2016 PC Screenshot Thread of No Compromises

Far Cry 4.

farcry42016-01-2519-3mms0i.jpg

farcry42016-01-2917-2eqskw.jpg
 
I found timestop in AC Syndicate, using CE. Now, it's my first time with CE, so I have no idea what to do next, as I don't know the tool, nor Lua script (just did the tutorial). Lua isn't the problem (I program for a living ;)) but how CE works is. Any takers?

Quick game-in-window shot:
acs2016-03-2614-18-40btlm5.png


Address where timestop is located:
http://i.imgur.com/wrAkVfi.png. Of course it's to be used with a scan, as it's located in allocated memory. In-game it's 0, place 1 at the specified address, then hit ESC and game stops, camera still works :). I've asked Hatti whether he can use it in his camera tool, let's hope he can.

(edit) Hatti explained how the debugger can safely be attached (I had an older CE which crashed ACS when it attached a debugger). Grabbed all info I could get: https://gist.github.com/FransBouma/cb367f4a932dd3202a0d, i.e. code locations which access the location. ACS uses code tampering checks, so altering the code through CE fails, so my limited knowledge of CE ends there. Hopefully Hatti can do something with it (or others). :)

(edit) Found pointer and offset, everything is there now (updated gist). All it now takes is create a small CE script which reacts on keypress, reads the pointer + offset, sets the value and sends a keypress message for ESC to the game window. Let's hope that's simple to do ;)
 

Great looking shots! This one's really cool too.


I found timestop in AC Syndicate, using CE. Now, it's my first time with CE, so I have no idea what to do next, as I don't know the tool, nor Lua script (just did the tutorial). Lua isn't the problem (I program for a living ;)) but how CE works is. Any takers?

Address where timestop is located:
http://i.imgur.com/wrAkVfi.png. Of course it's to be used with a scan, as it's located in allocated memory. In-game it's 0, place 1 at the specified address, then hit ESC and game stops, camera still works :). I've asked Hatti whether he can use it in his camera tool, let's hope he can.

(edit) Hatti explained how the debugger can safely be attached (I had an older CE which crashed ACS when it attached a debugger). Grabbed all info I could get: https://gist.github.com/FransBouma/cb367f4a932dd3202a0d, i.e. code locations which access the location. ACS uses code tampering checks, so altering the code through CE fails, so my limited knowledge of CE ends there. Hopefully Hatti can do something with it (or others). :)

(edit) Found pointer and offset, everything is there now (updated gist). All it now takes is create a small CE script which reacts on keypress, reads the pointer + offset, sets the value and sends a keypress message for ESC to the game window. Let's hope that's simple to do ;)

That's amazing man, bravo. Can you get it to run on Unity?
 
25784758820_dfa42d88e2_o.jpg


26057614065_b984bd4be3_o.jpg


Took me some time to find the optimal AA solution for the game as running it with any form of decent SSAA resulted in heavy stuttering. Settled on an old hybrid 8xS AA method from NV's drivers: 2x1 SSAA + 4x MSAA. Nice coverage (although I'd prefer more samples for transparency AA but eh) and rock stable 60 vsynced fps (seen only a couple of dips below to 30 during the first half of the game).

Interestingly it turned out that RBDoom3 provides a better shader AA than the original BFG Edition for some reason. This may be related to the change in the lightning fall off function or there's something else at play here. This is the main reason I'm using RBDoom3 here as I found it's other "big" visual feature - soft shadow mapped shadows - too much of a change for the general Doom 3 styling.
 
Sikkmod on vanilla DOOM is better, I assume more options too but that's just my guess. Plus you really don't have to fiddle with much.

19502988008_1f38c64bd1_o_d.jpg


19070119643_727b44b891_o_d.jpg


Colour grading optional.
 
Sikkmod on vanilla DOOM is better, I assume more options too but that's just my guess. Plus you really don't have to fiddle with much.

