Default reshade profile.cfg places some effects after SMAA in the pipeline. Look into presets\default\pipeline.cfg and move the AA ones below the effects using depth buffer (and turn them on of courseIt worked out of the box for me.
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In Global.cfg I have:
RESHADE_DEPTH_LINEARIZATION 1 duh
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE 1000.0
everything else set to 0
I'm running the game in borderless windowed and have upscaling off. ReShade 2.0.3...
Depth based effects create some horrible aliasing in this game. The kind you often get when you have ingame AA turned on but turning off AA here doesn't help.

Code:
#include EFFECT(CeeJay, DisplayDepth)
// scene additions
#include EFFECT(MartyMcFly, SSAO)
#include EFFECT(MartyMcFly, Emboss)
#include EFFECT(MartyMcFly, RBM)
// misc 2D effects
#include EFFECT(CeeJay, HDR)
#include EFFECT(MartyMcFly, HSV)
#include EFFECT(JPulowski, LeiFX)
#include EFFECT(CeeJay, Explosion)
#include EFFECT(IDDQD, DaltonizeFX)
#include EFFECT(IDDQD, DOSFX)
#include EFFECT(CeeJay, Ascii)
#include EFFECT(JPulowski, Paint)
#include EFFECT(CeeJay, Cartoon)
#include EFFECT(JPulowski, Outline)
#include EFFECT(IDDQD, VHS)
#include EFFECT(CeeJay, AdvancedCRT)
#include EFFECT(CeeJay, PixelartCRT)
// misc 2D buffer correctors
#include EFFECT(JPulowski, Deband)
#include EFFECT(JPulowski, Denoise)
// blur
#include EFFECT(Ganossa, TiltShift)
#include EFFECT(Ganossa, AdvMotionBlur)
#include EFFECT(Ganossa, MotionBlur)
#include EFFECT(Ganossa, MotionFocus)
#include EFFECT(JPulowski, HQ4X)
#include EFFECT(Ioxa, Gaussian)
// bloom
#include EFFECT(Otis, AdaptiveFog)
#include EFFECT(Ganossa, Bloom)
#include EFFECT(CeeJay, Bloom)
// sharpening
#include EFFECT(bacondither, AdaptiveSharpen)
#include EFFECT(JPulowski, FineSharp)
#include EFFECT(CeeJay, LumaSharpen)
// color manipulation
#include EFFECT(Alo81, Grain)
#include EFFECT(CeeJay, Shared)
#include EFFECT(Ganossa, TuningPalette)
#include EFFECT(CeeJay, CA)
#include EFFECT(MartyMcFly, ColorCorrection)
#include EFFECT(MartyMcFly, FishEyeCA)
#include EFFECT(MartyMcFly, YACA)
// Camera effects, non-blur
#include EFFECT(Otis, Emphasize)
#include EFFECT(MartyMcFly, HeatHaze)
#include EFFECT(CeeJay, LensDistortion)
#include EFFECT(Ganossa, AmbientLight)
// Camera effects, Depth Of Field based effects
#include EFFECT(Otis, DepthHaze)
#include EFFECT(MartyMcFly, DOF)
// AA
#include EFFECT(CeeJay, SMAAWrap)
#include EFFECT(CeeJay, FXAAWrap)
// overlays
#include EFFECT(Ganossa, Gr8mmFilm)
#include EFFECT(Ganossa, UIMask)
#include EFFECT(Ganossa, Border)
#include EFFECT(Ganossa, Magnify)
#include EFFECT(Ganossa, SplitScreen)
#include EFFECT(Otis, GoldenRatio)
#include EFFECT(Otis, MouseOverlay)