I made another 3D panorama in Forza Horizon 2 of the Horizon Festival.
https://photosynth.net/view.aspx?cid=32d00b2f-3744-4a07-b73c-f97edafd4a7b
Best graphics in the thread to date.
I don't see this being surpassed for years.
Imagine it in 3D and 120 fps! O.OPlaystation 5 remaster, in 4k and uncompressed screenshot will. =)
At least until the next Doom, for sure.Best graphics in the thread to date.
I don't see this being surpassed for years.
Something goofy happened with the reflections there.
Something goofy happened with the reflections there.
I think it's the vehicle. I don't have Driveclub anymore (traded it in a few days ago) but it always did funky things when reflecting the bottom of a vehicle, and the buggy has a higher suspension/clearance than the other cars in the game.In this picture too. Maybe something with the settings
Edit: Ugh, Sony really needs to give us the ability to save higher quality screenshots.
It's an artifact from the screen-space method the game uses to render reflections. The undercarriage would be in the reflection in real life, but here the reflection can only show what the camera sees (screen-space). Combine this with the buggy's aforementioned higher height, and the game basically gets confused and stretches the reflection to try and fill in the missing information.I think it's the vehicle. I don't have Driveclub anymore (traded it in a few days ago) but it always did funky things when reflecting the bottom of a vehicle, and the buggy has a higher suspension/clearance than the other cars in the game.
Very cool. SSR works pretty well for a lot of games but I personally can't wait for ray tracing or similar technologies to happen in games. Baked reflections like the ones in infamous and Forza Horizon 2 (which isn't entirely baked) aren't doing it for me this gen.It's an artifact from the screen-space method the game uses to render reflections. The undercarriage would be in the reflection in real life, but here the reflection can only show what the camera sees (screen-space). Combine this with the buggy's aforementioned higher height, and the game basically gets confused and stretches the reflection to try and fill in the missing information.
If you care for licenses go for Fifa but if you care about gameplay PES all day. I sold Fifa 15 3 days after buying it.I'm interested. Which one is better?
If you care for licenses go for Fifa but if you care about gameplay PES all day. I sold Fifa 15 3 days after buying it.
I don't give a crap about licenses. Thanks for the info! PES is then.![]()
Very cool. SSR works pretty well for a lot of games but I personally can't wait for ray tracing or similar technologies to happen in games. Baked reflections like the ones in infamous and Forza Horizon 2 (which isn't entirely baked) aren't doing it for me this gen.
Not so fantastic like your La Ferrari shots, but thanks, bro!I believe they have a demo for both on the store so at least try both out.
On a side note, your Driveclub shots a fantastic.
Just curious if anyone is actually interested in making/viewing 3D panoramas. I've made several and it really isn't hard to do, but it is a bit time consuming (each one is 40-60 screenshots). If people are interested I could make a quick guide on how to make your own (it works with pretty much any game with a photomode, possibly not the Order unless you're up to editing out the black bars in 60 photographs)
Yeah here are all the ones I've created, you can zoom in or pan around with the mouse on each of them:Would love to see what you've created. Do you have any links to what you've done so far?