2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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Some rough shots just for comparison if you haven't seen ENB in this game. Looks sooo much better than Reshade in most cases.

Deus Ex Human Revolution Director's cut with ENB. DSR 5K

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I see it now that i posted it. But in game i don't really mind it. Or can tell much from it. I wonder now that you guys pointed it out i will notice it more.
If you want to, you can turn off just the CA by changing an entry in the ini file.

Remove Chromatic Aberration Lens Affect

1. Open LifeIsStrangeEngine.ini.
2. Under the [SystemSettings] section change the below line.
Code:
bDNEAllowChromaticAberration=False

The CE Table here may still work in the recent update to the game. Maybe not though as I haven't tried it myself.
 
I meant I'm now using ENB instead of Reshade. I think no matter what you do with Reshade you're probably not gonna get raytraced reflections and the kind of lighting you get with the ENB. Plus, without depth buffer access, ReShade can't add AO, and Boris added SSAO too. I'll post a few pics.
Reshade does have access to the depthbuffer, but it might be it's not properly implemented in their ssao shader (it's in mcfx btw) or it doesn't work with that depth buffer. Anyway, I agree, ENB is indeed a very nice toolkit, and it works differently: it's not a post-process system, it sits between the game and Direct3D, and has a VERY nice UI. Reshade seems to get a UI too, but as usual no mention how far they are or how one can help out so things get implemented faster. Tinkering with textfiles while in-game can get tedious. It's been a pleasure using ENB in skyrim and not really a pleasure using reshade in the witcher 3.

Those look amazing!
 
If you want to, you can turn off just the CA by changing an entry in the ini file.

Remove Chromatic Aberration Lens Affect

1. Open LifeIsStrangeEngine.ini.
2. Under the [SystemSettings] section change the below line.
Code:
bDNEAllowChromaticAberration=False

The CE Table here may still work in the recent update to the game. Maybe not though as I haven't tried it myself.

awesome. thanks!

EDIT: got rid of it. Makes a huge difference. Thanks!

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Reshade does have access to the depthbuffer, but it might be it's not properly implemented in their ssao shader (it's in mcfx btw) or it doesn't work with that depth buffer. Anyway, I agree, ENB is indeed a very nice toolkit, and it works differently: it's not a post-process system, it sits between the game and Direct3D, and has a VERY nice UI. Reshade seems to get a UI too, but as usual no mention how far they are or how one can help out so things get implemented faster. Tinkering with textfiles while in-game can get tedious. It's been a pleasure using ENB in skyrim and not really a pleasure using reshade in the witcher 3.


Those look amazing!

Thanks Otis. Oh I didn't know it was in Mcfx..I've never used it. Yeah Reshade can be tedious, these days I use presets made by others so I can actually play the games instead of constantly fiddling around with them! I'll definitely have to try Skyrim with ENB one of these days..
 
Quick shot of Divinity Original Sin Enhanced Edition. Too bad it won't work with GedoSaTo because it's DX11 but I'm hoping the original game's CE for the camera hack and no HUD will. Controller support has also been added and works really well.

6880x2880

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Gorgeous. I like the lighting in these. Have you applied any shaders to achieve this? If so, would you like to share them? I'm still playing through the game and I'm not 100% happy with my current ReShade settings. Thanks!
 
Those colors are incredible. Where is the ENB for the Director's Cut though? I only can find the one for the base game, and I remember the (stubborn) dev of ENB said he didn't want to work on that game anymore.

Right here on the official website.

http://enbdev.com/mod_deusexhr_v0276.htm

I dunno man..I wouldn't call him stubborn..it's a lot of work programming those shaders and whatnot and I can imagine it takes up a lot of manhours, plus he's pretty much doing it for free/donations. Programmer's can be a grouchy bunch tho..right Otis? :-p..hehe

edit: adding a few screens. Yep, the colors are amazing compared to the original. Here's some outdoor environments which look just as good as the shiny indoor ones.

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Excuse the really bad job in removing the hud.. ^_^
 
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Plays a lot better with the new patch. Nice to have to graphical settings too. Still noticing some jaggies though, and this is maxed out with CA, film grain and blur off. Those are just... *blurgh*
 
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Plays a lot better with the new patch. Nice to have to graphical settings too. Still noticing some jaggies though, and this is maxed out with CA, film grain and blur off. Those are just... *blurgh*

Is the Arkham Knight logo on there by default in photo mode? Cause that would be lame..

I have a question. I got some 8K DSR jpegs I'd like to share. They're about 8-9mb each. Is that too large to be posting on here?
 
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