I don't like it, too far from original, changes the look of the game too much. As for fiddling - my autoexec.cfg contain only one tweaked variable - forcing the game to use AF 16x. The rest is pretty much vanilla.
 
I don't like it, too far from original, changes the look of the game too much. As for fiddling - my autoexec.cfg contain only one tweaked variable - forcing the game to use AF 16x. The rest is pretty much vanilla.

No. It doesn't.

Turn off colour grading. Which is what I already said. You can turn off the HDR too. You can turn off literally every effect in Sikkmod actually. Everything in Sikkmod has a toggle in-game or can be directly adjusted in game if it's a number value.

Really the worst thing about it is the gameplay changes, those actually take work to remove.

And please don't say something on the lines of what you posted actually looks anything like vanilla DOOM 3. If you're talking about changing the look of the game too much it's that wild amount of ambient lighting and cartoon level oversaturation.
 
No. It doesn't.

Turn off colour grading. Which is what I already said. You can turn off the HDR too. You can turn off literally every effect in Sikkmod actually. Everything in Sikkmod has a toggle in-game or can be directly adjusted in game if it's a number value.

Really the worst thing about it is the gameplay changes, those actually take work to remove.
Why would I do any of that if I can simply use the original Doom 3 instead? I don't like the changes of Sikkmod and see no point in using it to turn off everything that it have over the base game, that's all.

And please don't say something on the lines of what you posted actually looks anything like vanilla DOOM 3. If you're talking about changing the look of the game too much it's that wild amount of ambient lighting and cartoon level oversaturation.
What I posted is vanilla Doom 3 BFG with a different light fall off function from RBDoom3 port. It's not that much different from original BFG really, just brighter and smoother (because of a better shader AA). No change in saturation whatsoever. Here's an example:

RBDoom3:

25455051393_1356fd33fb_o.jpg


Doom 3 BFG:

doom3bfg_2016_03_27_00xqpv.jpg


So yeah I will post "something on the likes" that what I've posted does look like vanilla Doom 3. Because believe it or not I actually check these things before I post them.
 
That's amazing man, bravo. Can you get it to run on Unity?
No, I don't have Unity, so can't check whether the code is the same. I gave it to hatti, he has Unity, let's hope he finds some time to get it working on both :) My CE table for Syndicate refuses to activate the cheat when I hit a key or enable it through the UI, very annoying. So more work to do :(

(edit) have it working now, working on a WM_KEYDOWN message send to make it a 1 key hit cheat and will the publish it.

(edit) Keypress emu doesn't seem to work, at least I can't get the script to send a reliable keypress, so it's manual for now: http://forum.cheatengine.org/viewtopic.php?p=5657860 have fun :)
 
I don't like it, too far from original, changes the look of the game too much. As for fiddling - my autoexec.cfg contain only one tweaked variable - forcing the game to use AF 16x. The rest is pretty much vanilla.

I also prefer vanilla + Sikkmod and Hd textures. Sikkmod change only what you want change.

25977298432_54afec75cc_o.jpg


26043892946_336708f635_o.jpg
 

Wow! I wish Witcher 3 had skin textures that good. There's something slightly off with Witcher 3. I think the scale is wrong, the pores are too big, or no subsurface scattering. Arkham Knight is perfection.


I also prefer vanilla + Sikkmod and Hd textures. Sikkmod change only what you want change.

25977298432_54afec75cc_o.jpg


26043892946_336708f635_o.jpg

How do you get it to look so natural looking? Doom 3's surfaces are usually overly shiny and reflective where everything looks like plastic. Yours actually looks like metal. Reinhard shader?
 
I also prefer vanilla + Sikkmod and Hd textures. Sikkmod change only what you want change.

Yeah, textures is the main gripe with Doom 3 (was at launch back in 2004, still is now) but I feel that using some HD texture pack would change the picture too much. Your screens look awesome but they don't really look like Doom 3 in my opinion. It's also rather hard to find the pack which would give a good uniform results throughout the whole game.
 
Top Bottom