Sure, I used "E3FX V9.5 Gritty Edition" as the basis, but I've been changing alot it so it's very different now.
https://drive.google.com/open?id=0B_4c1YPzmqjzb195QXlqN3Jab3M
If you want to, you can turn off just the CA by changing an entry in the ini file.I see it now that i posted it. But in game i don't really mind it. Or can tell much from it. I wonder now that you guys pointed it out i will notice it more.
bDNEAllowChromaticAberration=False
Reshade does have access to the depthbuffer, but it might be it's not properly implemented in their ssao shader (it's in mcfx btw) or it doesn't work with that depth buffer. Anyway, I agree, ENB is indeed a very nice toolkit, and it works differently: it's not a post-process system, it sits between the game and Direct3D, and has a VERY nice UI. Reshade seems to get a UI too, but as usual no mention how far they are or how one can help out so things get implemented faster. Tinkering with textfiles while in-game can get tedious. It's been a pleasure using ENB in skyrim and not really a pleasure using reshade in the witcher 3.I meant I'm now using ENB instead of Reshade. I think no matter what you do with Reshade you're probably not gonna get raytraced reflections and the kind of lighting you get with the ENB. Plus, without depth buffer access, ReShade can't add AO, and Boris added SSAO too. I'll post a few pics.
Those look amazing!
If you want to, you can turn off just the CA by changing an entry in the ini file.
Remove Chromatic Aberration Lens Affect
1. Open LifeIsStrangeEngine.ini.
2. Under the [SystemSettings] section change the below line.
Code:bDNEAllowChromaticAberration=False
The CE Table here may still work in the recent update to the game. Maybe not though as I haven't tried it myself.
Reshade does have access to the depthbuffer, but it might be it's not properly implemented in their ssao shader (it's in mcfx btw) or it doesn't work with that depth buffer. Anyway, I agree, ENB is indeed a very nice toolkit, and it works differently: it's not a post-process system, it sits between the game and Direct3D, and has a VERY nice UI. Reshade seems to get a UI too, but as usual no mention how far they are or how one can help out so things get implemented faster. Tinkering with textfiles while in-game can get tedious. It's been a pleasure using ENB in skyrim and not really a pleasure using reshade in the witcher 3.
Those look amazing!
FYI - your images don't load for me.
Can you not disable that chromatic aberration?
Just so you know, minus embedding doesn't work on GAF anymore.
Gorgeous. I like the lighting in these. Have you applied any shaders to achieve this? If so, would you like to share them? I'm still playing through the game and I'm not 100% happy with my current ReShade settings. Thanks!
Those colors are incredible. Where is the ENB for the Director's Cut though? I only can find the one for the base game, and I remember the (stubborn) dev of ENB said he didn't want to work on that game anymore.
Those colors are incredible. Where is the ENB for the Director's Cut though? I only can find the one for the base game, and I remember the (stubborn) dev of ENB said he didn't want to work on that game anymore.
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Plays a lot better with the new patch. Nice to have to graphical settings too. Still noticing some jaggies though, and this is maxed out with CA, film grain and blur off. Those are just... *blurgh*
Can you not disable that chromatic aberration?