2016 PC Screenshot Thread of No Compromises

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This game. I do love it so.

Anywho. Some Witcher 3.

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I spent maybe 45 minutes trying to hack the FOV in Dragon's Dogma and gave up. Was getting crashes. And that's all the time I had. I might try again later.... but it's not looking good. Camera without FOV is just so blah.
 
Does anyone notice that Google Image Search no longer include Abload.de domain in its search trawling? It is no longer possible for me to look for images by posters who used Abload.de, like let's say "Durante Tales of..." or "Nick Pal Witcher 3", then Google Image Search will not capture or include the images posted in this thread.

It's just much easier using Google Image Search to find old pictures than trawling through an old thread or load a 100-post page to find what you need.

Is there anything to do? Would it be possible to contact Abload or Google?
 
Does anyone notice that Google Image Search no longer include Abload.de domain in its search trawling? It is no longer possible for me to look for images by posters who used Abload.de, like let's say "Durante Tales of..." or "Nick Pal Witcher 3", then Google Image Search will not capture or include the images posted in this thread.

It's just much easier using Google Image Search to find old pictures than trawling through an old thread or load a 100-post page to find what you need.

Is there anything to do? Would it be possible to contact Abload or Google?

You're right, I tried it and I didn't get any abload results either and I wonder why..maybe I'll just stick with Flickr then. Thanks for letting us know. Google, it's imperative I have my work seen by as many people as possible you idiots! I'm kidding. Yeah maybe ask abload what's up..you're most likely to get an answer sooner from them than google.
 
Posted a bit of GTA SA earlier with mods that added in the PS2 effects, but someone made a good suggestion that the "focus" was not very good.

So I did a bit of digging over the last two evenings and did some editing of the configuration files of the mods (specifically the Sky Mod for GTA SA) and managed to discover some of the options they placed in there which you can use to tailor the post-processing they re-added to the PC version of the game.

The edit was essentially just removing the downscaling and offset of one of the post-processing effects, so that way the nice colour gradients and radiosity effects like in the PS2 version could be maintained without any "ghost" artifacting on the sides :)

The only downside was a bit of performance hit in scenarios with a lot of alpha transparencies (like the farm fields), but otherwise smooth sailing!

I did also keep one effect which is a slight pixel blur that helps also keep a soft look to the image, but that can be turned off using the same configuration files for Sky Mod which is really neat too.

Anyway, here, hope they are appealing, this is the best I've seen the "PS2" version look and even though it was a 12 year wait to get to this point it's nice to see!

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I was able to run it too on Windows 10 64bit. Have you tried stopping "TabletInputService" in Task Manager > Services and then tried running it ?

Might also be driver related though, as Microsoft in all its 'wisdom' made (unnecessary) changes again to that pipeline. In which case one can't do much more than wait till the GPU vendor gets of their asses and fixes things.

I spent maybe 45 minutes trying to hack the FOV in Dragon's Dogma and gave up. Was getting crashes. And that's all the time I had. I might try again later.... but it's not looking good. Camera without FOV is just so blah.
If you found the camera projection matrix you could simply multiply the the FoV matrix with that to add FoV changes? (as an alternative to find a given fov number which is used by the game itself. Not sure what you're trying to look for though: the projection matrix or a 'fov' number)
 
If you found the camera projection matrix you could simply multiply the the FoV matrix with that to add FoV changes? (as an alternative to find a given fov number which is used by the game itself. Not sure what you're trying to look for though: the projection matrix or a 'fov' number)

Feel free to learn Cheat Engine and take a crack at it yourself :P

I'm no expert in Assembly. My process is usually:

1. scan for changes
2. find the address that stores X
3. try to change X
4. if X can not be changed, disable code writing to X
5. if X can be changed with the code disabled, create script to disable that code and store the address
6. if game crashes when code is disabled, give up

I gave up :P
 
Is it possible to hack Unity games with camera values? I seem to recall that people said it was impossible but my memory fails me
 
Is it possible to hack Unity games with camera values? I seem to recall that people said it was impossible but my memory fails me

It is, I've tried this with New&Tasty aad the CE mono support. Problem was that the camera address changed between different sections, when you go through a door to another part of the level then you need to figure out the offset that the camera is at now. I do not understand enough of how RAM/CE/Assembler operates to always track the camera down. People with more knowledge should be able to do that easily I think.

