1Up has committed PURE SPORTS TERRORISM.
Got 2K8 earlier today, and played on Simulation settings on All-Star with the new control scheme.
Right now I have to get used to the control scheme, much like I had to get used to 07's controls when I first got it.
There's some good and some bad things about it.
The good:
Like 08, the game fully addresses all the faults in 2K7. Goalie animations and AI are fixed (though I think 08's is still better), one timers are EXACTLY HOW THEY SHOULD BE (as in, they only connect if it's a clear pass, that the hardness of the shot depends on how the shooter is positioned, and that the shots are biased in the direction it was passed from assuming the shooter was in a good position, and in this case it is far more realistic than 08), the manual stick control is more like how it was in 2K6 and made realistic (and very realistic in it's use, only good stick handlers will be able to pull off crazy manual dekes, most players can't do it as fast as in 08), the defensive game is the best yet in any hockey game (like in 2K6/7 you can swing your stick, in this game you determine when you want to skate backwards unlike 08 which does it for you, you can also lay your stick while skating backwards to block passes, and when you use the poke it seems that if you are close enough you actually lift their stick and take the puck away and this seems to be dependent on your position relative to the opponents, it's a great feature as sometimes you just don't want to poke it away to the corner, you want to steal the puck with no fuss).
Because of the improvements made to defensive play, it's much harder to even get chances, you have to work hard as a team to get your shots and chances. So the shots are far more realistic. The hitting game is largely the same. Lined up hits will flatten the guy, everything else will just bump them off the puck.
With the tie ups, battling for pucks along the boards, and skating that takes a while to build up some speed, the flow of the game is more realistic than 08. This game is far more grittier as far as battling for puck possession and attempting to get chances.
There's some notable changes to the controls, one is that you can hold the pass button and flick the Right Stick in any direction and you pass it off in that direction. It's convenient when you are dealing with loose pucks, you just chip it where you want it to go. Also added is ANOTHER speed burst. It's a great feature where if you are coming up the wing and the D has you lined for a hit, you can squeeze past him. Or, if you have a partial break, you can try to make it a breakaway (and the trailing D chasing after you can do the same), it looks really cool. It's easy to lose the puck this way, but if you have some open ice in front of you it's a good idea. Though it kills your line, do it once, maybe twice and change that line. There's also a new deke move that is basically a juke. So instead of skating by the guy protecting the puck (which you can do with the skill stick, rather than pressing B in past versions, and like in 08), you jump to the side to skate around them.
So the good in a nutshell. Everything we wanted to see improved, was improved. Secondly, they went above and beyond the depth of control that you saw in 2K7, and even out-does 08. Going back to 08, it seems more limited, especially when it comes to defensive play.
The bad? They've added all of these controls, which require more buttons and button combinations. The beauty of 07 is that it afforded a decent level of controls (even though it wasn't as deep as 2K7) with only a few buttons and the right analog stick. For example, to protect the puck in 2K7, you held "B". In 07, you held your stick to the outside (depending on where the opponent was in relation to you). In 08, the moves afforded was expanded further, and really they just added one more button. Yet in 2K8 the advanced controls require every single button and multiple combinations for each. Half of this is due to accommodating player used to previous control schemes, whereas in 07 EA was able to throw out the old control scheme completely. Another comparative example is when you fake a shot. You press R button to shoot, but while it's held down you can hit X to fake it. In 07/08, you just slowly put the Right Stick back into the default position. So you can see that one solution is more elegant than the other.
One example of an odd design choice is the use of 2 speed burst buttons. R Trigger gives you the usual one you're accustomed to in previous 2K games. Pressing A gives you that "all or nothing" sprint I was talking about earlier. It would have been better to ditch the R Trigger speed burst, and just implement that into the usual player control, and apply the "all or nothing" burst into the R Trigger instead. Yes, most players will make the mistake of using that all the time and kill their lines, but in the end you are simplifying the controls and making a game that is easier to play.
I'm getting used to the controls though. Like 07, I'm willing to give them a chance and not judge the controls after my first few games. I am already getting used to them, and now I fear that it will screw me up when I play 08, heheh.
The graphics are a mixed bag as well. The detail is great, and I like the look of the ice and the rink, and the players seem like they are lit better, but the animations dependant on the stick controls don't look natural. Ie. swiping your stick as a D, it occurs really fast, and it's basically the same sort of unrealistic motion we saw in 07's stick handling.
Last year, owning both games pointed out flaws in each, and this year is no different. 2K8's gameplay and controls are deeper than 08's. The flow is more gritty and battling for the puck and fighting for your chances is more important in this game. But it lacks the refined control and the reflection of the game on a more micro scale, in 08. In 08 you feel you have more precise control over your player. Despite the fact that 08 players can't do as much as 2K8 players, the controls feel very 1:1 and an extension of your thumbs. 08's improvements to the skating and AI makes it more comparable to the 2K series this time around, and the refinements made to the hitting and passing really help 08 become a more complete package.
In a nutshell, EA has kept the game simple, and does what it does very well. On the other hand, Kush made a more realistic representation of the sport, but in the end complicated things as far as controls are concerned.
In many ways, it's hard for me to go to 08, as it will seem more basic and simple, but I have a feeling that in the end I may have more fun with 08 as it is easily accessible and easy to get into. It's like comparing NBA Jam to Coach K's College Basketball, really. Not to say that 08 is super arcadey, but the controls are much more elegant and simple, yet you can still do quite a bit.
-addendum-
I think the scores we saw, that put 2K8 around 0.5 lower than 08, is fair. 2K8 does boast more in terms of player control, in terms of modes, in terms of franchise/season modes, and in terms of realism, but the gameplay itself could have been executed better. Despite lacking in many of these features, 08 has improved to the point where it can be played as a sim game (as compared to 07), and does what it does excellently, so it will end up in good fun, and so despite lacking many features I think it does deserve a slightly higher score.