Thanks! The bottom one is a tad unbalanced at the right, sadly the camera in that area was constrained so I couldn't turn it properly to the right angle :/Those are interesting. You got some solid triangles going on there and I think the framing is great. Good stuff man.
great info, didn't think of that, will use that next time!This one too. The horse itself has many down to the monster's head on it's side against the inverted triangle created in the background. I think if the horse was centered a bit more and we could see a tad more of it's back, it would have looked better.. jmho. Best ask the experts ;-)
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the banding![]()
That's it. I've got to get a 21:9 monitor.
If nobody does a shoddy free camera before Monday, I'll probably do one. Just coordinates and FOV probably. Hopefully those can be tweaked while frozen.
The game doesn't really blow me away visually so I most likely won't want to do anymore than that.
That's it. I've got to get a 21:9 monitor.
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These don't really work well, what with the limited photocam. I also deplore the fact that you can't get this to run in any aspect ratio other than 16:9 without it breaking the rendering. I was kind of hoping Durante would be inclined to fix this. Any luck there?
I basically never do non-16:9, because I only use 16:9 displays.These don't really work well, what with the limited photocam. I also deplore the fact that you can't get this to run in any aspect ratio other than 16:9 without it breaking the rendering. I was kind of hoping Durante would be inclined to fix this. Any luck there?
There's nothing to fix in the game really. The only thing It would need a specific plugin for is AO without the drawbacks of all the other methods (including GeDoSaTo with the generic plugin) currently available, and that's not trivial.Yeah, I thought of them as well. I just expected Durante to like Dragon's Dogma and maybe be on it quicker. I wouldn't have been surprised if there'd been a DDfix on release, or some plugin functionality for GeDoSaTo.
Amazing. Almost looks like concept art. If I didn't know better I'd call it a bullshot haha.![]()
That second shot came out way better than I expected (this is just during normal gameplay, no setup)
These panos are lovely! The banding is a shame in the 2nd one. Have you tried the debanding shader in ReShade?
Witcher 3 panos
That their screenspace can't deal with other aspect ratios than 16:9 suggests it's not a decent port at all, but actually a direct port without a lot of extra work done for PC (the used textures suggest that too, things look pretty much like they've simply used the PS3 textures).
Don't like it and the tone of the author, neither.got rid of the Super Turbo Lighting Mod
I kinda wish Nvidia/AMD would put something similar to the Reshade debanding shader directly into their drivers as a feature. Some games need it badly.
Those look waaay better..great colors.