This might be due to the fact Unity games often are written in C# (the game logic that is, which calls into the engine) which is JIT-ed at runtime (x86 code is generated at runtime). Might be more effective to decompile the game using e.g. reflector-> decompile to C#->add the code to alter camera -> recompile, but also likely more time consuming.

With mono activated CE will find it everytime. I have no idea if that is a regular feature of unity and works with every unity game though.
http://wiki.cheatengine.org/index.php?title=MONO
 
Is it possible to hack Unity games with camera values? I seem to recall that people said it was impossible but my memory fails me

It's possible. The issue lies within how Unity tends to shift even the opcodes around after starting up the game again. That makes it very difficult to create a script that can fetch the camera's location after you do find the address. I managed it for Grow Home. Could never find the FOV though, which made it pointless.
 
Feel free to learn Cheat Engine and take a crack at it yourself :P

I'm no expert in Assembly. My process is usually:

1. scan for changes
2. find the address that stores X
3. try to change X
4. if X can not be changed, disable code writing to X
5. if X can be changed with the code disabled, create script to disable that code and store the address
6. if game crashes when code is disabled, give up

I gave up :P
Bummer :) I didn't know you could scan for changes with CE. That changes a lot :) Not that I have enough time to dig into this at the moment, but it's on my list of things to try this year :) (asm/lua shouldn't be the problem, neither the camera crap using sin/cos tables, oldskool demoscene ftw! ;).)

It's possible. The issue lies within how Unity tends to shift even the opcodes around after starting up the game again. That makes it very difficult to create a script that can fetch the camera's location after you do find the address. I managed it for Grow Home. Could never find the FOV though, which made it pointless.
This might be due to the fact Unity games often are written in C# (the game logic that is, which calls into the engine) which is JIT-ed at runtime (x86 code is generated at runtime). Might be more effective to decompile the game using e.g. reflector-> decompile to C#->add the code to alter camera -> recompile, but also likely more time consuming.
 
Wanny1, your shots of DDDA are very sharp. What are your settings and your Reshade file?

It is, I've tried this with New&Tasty aad the CE mono support. Problem was that the camera address changed between different sections, when you go through a door to another part of the level then you need to figure out the offset that the camera is at now. I do not understand enough of how RAM/CE/Assembler operates to always track the camera down. People with more knowledge should be able to do that easily I think.

It's possible. The issue lies within how Unity tends to shift even the opcodes around after starting up the game again. That makes it very difficult to create a script that can fetch the camera's location after you do find the address. I managed it for Grow Home. Could never find the FOV though, which made it pointless.

Thanks to both of you (seriously, your presence and participation in this thread is so highly appreciated, you have no idea).

Regarding Unity and CE cam hacks: It's kind of sad considering the fact that so many games are using Unity. I'd love to use it for Dreamfall Chapters or the upcoming Homeworld Deserts of Kharak, for example.
 
Flapping brilliant screenshot.

edit: Jim, do you know if there is any .ini edit that extends the distance at which hairworks produces shadows? The distance, by default (say for standing next to a bear or something) is really really short. I would love to extend it.

Errrrr.... I have noooooo idea. I'll take a peak at the Hairworks section in UGOM when I get a chance.

WOW. Using a custom Reshade config?

Sorry, missed that. My ReShade is very light. That looks very much close to vanilla. Just a bit of ambient light in GemFX and SMAA.
 
Decided to try out a version that came with DOF .
Its toggable ingame though because playing like this isn't a great idea .

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Loving those STALKER shots, Stalker and Crysis. 2 kings from 2007 that still look stunning to this day.

Thanks! I just wish I could find a better AA solution. I'm injecting SMAA with reshade currently. When I use DSR it locks the mouse cursor to the top left quarter of my monitor.
 
before anyone says anything...all that CA and weird effects are in-game! It looks great in motion, or in stop-motion I should say. The effect to make the enemies look like old stop motion animation is really well done

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