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Try this one I finished up tonight and let me know if it works for you.
@Auto-Reply, Thanks for the help with finding the FOV.
Thanks, mate!This shot looks like concept art, damn fine job.
Those Banner Saga 2 shots are stunning, thanks for sharing Lime!
Sure, the original was for 1.1@Otis: Any (quick) way to import your Depthhaze shader backt to 1.1? I tried by adding the shader to the pipeline, added otis.cfg as well as the otis folder and otis.undef from reshade/shaders to match the file system of 1.1. But it shows no effect ingame (ReShade doesn't even compile if I change some values). It's no biggie if it's not possible, just wanted to check whether I did anything possible (right)?
Well Battlefield 1 sure stands out to me on this page. It looks great. So I went and grabbed Origin Access to play it a little early.
Battlefield 1 Trial will be ready to play in..... 2 hours. Right about when I need to go to bed. Fuck.
Something's wrong with your Gears screenshots. I'm playing in 1440p and I can't see aliasing at all.
What do you guys sue for taking screens in Gears/other UWP games?
Is there BF cinematic tools for the 10 hr access?
First time posting here:
Nice SSs! Welcome!
Updated Darksiders II (original) CT, now with smooth camera movement like a hattiwatti camera, so movement based on which direction the camera is looking. LOTS of code, but can be easily reworked for other games which now have a camera CT based on world coords.
http://www.deadendthrills.com/forum/discussion/comment/10468/#Comment_10468
Enjoy
Oh, here's a picture.
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ThanksI love that detailed script Otis, much appreciated. I have a general understanding of what you do there but couldnt replicate it if I tried, maybe some day. Did you only use CE to identify what is what in the matrix/cam struct or did ou use other software too?
What do you guys use for taking screens in Gears/other UWP games?