*Ahem*
Naming: Always include the name of the game with the screenshots. Not everyone is a game encyclopedia.
Naming: Always include the name of the game with the screenshots. Not everyone is a game encyclopedia.
*Ahem*
how did you manage to remove his visor? gedosato?
That's a 2002 title folks. WW is the Keanu Reeves of videogames.
4 AC Unity posts
Spamming: No more than 3 consecutive posts of the same game. Link to an album of your collection.
Compression: Don't compress your screens or use a host that compresses them (Steam, Imgur).
Great screens, though not sure what the hell is this but fits nicely as my phone wallpaper. Thanks.
Nice stuff but, 4 posts in a row of the same game and all images are quite compressed![]()
i see. thanks for the linkNo, I jused a mod.
i see. thanks for the link![]()
From the Emulator screenshot thread, just posting it here since it's such a huge upgrade only possible with PC gaming.
Zelda Wind Waker, GC version, trying to mimic the HD version look with some additional bells and whistles.
Dolphin, Ishiiruka release 418, AO and a little bit of DoF, AR Code for proper widescreen. Hypatia's texture pack. Reshade Framework with tonemapping, bloom, SMAA and a bit of film grain @ 1440p. Steady 30 FPS.
That's a 2002 title folks. WW is the Keanu Reeves of videogames.
Wasn't there supposed to be a tessellation update for this game? I swear they advertised it as a feature for the game from launch, with screenshots of tessellation on/off. What the hell happened to that!?
Running quite well here, no stutters. And yeah, a WWHD carbon copy is impossible, it just looks too good.All those mods are so weird. Games stutter like crazy with them and they look kinda odd. WWHD also gives all kinds of objects shadows which is probably the main reason why it will always be the best looking WW version. Selfshadowing, your boat, clouds, trees.
Crazy looking game.
Your screens look neat nonetheless.
You mention flawless widescreen, is that for FoV or something? These are standard 16:9
Actually just the "High" AA option, and some post-sharpening. I usually hate sharpening filters, but the combination of temporal AA (with very good coverage but a somewhat soft result) with linear downsampling in this game results in an image on which you can safely apply some sharpening without introducing artifacts either in stills or in motion. I've also applied a negative 0.5 LOD bias in the driver for the same reason.Really great IQ. Is that just with the highest AA option? I assume so due to the sharpness on the characters hair in the first image
this just look to good, i remember this game having some sort of white fog at the top of the screen, that bother me like crazy, seems completly gone here, could you post some screen playing with ezio at nigh time please
#with CA
#injectPSHash f063c277
#injectDelayAfterDraw true
#without CA
injectPSHash 7b791764
injectDelayAfterDraw true