I'd like to see what Crytek could pull off with the extra GPU power from kinect and the updated SDK. Ryse looks incredible for a launch title.RYSE
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Uncharted 3 and The Last of Us already had volumetric light shafts so I'd expect to see them in U4.I like how much The Order uses volumetric lighting. Haven't seen much of it since Killzone. I really hope it shows up in Uncharted 4.
MCC(Halo 4)
7. Spoilers: Please do not post major plot points from games released in the last 2 months.
The Order: 1886
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This area specifically really convinced that this engine would be perfect for a survival horror game. That looks strikingly similar to the pre-rendered backgrounds created for RE:Remake. Very impressive.
The Order and Ryse really clean up in these screenshots, they just look miles ahead of everything else (except Unity but Unity is hard to count as it runs poorly).
What funny is that for all the people whinging about games that cant hit 1080p aren't next gen or not buying unless it's 1080p, 2 of the best showcases for their respective consoles aren't 1080p. Funny that.
The Order runs at the native 1080p TV resolution though, there's no upscaling and blurrinness as a result. I recently played few 720p PS3 games for the first time since Burial at Sea ep.2, and after getting used to games being rendered at the native resolution they just looked blurry to me. That goes for their menus and startup logos as well.
There's definitely still aliasing there. Buts its very good for what you'd usually expect of a scene like this.
Youse 2 are kidding me right?This part was not flickering?
http://i5.minus.com/iiEDUVm1seNdb.jpg
Jeez I'm starting to see the damage of the MS PR stuff here. GPU extra stuff? They have optimized CPU stuff dropping the kinect, and the SDK improvement maybe give some help in the ESRAM department but I exclude they pull extra power in the GPU with a simple SDK update.I'd like to see what Crytek could pull off with the extra GPU power from kinect and the updated SDK. Ryse looks incredible for a launch title.
They aren't volumetric light shaft, but a simple tech which work with the bloom giving the illusion to generate light shafts (I forgot the right word) in U3, volumetric light shaft are quite expensive for ps4 too, I can't imagine for the poor ps3 hardware.Uncharted 3 and The Last of Us already had volumetric light shafts so I'd expect to see them in U4.
I'd like to see what Crytek could pull off with the extra GPU power from kinect and the updated SDK. Ryse looks incredible for a launch title.
Jeez I'm starting to see the damage of the MS PR stuff here. GPU extra stuff? They have optimized CPU stuff dropping the kinect, and the SDK improvement maybe give some help in the ESRAM department but I exclude they pull extra power in the GPU with a simple SDK update.
Ok, there is really something wrong with the ps4 hardware and the AF, if a game with this marvelous graphic show such things.
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