2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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Assassin's Creed: Syndicate || 2160p || ReShade || Hattiwatti's camera tool || 6 shot pano


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NaissanceE || 1440p || 4xSGSSAA || Fly || SweetFX || JonasBeckmans' tweaks || PTGui Little Planet 300 degree stereographic (82 shots)
 
Damn, look at the LOD on the mountains. Hell, even the one right in front of rico looks blurry. Nothing against the screenshot though, maybe it didnt load or something. Is that on max settings?

Yep but I didn't force AF and the in-game one is borked right now so this is essentially with bilinear only. The game does look good in motion though the terrain LOD is a tad aggressive as it loads new details even some couple of meters ahead of your feet.

Well, this is literally the first mountain you see in the game, maybe there are better ones somewhere else on the island, I dunno =)
 
Super dumb question, but I don't know what values to input in Reshade's DoF effect. I simply cannot get it to work without blurring everything (regardless of distance number).

Anyone have very standard numbers for a good DoF effect and tips on how to increase/decrease the distance?
 
I love both of these. That 2nd one is one of my favorite panos that you've done... but man, why is that first one not on your Flickr? It's great! And the bad LOD surprisingly doesn't look that bad.

Heh, thanks man.
That NaissanceE and that Crysis 2 one were planed as one of those little planet panos but I ended up liking this twisted version more.
It's not on my Flickr because I'm not impressed. :P I have no respect lately towards shots that take less than 2h to setup. :)

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GTA V || 2160p || ReShade Framework || Script Hook V + Native Trainer || xml LoD tweaks || Rockstar Director / Editor || Panorama (20 shots) ||
 
Super dumb question, but I don't know what values to input in Reshade's DoF effect. I simply cannot get it to work without blurring everything (regardless of distance number).

Anyone have very standard numbers for a good DoF effect and tips on how to increase/decrease the distance?

The DOF is bugged in ReShade Framework 1.1. I don't know if that's what you're using, but piltrafo explained how to fix it here.

To fix the near dof control curve you should edit the DOF.h file and find every copy of this lines:
#if(DOF_AUTOFOCUS != 0)
discRadius*=(centerDepth < 0.5) ? (1.0 / max(DOF_NEARBLURCURVE * 2.0, 1.0)) : 1.0;
#endif

and then edit out or comment the #if and #endif so it looks like this:
//#if(DOF_AUTOFOCUS != 0)
discRadius*=(centerDepth < 0.5) ? (1.0 / max(DOF_NEARBLURCURVE * 2.0, 1.0)) : 1.0;
//#endif

I had the same problem but was able to get it working after doing that Fix.... not that I have anything to show for it.
 
That really made me LOL at work! But, seriously though...2hrs for a single shot?!?!

That's nothing for Natty....

Let's see......

Hard to pull of a shot.
If you ever tried players-only while riding Roach then you know what I mean. Timestopping something decent was a nightmare. So many variables here + I wasted hours unsuccessfully trying to edit the giants LoD and draw distance in the uncooked files.
Wanted so much more of this idea but this is the best I got. Almost spent a full working day on it.
 
Damn, look at the LOD on the mountains. Hell, even the one right in front of rico looks blurry. Nothing against the screenshot though, maybe it didnt load or something. Is that on max settings?

Yeah, I've checked and the one in front looks blurry because it's under a heat haze shader. If you look at the center bottom part you may notice that the trees there become blurred at some point - that's where the heat haze filter kicks in. It does look nice in motion.
 
The DOF is bugged in ReShade Framework 1.1. I don't know if that's what you're using, but piltrafo explained how to fix it here.

I had the same problem but was able to get it working after doing that Fix.... not that I have anything to show for it.

Fix has been enrolled in the githup repo recently as well: https://github.com/crosire/reshade-shaders

You can simply download it from there as a zip and use the reshade.fx and reshade folder in your game's folder (together with the dll of course) and go from there.
 
Hey Jim, I have a question about Hatti's camera tool. Do you have to make the CT each time you start the game? I saved it but I think it comes up with a new address and changing the byte value to 0 didn't get rid of the objective marker.
 
Hey Jim, I have a question about Hatti's camera tool. Do you have to make the CT each time you start the game? I saved it but I think it comes up with a new address and changing the byte value to 0 didn't get rid of the objective marker.

Here's teh thing. Normally I'd create a script that just grabbed that address... but the second you do that, Unity throws a fit and crashes. It doesn't like you messing with the code. Hatti actually achieved his camera by writing to the camera faster than the game does. Kinda Interesting.... but I digress. I'm not sure how to save the address you need for the objective marker short of trying to find a stable pointer via the pointer scanner... and that's not a guarantee. And I'm not invested enough to put in the pointer scanner time to do it.
 
Aight fuck it. I gave it a shot.

https://www.dropbox.com/s/ihp4swh9nbiq9sd/ACU_obj_marker.CT?dl=0

Try that for Unity. F5 to hide the Objective Marker and F6 to show it again.

Thanks for doing that man first of all, knowing you don't have much time these days. I tried it but it wouldn't work for some reason. After I attach ACU, it fills in the same address you gave me yesterday i.e 16777473 and allows me to even check mark the box so it's active, however pressing F5 and F6 in-game does nothing to the marker :-(

.... the checkbox either freezes a value or toggles a script. Since you don't want to freeze that value, don't check the box.

Thing is, it might not work because it's a pointer for a single objective marker in the game. I suspect that some missions have more than 1 marker or uniquemarkers.... so yeah, you might just have to search via the steps I gave you each time there's a marker on screen. But.... do try it without clicking that freeze box.

Edit: Tried it without checking the box too, still no luck bro. Yeah even with the other table it only works for the current objective marker. As soon as a new objective appears I have to redo the search steps.

AC Unity/Hattiwatti camera tool.
Tis a pretty game.

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Thanks for doing that man first of all, knowing you don't have much time these days. I tried it but it wouldn't work for some reason. After I attach ACU, it fills in the same address you gave me yesterday i.e 16777473 and allows me to even check mark the box so it's active, however pressing F5 and F6 in-game does nothing to the marker :-(

.... the checkbox either freezes a value or toggles a script. Since you don't want to freeze that value, don't check the box.

Thing is, it might not work because it's a pointer for a single objective marker in the game. I suspect that some missions have more than 1 marker or unique markers.... so yeah, you might just have to search via the steps I gave you each time there's a marker on screen. But.... do try it without clicking that freeze box.

Fallout 4 shot.... why not.

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