2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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From the Emulator screenshot thread, just posting it here since it's such a huge upgrade only possible with PC gaming.

Zelda Wind Waker, GC version, trying to mimic the HD version look with some additional bells and whistles.

Dolphin, Ishiiruka release 418, AO and a little bit of DoF, AR Code for proper widescreen. Hypatia's texture pack. Reshade Framework with tonemapping, bloom, SMAA and a bit of film grain @ 1440p. Steady 30 FPS.

That's a 2002 title folks. WW is the Keanu Reeves of videogames.

All those mods are so weird. Games stutter like crazy with them and they look kinda odd. WWHD also gives all kinds of objects shadows which is probably the main reason why it will always be the best looking WW version. Selfshadowing, your boat, clouds, trees.


Crazy looking game.

Your screens look neat nonetheless.
 
Every game should have a screenshot mode. I had fun messing up with the filters.
Just wish you could render it at 4k in it. My PC can't handle the "highest AA option"

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Test. Dead Space 3. Reshade Framework.

Picked this up for $6..looks incredible as it is but add some reshade and it looks spectacular.

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All those mods are so weird. Games stutter like crazy with them and they look kinda odd. WWHD also gives all kinds of objects shadows which is probably the main reason why it will always be the best looking WW version. Selfshadowing, your boat, clouds, trees.



Crazy looking game.

Your screens look neat nonetheless.
Running quite well here, no stutters. And yeah, a WWHD carbon copy is impossible, it just looks too good.
 
Really great IQ. Is that just with the highest AA option? I assume so due to the sharpness on the characters hair in the first image
Actually just the "High" AA option, and some post-sharpening. I usually hate sharpening filters, but the combination of temporal AA (with very good coverage but a somewhat soft result) with linear downsampling in this game results in an image on which you can safely apply some sharpening without introducing artifacts either in stills or in motion. I've also applied a negative 0.5 LOD bias in the driver for the same reason.

The main character models and materials are ridiculously awesome:
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Too bad it clashes with the PSP quality on everything else.
 
this just look to good, i remember this game having some sort of white fog at the top of the screen, that bother me like crazy, seems completly gone here, could you post some screen playing with ezio at nigh time please

Will do. BTW I think the white fog is gone because I turned off post effects.
 
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