2016 PC Screenshot Thread of No Compromises

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Does anyone know if she is based on a real person?
Yes, she is. Her name is Lindsey Shaw. But they didn't copy-and-pasted like in Until Dawn. They still created a very specific and own look. So it's just loosely based on the voice actors. See Richard Ridings as Pigsy and Andy Serkis as Monkey for reference.
 
Yes, she is. Her name is Lindsey Shaw. But they didn't copy-and-pasted like in Until Dawn. They still created a very specific and own look. So it's just loosely based on the voice actors. See Richard Ridings as Pigsy and Andy Serkis as Monkey for reference.

Thanks for that... the game character does indeed look quite different from the actress... I had no idea Serkis and Riding were actors in this either. Great stuff!
 
this thread might be drowning in witcher 3 shots ( nothing wrong with that ) but i thought i gave it a spin .

brought my 980 ti to it's knees with 10 fps

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Never played MMORPG, this visuals have me hooked!
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protip: Disable ingame Antialisaing and use Reshade SMAA, image and performance is much better
 
I've updated my reshade shader called 'depthhaze', which adds distance blur to a game with an available depth buffer. Besides blurring distant objects (without edge bleed) it now also adds fog based on parameters (like how much, color etc.). It's not a simple depth==fog effect, as that would make skies also very foggy as they're very far away: it currently fogs more around the middle horizontal line of the screen and degrades the amount of fog towards the top/bottom (based on depth of course too). This gives a nice added 'haze' in the distance. I've uploaded two images, one without any effect (vanilla freecam shot in the witcher3) and one with some fog+distance blur enabled:

vanilla:
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with depthhaze (fog/distance blur)
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Source for shader:

reshade 1.1: https://github.com/FransBouma/OtisFX/tree/master/src
Get OtisFX/DepthHaze.fx
Place it in your Reshade\OtisFX folder (create it if it's not there)
Rename it to OtisFX\DepthHaze.h
Get OtisFX.cfg. Place that in your Reshade folder
Add
#include EFFECT(OtisFX, DepthHaze)
to Reshade\Pipeline.cfg file (below the DoFs)

The code there is in Reshade 2.0 format which hasn't been released yet. I'll see if I can upload a reshade 1.1/1.0 update zip

If you already have depthhaze shader from previous installments, here's a diff gist:
https://gist.github.com/FransBouma/9720df8aea7ec3255bdb

more pix: http://imgur.com/et18C7B&IwKr2kG&U1R1Kwh&sg5c5JA

It's of course meant to be used in screenshots, not in live gaming, hopefully it's useful. :) If you're not sure how to setup things like this, please first get yourself familiar with reshade and its config files.
 
btw , what are you guys using to get free camera in the game ?

looking at the posts on nexus it makes it seem that the debug menu does not work with the latest patch
 
The more I see of Frostbite 3 unhooked from last gen, the more I like it. This game continues the trend of looking great and running even better. Downsampled from 5120x2160.

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