Great screens, though not sure what the hell is this but fits nicely as my phone wallpaper. Thanks.
I wanted to mess around with PPFX bloom some and this game came into mind. I found that GemFX Gaussian Anamflare looks pretty good with it. I just wish that there were more games that allowed their original bloom effect to be disabled individually so you could substitute it with PPFX. It's so customizable.
I should've picked up that EA Humble Bundle for DS2 earlier this year.
edit: Oh, new page. Not really what I had in mind.
Jesus. Everything, aside from perhaps the character model is bloody stunning.![]()
I wish I took more screenshots but I tend to just get into the game when I'm playing.
Jesus. Everything, aside from perhaps the character model is bloody stunning.
Please label the screenshots you post with the game's title.
For hi-res shadows, you are going to need Cheat Engine. This only works for the DX9 executable.Yes, I am very interested, including info on how you added HBAO+.
To this day I'm still in awe at how utterly incredible Dead Space looked for a 2008 game. EA was really on a roll in those days. I think it's time for another playthrough. I might PM you for your settings, if that's okay with you.
Wow, what did you do to get it looking that good? It's one of my favorite games and I'd love to be able to play it again if I can get it looking that good.
ZOMBI
good and atmosferic but that stupid minimap It is too big. You can not turn off or minimized. Chromatic aberration is too strong and cannot be switched off. Gedosato works but only with clearRenderResolutions and forceRenderRes commands in custom config. Gedo. do not found pixel shader code for No HUD screenshots (UNREGISTERED_SHADERS) but downsampling works... Need minimize minimap and turn OFF chromatic aberration![]()
# Enable shader tracking
# Turn on only if you want to find a PSHash/VSHash for a game!
trackShaders false
This is awesome, can this be done for ACII?
Also something not very special haha
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Yup! I did a cheat table for hi-res shadows in AC2 last year, you can see it in action here:
https://www.youtube.com/watch?v=vl71LMlLf5A
and download it here:
http://www.mediafire.com/view/dbzzk11s1x3qo28/Assassin'sCreed2Shadows.CT
I believe the same HBAO Flag as AC1 works too.
I haven't tested the AC2 table since I released it, but it should work unless the game got updated.
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I really wish space engine would update with greater frequency.
When people post shit from Space Engine they need to start adding coordinates or at least the random number of that star system.
Unregistered shaders is because you don't have Track Shaders enabled.
Code:# Enable shader tracking # Turn on only if you want to find a PSHash/VSHash for a game! trackShaders false
Need that set to true in your games config. You might also find a PSHash before the CA or bloom is applied?
injectPSHash f063c277
injectDelayAfterDraw true
I'm using DSR to downsample from 3840 X 2160 to 1080p. Every in-game setting is maxed other than anti-aliasing which is set to 2x. On a single GTX 970 I'm getting 60 FPS, if there are drops I can't really tell.
Thank you for help. I not found PSHash before CA but minimap and buttons are gone
Code:injectPSHash f063c277 injectDelayAfterDraw true
http://abload.de/img/screenshot_2015-08-192isy5.jpg[IMG]
[IMG]http://abload.de/img/screenshot_2015-08-19q1sb6.jpg
It's not perfect, but I did some CA reduction and the game looks pretty nice without it.
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From the Emulator screenshot thread, just posting it here since it's such a huge upgrade only possible with PC gaming.
Zelda Wind Waker, GC version, trying to mimic the HD version look with some additional bells and whistles.
Dolphin, Ishiiruka release 418, AO and a little bit of DoF, AR Code for proper widescreen. Hypatia's texture pack. Reshade Framework with tonemapping, bloom, SMAA and a bit of film grain @ 1440p. Steady 30 FPS.
That's a 2002 title folks. WW is the Keanu Reeves of videogames.
Yup, looks better in motion, that's for sure.A little heavy on the film grain. Film grain doesn't translate to stills very well. Usually looks much better in motion. The AO adds a lot of depth though.