This is a test of 4x SGSSAA. Turns my framerate to shit (which will change when my 670s arrive), but it's rather quite nice to not see temporal aliasing...
Why is Mech Warrior so grainy and aliased?
Can you turn off that grain filter?
I wish I could get NFS to look that good. I'm stuck with the ugliness that is FXAA.
that's the blurriest NFS with sgssaa and 4XMSAA i've ever seen.
what a waste of performance. learn2lodbias
That's with -1.000 LOD bias... i'll see if there are less blurry bits available.
I've noticed that a lot of screens of Hot Pursuit are also taken when the car is still, so motion blur won't have an affect. The shots you see of super detailed tarmac are impossible in motion.
honestly i never even looked at nor considered the tarmac in those shots, ive been looking at the trees, mountains, environment, everything else, etc
Jesus. What card are you running?
Just a GTX 570. The game is very well optimized. I'm getting 50+ fps all the time, usually nearing 60.
I will never understand how some people are satisfied with a framerate which is NOT constant and vsynced 60FPS. Sorry, but 50+ is a stuttering mess, it's shit. Reduce your MSAA and get that 60FPS in. Tiny amount of more jaggies <<<<<<<<< gameplay!
i fucking knew you could do it. hell yea. propsChanged my settings: ditched SGSSAA for downsampling from 2560x1440 + 2x transparency supersampling. Framerate is now locked at 60fps, and it looks way sharper. Slightly more shimmering, less AA coverage (see railings on the right), and not as smooth in motion, but these are trade-offs I feel are worth it.
SGSSAA
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Downsampling
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You should be able to do this too, Metalmurphy with the AMD downsample tool.
Changed my settings: ditched SGSSAA for downsampling from 2560x1440 + 2x transparency supersampling. Framerate is now locked at 60fps, and it looks way sharper. Slightly more shimmering, less AA coverage (see railings on the right), and not as smooth in motion, but these are trade-offs I feel are worth it.
SGSSAA
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Downsampling
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You should be able to do this too, Metalmurphy with the AMD downsample tool.
How's the game less smooth at 60FPS than with 50+FPS? That really makes no sense. And smothness is THE most important factor for a racing game.
Smoothness in terms of jaggies, not framerate. Look at the railing at the right - in motion the pixels 'crawl' less with SGSSAA.
This thread is so confrontational ;_;
That's just Thrakier.This thread is so confrontational ;_;
How's the game less smooth at 60FPS than with 50+FPS? That really makes no sense. And smothness is THE most important factor for a racing game.
I feel your pain lol I was able to have mild success forcing some through CCC but it doesn't look nearly as good as the shots in this thread.
I tried it but it really kills the framerate
There's an FXAA injector for it, best solution for ATI cards but no where near as good as what you see here.
PRO-TIP: use Xpadder to assign your FRAPS screenshot key to a button on the 360 controller. I'm using R3 button to easily capture everything.
Where is there a good, straightforward guide to downsampling? I googled it and found some amazingly difficult and long-winded thread about it. Is it really that hard or is there some trick to make it easy?
I have a GTX 670
This works for me:
1. Go to nvidia control panel
2. Click Change resolution under Display
3. Click "Customize.."
4. Create custom resolution
5. Change timing to "Manual"
6. At the top, enter your desired resolution you would like to downsample from (eg 2560x1440).
7. Test if it works.
If this doesn't work you might have to fiddle with the timing values but I've never had to on 2 monitors.
Hints of the DICE influence in this one. Could be a Battlefield map.
One screen. 4x SGSSAA is the equivalent of doubling the dimensions in both directions, or to put it another way, the equivalent of rendering four screens.You running multiple screens or are two 670s necessary for top top performance?
One screen. 4x SGSSAA is the equivalent of doubling the dimensions in both directions, or to put it another way, the equivalent of rendering four screens.
I've got my 670s and I STILL can't run the game at 60 FPS with 4x SGSSAA. 2x SGSSAA, thankfully, is quite smooth... but it seems to me the game could stand to see more optimization work.
Anyways... have a couple more screenies:
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https://xptjdq.bay.livefilestore.com/y1mWPjurySJskNX6Ho9SY7Zbyhb268-cm8UztNeWVcV-1HyM8aJP3s0nEvwXR5FE5Z8pgFLrsmvLiphLggraY3Xh3k1Gh4gKiVsjk2JUwDdx6QoNjas9ROM-g/Screenshot156958.png?psid=1[/img[/QUOTE]
Is the game supposed to look that blurred out.....i literally wiped my eyes when i saw these screens cuz i thought there was something wrong with them.
Maybe ive been settling for poor quality too long, but those shots would be unplayable to me it feels like the DOF setting is broken or im supposed to be focusing on something else that my eyes just cant find in the images.
[b]On topic[/b]
Prototype 2 - 2xSGSSAA + -1.000 LOD Bias, still doesnt look quite right.
[IMG]http://i.minus.com/iMzbGxjpBeRU9.png
Mass Effect 3 - 2xSGSSAA
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Man there has got to be a way to port Bokeh into Mass Effect 3, the DOF is pretty shitty coming of The Witcher 2 pretty much every other games DOF is poor, considering The Witcher 2 aint a DX11 game im impressed......but i digress.