2016 PC Screenshot Thread of No Compromises

Been playing through Chaos Theory for the first time in a few years and it still stuns me how good an 11 year old game still looks.
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Anyone happen to know how to get PoP 2008 to render in 4K? I can't seem to select anything above 1440p in the launcher. I have a 1080p monitor but I use Nvidia DSR and am able to downsample with most other games in my library.
 
Been playing through Chaos Theory for the first time in a few years and it still stuns me how good an 11 year old game still looks.
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IQYWKcd.png

Are you running on NV hardware? You can easily add SGSSAA to the game which will eliminate those jaggies. And yeah, the game is pretty good looking: Parallax Mapping, Real time soft shadows, bloom, HDR. Pretty cool for its time period.
 
Heh, I love that game too and I should get back to playing it again soon. I was hoping someone might have made a free camera but no such luck I guess with these Unity games. Ciri genuinely looks sad in that pic..


Yea, or just wait for final chapter to play game, i can't wait for it, so don't finish it because hard to wait. :P

Yea, she is, and you know why?

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Are you running on NV hardware? You can easily add SGSSAA to the game which will eliminate those jaggies. And yeah, the game is pretty good looking: Parallax Mapping, Real time soft shadows, bloom, HDR. Pretty cool for its time period.

Thanks for the heads up! I forced MSAA x8 in the control panel, but obviously it doesn't work very well...don't have much experience forcing settings outside of a game.
 
AC Unity | Hattiwatti Tools | 1440p

Still one of the best looking games out there imo. Was getting slightly above slideshow settings here ~15fps, MSAA x8, AFx16, 4xSGSSAA. Still much better than using DSR even at 6880x2880 which I found still didn't get rid of the aliasing.

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Not to shit on these screenshots themselves, as I love the composition, but I just cannot stand Unity's visuals because they're so uneven. Even in this screenshot you see the ugly LOD buildings appear barely any distance from the character, and they're so poorly done. Compare to older AC's LOD buildings:
Sure, they're low poly, but the textures don't look like ass (AC2 is closer to Unity but still better). They had non-ugly LOD buildings as far back as AC2 so they really have no excuse with Unity/Syndicate.
 
Not to shit on these screenshots themselves, as I love the composition, but I just cannot stand Unity's visuals because they're so uneven. Even in this screenshot you see the ugly LOD buildings appear barely any distance from the character, and they're so poorly done. Compare to older AC's LOD buildings:

Sure, they're low poly, but the textures don't look like ass (AC2 is closer to Unity but still better). They had non-ugly LOD buildings as far back as AC2 so they really have no excuse with Unity/Syndicate.

Yeah it's pretty bad in that shot, especially on that white building right at the back which stands out like a sore thumb. I'm using some DOF for the next ones to hide it :)
 
AC Unity | Hattiwatti Tools | 1440p

Still one of the best looking games out there imo. Was getting slightly above slideshow settings here ~15fps, MSAA x8, AFx16, 4xSGSSAA

Don't you get better quality with SGSSAA by matching the number of samples with MSAA (i.e. both x4 or both x8)?
 
AC Unity | Hattiwatti Tools | 1440p

Still one of the best looking games out there imo. Was getting slightly above slideshow settings here ~15fps, MSAA x8, AFx16, 4xSGSSAA. Still much better than using DSR even at 6880x2880 which I found still didn't get rid of the aliasing.
Why the 2 different AA methods, if I may ask? Wouldn't an SMAA pass (e.g through reshade) be a better choice and drop the MSAA? More performance, less memory usage, less blur?

Also, it could be they scale the textures in a scene based on the available memory: if you drop down the resolution to something lower (like 1440p or 1080 even, just for testing ;)) and drop the MSAA completely, is the LoD then better?
 
Why the 2 different AA methods, if I may ask? Wouldn't an SMAA pass (e.g through reshade) be a better choice and drop the MSAA? More performance, less memory usage, less blur?

Also, it could be they scale the textures in a scene based on the available memory: if you drop down the resolution to something lower (like 1440p or 1080 even, just for testing ;)) and drop the MSAA completely, is the LoD then better?

These are all at 1440p. Maybe I'm overdoing the AA but I didn't find SMAA through reshade to be better than MSAA. I was getting some pretty bad jaggies especially close up and some shimmering. Even at MSAAx2 or 4 it's not perfect and TSAA was a blurry mess. I have 6GB of VRAM so I shouldn't have a problem with texture streaming or scaling but maybe there are some settings in .config where it can be increased.

Don't you get better quality with SGSSAA by matching the number of samples with MSAA (i.e. both x4 or both x8)?

I have no idea but I'll try dropping msaa to 4 or vice versa. Cheers.

Yea, or just wait for final chapter to play game, i can't wait for it, so don't finish it because hard to wait. :P

Yea, she is, and you know why?

I think I'm on Chapter 3, I can't remember. Yeah who knows when we'll see another game in the series but hopefully they continue to use the Unity engine. Nope, I don't know why..but I am so curious. No spoilers though :p
 
AC Unity | Hattiwatti Tools | 1440p

Was getting slightly above slideshow settings here ~15fps, MSAA x8, AFx16, 4xSGSSAA. Still much better than using DSR even at 6880x2880 which I found still didn't get rid of the aliasing.

acu2016-02-1912-19-25zssn0.jpg


acu2016-02-1911-48-366vs44.jpg

SGSSAA doesn't work if you don't have a proper flag set in NV inspector and as for Unity, there isn't one so just selecting 4X SGSSAA alone does nothing. From my experience it's a lot better to run temporal FXAA + 6K-12K resolution and downsample to 1080p/1440p. It's a lot more effective than using that rather bad MSAA implementation and 1440p.
 
SGSSAA doesn't work if you don't have a proper flag set in NV inspector and as for Unity, there isn't one so just selecting 4X SGSSAA alone does nothing. From my experience it's a lot better to run temporal FXAA + 6K-12K resolution and downsample to 1080p/1440p. It's a lot more effective than using that rather bad MSAA implementation and 1440p.

I can't downsample at those resolutions with AA on top because it just stutters for me at 68880x2880, hence the reason I chose to go 1440p with more AA options.There is a behavior flag for AC Unity if that's what you mean? I wasn't using it though and not sure if I should. I have a global profile where I use the Diablo III AA Compatibility setting and 4x Supersampling and 4x Multisampling for most games. I'll give txaa a shot and maybe dsr at 5k at most..cheers.

AC Unity | Hattiwatti Camera Tools
Messing around with some triangular compositions.

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