2016 PC Screenshot Thread of No Compromises

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@Otis: Any (quick) way to import your Depthhaze shader backt to 1.1? I tried by adding the shader to the pipeline, added otis.cfg as well as the otis folder and otis.undef from reshade/shaders to match the file system of 1.1. But it shows no effect ingame (ReShade doesn't even compile if I change some values). It's no biggie if it's not possible, just wanted to check whether I did anything possible (right)?

@Natty: I got the depth buffer working in QB now. Could it be though that it only works with certain aspect ratios? 3440x1440 just won't work. I really don't understand what is going on. The below one was taken at supposedly 2560x1080 yet it was 5120x2160 when I looked it up. Frankly, it doesn't look like 2160p. :o

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Quantum Break, Hattiwatti's tools, ReShade.

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Well Battlefield 1 sure stands out to me on this page. It looks great. So I went and grabbed Origin Access to play it a little early.

Battlefield 1 Trial will be ready to play in..... 2 hours. Right about when I need to go to bed. Fuck.
 
@Otis: Any (quick) way to import your Depthhaze shader backt to 1.1? I tried by adding the shader to the pipeline, added otis.cfg as well as the otis folder and otis.undef from reshade/shaders to match the file system of 1.1. But it shows no effect ingame (ReShade doesn't even compile if I change some values). It's no biggie if it's not possible, just wanted to check whether I did anything possible (right)?
Sure, the original was for 1.1 ;) -> https://github.com/FransBouma/OtisFX/tree/master/src/OtisFX
 
Well Battlefield 1 sure stands out to me on this page. It looks great. So I went and grabbed Origin Access to play it a little early.

Battlefield 1 Trial will be ready to play in..... 2 hours. Right about when I need to go to bed. Fuck.

Is there BF cinematic tools for the 10 hr access?
 
THUMPER

Sadly, PC gamers seem to be sleeping on this game. Maybe they don't know it's out on PC or think it's VR only? I dunno, but it's a FANTASTIC rhythm game and quite an experience overall.

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Updated Darksiders II (original) CT, now with smooth camera movement like a hattiwatti camera, so movement based on which direction the camera is looking. LOTS of code, but can be easily reworked for other games which now have a camera CT based on world coords.

http://www.deadendthrills.com/forum/discussion/comment/10468/#Comment_10468

Enjoy :P

Oh, here's a picture.

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I love that detailed script Otis, much appreciated. I have a general understanding of what you do there but couldnt replicate it if I tried, maybe some day. Did you only use CE to identify what is what in the matrix/cam struct or did ou use other software too?
 
I love that detailed script Otis, much appreciated. I have a general understanding of what you do there but couldnt replicate it if I tried, maybe some day. Did you only use CE to identify what is what in the matrix/cam struct or did ou use other software too?
Thanks :) It's fairly straightforward. I only used CE. Its debugger/memviewer isn't the best, but other tools (like x64dbg, http://x64dbg.com/) in the end don't bring much more to the table (as in, you always have to use CE no matter what for something). Debugging multi-threaded code is a pain in CE and better in x64dbg but for this I used CE only.

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I've since completely rewritten the custom DSR resolution guide and tool. The process now looks like this:

1. Export your Nvidia DSR registry settings.
2. Use this tool to generate the registry data for up to 10 custom resolutions.
3. Swap that into your exported registry file and save. Double click that file to import your registry settings.
4. Use DevManView to toggle your display adapters so the new settings kick in. This saves you from having to do a restart and only takes about 10 seconds.
5. Enjoy your 10 custom resolutions in any aspect ratio you want.

I can now swap in 10 brand new custom resolutions in about 30 seconds to a minute. The longest part is manually typing the resolutions into the DSR tool :)

Detailed guide here.

Lovely 3:1, 2:1, 3:4, and 21:9 resolutions.
 
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