Bugger, just noticed I forgot to toggle the HUD on the shot above.
I saw this picture earlier on Twitter with my SO next to me and they said "Wow, that place looks beautiful. Where is it? I would love to travel there."
https://farm6.staticflickr.com/5572/14932177466_5cc8dba6f8_o.png[/MG]
[IMG]https://farm6.staticflickr.com/5553/14932177206_557dbb0549_o.png
For further tinkering with The Witcher 2, HBAO flag 0x000D0001 (World Of Warcraft) works with the game somewhat. It doesn't destroy the performance, but it bleeds through the game's default bloom and sunshafts in pretty nasty way. I don't know how it behaves with ENB series for that game, though.
The official ENB is slightly broken. Seems the best thing to do is just run the generic ENB for Bloom + palette. I'll probably experiment with turning off the in-game bloom and just running ENB's instead. Natty's shots with that setup seemed promising.
Nice shots!
Just a question regarding the HUD. What is the command to toggle it? I had no problem doing it in City and Asylum but it doesn't want to toggle for me in this game.
Awesome! Thanks a bunch.Hi, if you read the first post in this link, it will lead you to a small download that activates the console in game. Then you can press F10 to bring it up and type 'togglehud' to hide it or again to bring it back.
http://www.deadendthrills.com/forum/discussion/205/batman-arkham-origins-play-with-other-characters
I've been loving my time playing FUEL, but the aliasing is still present even under 8XAA, it took me downsampling at 50% my native res with AA to remedy all that aliasing. Why does that happen in FUEL? is the AA solution just horrible or is it the textures or the renderer?
The in-game AA is pretty awful, yeah. If you're using an nVidia card try this bit 0x000112C1 and forcing MSAA (or SSAA if you want), should result in a much cleaner and clearer image.
when i do that i get this:
Might want to hide your CD key.
http://abload.de/img/k71alsa6.jpg[img]
[img]http://abload.de/img/k72ufszc.jpg[img]
There is a compass-hud that can be hidden by switching characters and grabbing the shot before it pops up again.[/QUOTE]
Those shots are stretched, this is what it should look like. There also might be a widescreen hack for the game to give it proper widescreen.
[QUOTE][IMG]http://abload.de/img/k71alsa6gryno.jpg
when i do that i get this:
There is a compass-hud that can be hidden by switching characters and grabbing the shot before it pops up again.
Ah, my mistake was putting the flag in the AA Behavior section... UGH. works flawlessly! Thanks!So I actually remember getting a screen like that, but I have no idea what I did to fix it. It was a kind of "D'OH" moment though, like I had missed some obvious step? I know that's not a lot of help -_-
Are you overriding the application setting? Using inspector's AA settings? My inspector looks like this and in-game looks like this. I just tried it with various AA combinations (AA setting in the game's launcher doesn't matter) and they all loaded in fine =X
Edit: Oh I remember (and replicated that blank screen) now! That happened when I used the default bit/just tried overriding through the control panel. Once it's changed to 0x000112C1 it should display fine.
Those shots are stretched, this is what it should look like.
It looks like you're stretching 4:3 to 16:9. Might want to look into a widescreen fix, or just playing in 4:3.
<witcher 2 shots>
I am so in love with the design of these stations.