Uh, that's the purpose of the thread. No one wants to see thumbnails and then click to see full-size. You're doing it wrong, sorry.The small images link to full size images that are high quality, they look exactly as they did on the screen during gameplay. I just don't see the point in posting gigantic images in the thread, it just makes it hard to read.
Uh, that's the purpose of the thread. No one wants to see thumbnails and then click to see full-size. You're doing it wrong, sorry.
# This is a profile file for SWTFU
forcePresentRes true
#HUDless Screenshots and HUD removal
injectPSHash fb6a391c
injectDelayAfterDraw true
I own the site, I uploaded them to my own hosting so I could link to them, how is that an issue? (and if it is, where should I store them?)
The small images link to full size images that are high quality, they look exactly as they did on the screen during gameplay. I just don't see the point in posting gigantic images in the thread, it just makes it hard to read.
Playing with depth of field
You can edit the title in the "Go Advanced" button when editing your post.
Definitely works in 4k and probably higher. Edit the ..\AppData\Local\Aspyr\Star Wars The Force Unleashed\config.xml file and replace the below lines with your resolution of choice.
Code:<s id="VideoWidth">3840</s> <s id="VideoHeight">2160</s>
Also works with GeDoSaTo if you set the below flag and then the resolution you want in the Config.xml file. The startup movies and menus were all zoomed in but the game ran at 5120x2880 that I tested at. The HUD is in the middle of the screen but you may be able to find a PSHash for this.
Code:forcePresentRes true
paired with;
...Code:<s id="VideoWidth">5120</s> <s id="VideoHeight">2880</s>
And some Spec Ops
You mean UE3? And yes, Spec Ops is running on Unreal Engine 3. Even though it is an old engine, in the right hands some pretty stellar gameplay can be carved from it.I can tell a UC3 game a mile away, so glad we're done with this engine.
You mean UE3? And yes, Spec Ops is running on Unreal Engine 3. Even though it is an old engine, in the right hands some pretty stellar gameplay can be carved from it.
Not sure I agree. Have you seen some of the shots in this thread from even recent UE3 games such as Vanishing of Ethan Carter?Yes you're right, edited my post. Not arguing about gameplay, just visuals.
I think the problem is what most devs pull out of the UE3 engine. And most seem lazy and games look like fresh from a construction kit .Not sure I agree. Have you seen some of the shots in this thread from even recent UE3 games such as Vanishing of Ethan Carter?
The problem with FF13 is that you need to play a rather mediocre game for 20 hours to then be allowed to play a decent game for another 20 or so. And the some of the charactersFFXIII looks beautiful. But I'm too progressed with my PS3 version and there were some scenes giving me headaches. But lookin at this it could be worth... darn!
Random shot to show HUD removal. This was at 5120x2880 but it looks like it will need more to remove that aliasing.
Use following settings in GeDoSaTo plus the Config.XML changes in my post above, for resolution and HUD removal. Note that the in-game menu is zoomed in and fairly unusable unless you know where to go, maybe there is another Hash for this, didn't check. Also that pressing ESC with HUD disabled pauses the game
Did you try setting your desktop resolution to your desired one and than start the game? I know some games using the desktop res and some max res settings in their options depends on the set desktop res, too.It only showed my native res, and disabling DSR and adding custom resolutions didnt work either.
Did you try setting your desktop resolution to your desired one and than start the game? I know some games using the desktop res and some max res settings in their options depends on the set desktop res, too.
It will. It worked for me.Yeah, i did that but it didnt work either. But hopefully the XML config edit will do the trick
"The name's Nilin. Just Nilin."
Yes you're right, edited my post. Not arguing about gameplay, just visuals.
Are there different space suits in Star Citizen or will all players look the same? Sorry if it's a bit off-topic, but the shot above looks pretty good.
Are there different space suits in Star Citizen or will all players look the same? Sorry if it's a bit off-topic, but the shot above looks pretty good.
The low NPC's LODs is sort of killing the amazing visuals.Playing with the AMD Omega Drivers!
I'm surprised the game stayed rather stable at this resolution + 4X MSAA