2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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Are you using post-processing? Your game looks gorgeous!

Thanks! Just using SweetFx to give it more vibrant color depending on the level i play...for example in the 1st pic i increased red levels, along with brightness/ contrast, while in second i gave it slightly more blueish tint! That's pretty much it!

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Never came out, did it?

Nope, they never did release it. The option for it is there in the .ini file and I've got it switched on, but I don't think it's actually working.

What sort of AA method did you guys use? Maybe it's just me but I'm finding TXAA is over softening the image at times.
AC Unity.

Tessellation was definitely coming at some point but they never got it any further than patching in the .ini option, no files for it though so the .ini command does nothing at all. Maybe Ubi ran in to some problems with tessellation or something since it isn't even in Syndicate...

For AA it's better to use ingame FXAA which also has a temporal element, a good option is tweaked ReShade SMAA or FXAA. TXAA is far too blurry, which could be countered with some sharpening. It also tanks performance a lot more vs SMAA/FXAA when running in very high resolutions and still doesn't give too much, if any of an improvement over SMAA/FXAA when downsampled.
 
He explains how to hide the objective marker in cheat engine. Just look at the readme.

Maybe someone needs to create a tutorial for that sorta thing....

You mean there's a readme file with the injector? All I have is the Hotkeys and CT text file.

Tessellation was definitely coming at some point but they never got it any further than patching in the .ini option, no files for it though so the .ini command does nothing at all. Maybe Ubi ran in to some problems with tessellation or something since it isn't even in Syndicate...

For AA it's better to use ingame FXAA which also has a temporal element, a good option is tweaked ReShade SMAA or FXAA. TXAA is far too blurry, which could be countered with some sharpening. It also tanks performance a lot more vs SMAA/FXAA when running in very high resolutions and still doesn't give too much, if any of an improvement over SMAA/FXAA when downsampled.

I thought as much, TXAA was making it blurry and it ran like a slideshow at times. I'm using SMAA in Reshade and AFx16 through my driver so maybe FXAx2 is all I need. Thanks dude.

Been playing some Pillars of Eternity tonight..what a brilliant immersive game so far. It's a bit grey and dull looking though so I added some color through Reshade to liven it up. 8k

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You mean there's a readme file with the injector? All I have is the Hotkeys and CT text file.

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This is what you want:

Syndicate: 0x1402C062A
Unity: 0x140800126

Check what values are affected by the code at that address.
For Syndicate just set the byte to 0.

For Unity there will be several entries (note that game doesn't run when out of focus), try sorting the list by address
and at the bottom of the list select the entry with the value of 16777473 (at least in my case). Then just change
the first byte at that location to 0.

1. Open Cheat Engine (64bit) and attach it to ACU.exe
1B (if you haven't done this). Go to edit -> settings -> debugger options -> check "Use VEH Debugger"
2. Click the "memory viewer" button
3. Right click anywhere in that window and then click "go to address"
4. Paste 0x140800126
5. Right Click on the opcode in the top window and then click "find out what addresses this instruction accesses"
6. Go back into the game so that the list will populate a bit
7. Find the address in the list with a value of 16777473
8. Double click to add that to your table
9. Copy the address. Then go to "memory viewer" again. Right click -> "go to address" and paste the address you found from that list
10. Change the first byte in the bottom window to "0" and the objective marker will be gone once you go back into the game

Seems like a lot of steps but it should take less than a minute. I'd take screenshots to make following that a little easier but I'm at work so I can't.
 
Yeap it works now. I managed to get DOF working in ReShade for AC Syndicate yesterday but i can't get it to work today XD Same settings as yesterday and it doesn't work.

Im injecting dof with MasterEffect, no problem at all, a bit taxing tho.

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Maybe it is one of those " you have to see it in motion to see how beautiful it is " type of games but those JC3 shots are not impressing me . ( the game i mean not your shots . )

It is a lot better in motion, that's true. It also has one of the worst aliasing I've seen and I'm pretty sure that downsampling is the only way to make the game look good.

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This is what you want:



1. Open Cheat Engine (64bit) and attach it to ACU.exe
1B (if you haven't done this). Go to edit -> settings -> debugger options -> check "Use VEH Debugger"
2. Click the "memory viewer" button
3. Right click anywhere in that window and then click "go to address"
4. Paste 0x140800126
5. Right Click on the opcode in the top window and then click "find out what addresses this instruction accesses"
6. Go back into the game so that the list will populate a bit
7. Find the address in the list with a value of 16777473
8. Double click to add that to your table
9. Copy the address. Then go to "memory viewer" again. Right click -> "go to address" and paste the address you found from that list
10. Change the first byte in the bottom window to "0" and the objective marker will be gone once you go back into the game

Seems like a lot of steps but it should take less than a minute. I'd take screenshots to make following that a little easier but I'm at work so I can't.

Thanks a lot mate, I'll give that a go and let you know if I get it working.
Edit: Got it working JIm, awesome, thanks man! And controller support too in the latest injector from Hatti..respect to you guys :)

Im injecting dof with MasterEffect, no problem at all, a bit taxing tho.

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Good god, is that Syndicate? Those look better than anything I've seen from Unity. The detail..looks so much better than I thought it would.


Umm..DeNiro?
 
Yeap it works now. I managed to get DOF working in ReShade for AC Syndicate yesterday but i can't get it to work today XD Same settings as yesterday and it doesn't work.
Did you enable MSAA by any chance as AA? (no idea if the game supports that). I wouldn't be surprised if it uses a logarithmic depth buffer too, so you have to enable that too in the common.cfg file of reshade.
 
Maybe it is one of those " you have to see it in motion to see how beautiful it is " type of games but those JC3 shots are not impressing me . ( the game i mean not your shots . )

They have some really nice color palettes with a beautiful day and night cycle. The AA on things is a bit weird tho. Look.

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The explosions are quite awesome looking in run time tho. There is crazy amount of different particles. More epic than Mad Max explosions and those looked pretty crazy already.
 
Good god, is that Syndicate? Those look better than anything I've seen from Unity. The detail..looks so much better than I thought it would.

Yeah, the camera mode really make it shine, i still dont know why they dont add it to all games or at least the triple A, its the best way to sell it :)

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Yeah, the camera mode really make it shine, i still dont know why they dont add it to all games or at least the triple A, its the best way to sell it :)/QUOTE]

My guess, they know about bad LOD/draw distance so they want to avoid exposing it too much (and they don't want to develop robust Photo Mode that would allow better scene rendering on button press) :D
 
AC Unity

I can't seem to get really clean IQ no matter what combination of AA I use. DSR doesn't seem to help much at 5k so I might have to drop down to 1440p and max out AA settings. Frustrating..

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