dragonbane
Member
Really depends on the scene. Most of the PS3 ones already looked incredible and the engine also used almost all of the available tech too, so in some cases they can't really do much besides reworking entire assets, which is likely way out of the scope this was budgeted with (considering it's only 29,99). The addition of per-object motion blur, a better DoF implementation, more natural lighting, higher AF, better shadows and particle effects is all pretty welcome besides the resolution boost. Also the framerate is much more stable and the loading times greatly reduced.Hm.. resolution aside, those don't seem to look any different from the PS3 as I remember it. I assume DF or NXG will do a comparison.
However, some of the lesser impressive scenes got quite the upgrade. Here some compressed examples from streams:
PS3: http://i.imgur.com/g6Id4lZ.jpg
PS4: http://i.imgur.com/altinP5.png
Or here where the PS3 version had very unnatural looking rocks, while the PS4 one has a much better texture: http://i.imgur.com/24SDWNU.jpg