Are you using post-processing? Your game looks gorgeous!
Hopefully my amateur photoshop skills in covering up the objective marker aren't too noticeable.
Never came out, did it?
Nope, they never did release it. The option for it is there in the .ini file and I've got it switched on, but I don't think it's actually working.
What sort of AA method did you guys use? Maybe it's just me but I'm finding TXAA is over softening the image at times.
AC Unity.
He explains how to hide the objective marker in cheat engine. Just look at the readme.
Maybe someone needs to create a tutorial for that sorta thing....
Tessellation was definitely coming at some point but they never got it any further than patching in the .ini option, no files for it though so the .ini command does nothing at all. Maybe Ubi ran in to some problems with tessellation or something since it isn't even in Syndicate...
For AA it's better to use ingame FXAA which also has a temporal element, a good option is tweaked ReShade SMAA or FXAA. TXAA is far too blurry, which could be countered with some sharpening. It also tanks performance a lot more vs SMAA/FXAA when running in very high resolutions and still doesn't give too much, if any of an improvement over SMAA/FXAA when downsampled.
Yeap that was issue. But now game just crashes. Oh well i will try later few things and see if it works. Tnx anyway.
He released a new version, try it out:
https://twitter.com/Hattiwatt1/status/671818671283679232
I dont have time now but just did a quick test to see if it works on Syndicate and so far so good.
You mean there's a readme file with the injector? All I have is the Hotkeys and CT text file.
Syndicate: 0x1402C062A
Unity: 0x140800126
Check what values are affected by the code at that address.
For Syndicate just set the byte to 0.
For Unity there will be several entries (note that game doesn't run when out of focus), try sorting the list by address
and at the bottom of the list select the entry with the value of 16777473 (at least in my case). Then just change
the first byte at that location to 0.
Yeap it works now. I managed to get DOF working in ReShade for AC Syndicate yesterday but i can't get it to work today XD Same settings as yesterday and it doesn't work.
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This game really needs a photomode.
Maybe it is one of those " you have to see it in motion to see how beautiful it is " type of games but those JC3 shots are not impressing me . ( the game i mean not your shots . )
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This is what you want:
1. Open Cheat Engine (64bit) and attach it to ACU.exe
1B (if you haven't done this). Go to edit -> settings -> debugger options -> check "Use VEH Debugger"
2. Click the "memory viewer" button
3. Right click anywhere in that window and then click "go to address"
4. Paste 0x140800126
5. Right Click on the opcode in the top window and then click "find out what addresses this instruction accesses"
6. Go back into the game so that the list will populate a bit
7. Find the address in the list with a value of 16777473
8. Double click to add that to your table
9. Copy the address. Then go to "memory viewer" again. Right click -> "go to address" and paste the address you found from that list
10. Change the first byte in the bottom window to "0" and the objective marker will be gone once you go back into the game
Seems like a lot of steps but it should take less than a minute. I'd take screenshots to make following that a little easier but I'm at work so I can't.
Im injecting dof with MasterEffect, no problem at all, a bit taxing tho.
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Did you enable MSAA by any chance as AA? (no idea if the game supports that). I wouldn't be surprised if it uses a logarithmic depth buffer too, so you have to enable that too in the common.cfg file of reshade.Yeap it works now. I managed to get DOF working in ReShade for AC Syndicate yesterday but i can't get it to work today XD Same settings as yesterday and it doesn't work.
Maybe it is one of those " you have to see it in motion to see how beautiful it is " type of games but those JC3 shots are not impressing me . ( the game i mean not your shots . )
Good god, is that Syndicate? Those look better than anything I've seen from Unity. The detail..looks so much better than I thought it would.
Yeah, the camera mode really make it shine, i still dont know why they dont add it to all games or at least the triple A, its the best way to sell it/QUOTE]
My guess, they know about bad LOD/draw distance so they want to avoid exposing it too much (and they don't want to develop robust Photo Mode that would allow better scene rendering on button press)![]()
What happened to their shadows? Looks like they are in air or something..