising it had to be given to outside developer in the end.
 
Last edited:
Top Bottom