The in-game cutscenes look great.
What game is this? Mark your post
Is Sheva in RE6 or is that a mod?
So Dead Rising 3 looks like shit.
In the 2013 e3 demo wasn't there a lot more zombies on screen when they showed this almost exact scene where I'm on the roof?
Dynamic lighting differences?
Or could be that the game doesn't know how to handle such a resolution I suppose. (Or it's just a bug/)
So Dead Rising 3 looks like shit.
Sometimes there's more. I've noticed when I got further into the game, some areas seemed to become more populated than before. Not sure though if it's just random or if it has to do with progression, which would make sense.
If you never played it, then sure go for it!
EDIT:
Forgot to say that "MMOGA" has a great deal right now for both games...and you get a "STEAM" key from them in 5 min. via e-mail!
Here's the link!
http://www.mmoga.com/Steam-Games/Metro-Redux-Bundle.html
Who the heck is MMOGA? Are they legit?
Is that $30 for both games??
Kputt
This image is very atmospheric to me.therealminime
And this is weirdly magical.TheTrain
Arulan said:
Confidence Man said:
Warlords of Draenor
http://abload.de/img/wowscrnshot_082414_14bko70.jpg[IMG]
[IMG]http://abload.de/img/wowscrnshot_082414_16j7rim.jpg[IMG][/QUOTE]
Still lovin' this WOW tour. As someone who only played for a month or so a couple years ago it's really cool seeing more of the game.
I wish DR3 had less grey. it's so boring looking
I agree with this. While I overall enjoy the look of the game, it is technically not that impressive considering the amount of gpu power it requires to max out (not even 780 can achieve steady 60fps).This game runs far worse than much better looking games out there.
Eeuuhhw, black bars.Edit: And it's letterboxed for us 16:10ers
I thought so as well. That sequence those shots are from is actually pretty dark but I tried to capture, and portrait, something a little more uplifting....this next set not so much.Hilarious
No title, what game is this?
No title, what game is this?
image
Edit: And it's letterboxed for us 16:10ers
cViewportShape MainView_16x10
{
X = "0"
Y = "0"
Width = "1"
Height = "1"
Aspect="1.6"
}