2015 PC Screenshot Thread of the Only Place Where Compression Isn't

Arkham Knight Reshade

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I wanted to mess around with PPFX bloom some and this game came into mind. I found that GemFX Gaussian Anamflare looks pretty good with it. I just wish that there were more games that allowed their original bloom effect to be disabled individually so you could substitute it with PPFX. It's so customizable.

I should've picked up that EA Humble Bundle for DS2 earlier this year.

edit: Oh, new page. Not really what I had in mind.

To this day I'm still in awe at how utterly incredible Dead Space looked for a 2008 game. EA was really on a roll in those days. I think it's time for another playthrough. I might PM you for your settings, if that's okay with you.
 
Yes, I am very interested, including info on how you added HBAO+.
For hi-res shadows, you are going to need Cheat Engine. This only works for the DX9 executable.
http://www.mediafire.com/view/zl16y39xld7aj7y/AssassinsCreed_Dx9.CT
Open Cheat Engine and hook it to Assassin's Creed, after that just open my cheat table and set all 3 shadowmap values to whatever you want. The game crashes for me at anything above 4050, so keep that in mind.
For HBAO+, use Nvidia Inspector and set the "Ambient Occlusion compatability" value to
0x00000022

I just uploaded a video showing off the hi-res shadows and HBAO+ in motion, if you are interested. https://youtu.be/cTDD9IwK6nc
 
To this day I'm still in awe at how utterly incredible Dead Space looked for a 2008 game. EA was really on a roll in those days. I think it's time for another playthrough. I might PM you for your settings, if that's okay with you.

That, or, I could just drop it here. Download from Dropbox.

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That should work. Also this game could benefit a shoulder swap button. That way you wouldn't have to look for Isaac at the left-hand in every screenshot.
 
Wow, what did you do to get it looking that good? It's one of my favorite games and I'd love to be able to play it again if I can get it looking that good.

I'm using DSR to downsample from 3840 X 2160 to 1080p. Every in-game setting is maxed other than anti-aliasing which is set to 2x. On a single GTX 970 I'm getting 60 FPS, if there are drops I can't really tell.
 
ZOMBI

good and atmosferic but that stupid minimap It is too big. You can not turn off or minimized. Chromatic aberration is too strong and cannot be switched off. Gedosato works but only with clearRenderResolutions and forceRenderRes commands in custom config. Gedo. do not found pixel shader code for No HUD screenshots (UNREGISTERED_SHADERS) but downsampling works... Need minimize minimap and turn OFF chromatic aberration :(

Unregistered shaders is because you don't have Track Shaders enabled.

Code:
# Enable shader tracking
# Turn on only if you want to find a PSHash/VSHash for a game!
trackShaders false

Need that set to true in your games config. You might also find a PSHash before the CA or bloom is applied?
 
Yup! I did a cheat table for hi-res shadows in AC2 last year, you can see it in action here:
https://www.youtube.com/watch?v=vl71LMlLf5A
and download it here:
http://www.mediafire.com/view/dbzzk11s1x3qo28/Assassin'sCreed2Shadows.CT
I believe the same HBAO Flag as AC1 works too.
I haven't tested the AC2 table since I released it, but it should work unless the game got updated.

Looking at the shadows from the tree made me wish for PCSS. The shadows need a light guassian blur applied or PCSS, otherwise it looks SUPER weird for highly detailed stuff like that.
 
I hope it is possible to create a collage of photos, for create a unique photo.

Original photos 2560x1440p

collage photos 4k +

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Unregistered shaders is because you don't have Track Shaders enabled.

Code:
# Enable shader tracking
# Turn on only if you want to find a PSHash/VSHash for a game!
trackShaders false

Need that set to true in your games config. You might also find a PSHash before the CA or bloom is applied?


Thank you for help. I not found PSHash before CA but minimap and buttons are gone :)

Code:
injectPSHash f063c277
injectDelayAfterDraw true

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screenshot_2015-08-19q1sb6.jpg
 
I'm using DSR to downsample from 3840 X 2160 to 1080p. Every in-game setting is maxed other than anti-aliasing which is set to 2x. On a single GTX 970 I'm getting 60 FPS, if there are drops I can't really tell.

I haven't played it since getting a UHD tv. I should boot it up again and see if reshade works with it.
 
Thank you for help. I not found PSHash before CA but minimap and buttons are gone :)

Code:
injectPSHash f063c277
injectDelayAfterDraw true

http://abload.de/img/screenshot_2015-08-192isy5.jpg[IMG]

[IMG]http://abload.de/img/screenshot_2015-08-19q1sb6.jpg

It's not perfect, but I did some CA reduction and the game looks pretty nice without it.

zombi_fixed_ca_by_aloooo81-d96dql2.jpg
 
From the Emulator screenshot thread, just posting it here since it's such a huge upgrade only possible with PC gaming.

Zelda Wind Waker, GC version, trying to mimic the HD version look with some additional bells and whistles.

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Dolphin, Ishiiruka release 418, AO and a little bit of DoF, AR Code for proper widescreen. Hypatia's texture pack. Reshade Framework with tonemapping, bloom, SMAA and a bit of film grain @ 1440p. Steady 30 FPS.

That's a 2002 title folks. WW is the Keanu Reeves of videogames.
 
From the Emulator screenshot thread, just posting it here since it's such a huge upgrade only possible with PC gaming.

Zelda Wind Waker, GC version, trying to mimic the HD version look with some additional bells and whistles.

Dolphin, Ishiiruka release 418, AO and a little bit of DoF, AR Code for proper widescreen. Hypatia's texture pack. Reshade Framework with tonemapping, bloom, SMAA and a bit of film grain @ 1440p. Steady 30 FPS.

That's a 2002 title folks. WW is the Keanu Reeves of videogames.


A little heavy on the film grain. Film grain doesn't translate to stills very well. Usually looks much better in motion. The AO adds a lot of depth though.
 
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