2016 PC Screenshot Thread of No Compromises

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I can't say I've seen much flight sim stuff here, so I'd thought I pop one (EDIT:: two ;) ) in. This is Lockeed Martin's Prepar3D v3.2.




Running Orbx EU Ireland scenery, REX environment textures, and Ant's Tiger Moth.

Edited for a better host :(
 
What is happening here?

Heh :) This scene was brilliant. It's a totally random scene between NPCs, you have no interaction with them, but it goes on for 5 minutes or so. Woman can't reach the apples, the men block her. She pushes through eventually, the men throw their arms up in surprise. Then, she looks at the wares and decides not to pick anything, walks away and the scene repeats. Brilliant :)

I watched it for the full 5 minutes, it was hilarious. AC Syndicate is full of these scenes. You'll miss them if you don't pay attention but if you walk slowly in an alley or small street you're sure to run into one or two of these often with hilarious dialog.
 
That's one cute bear! <3

Heh, from that range yeah. I chased this puppy around with a freecam for about 20 mins trying to get a decent shot of the fur without the motion blur. Every now and again it'd stop, look around and then slowly look up to see me hovering directly above it. The best part is it actually looks directly at you for a good five seconds before sensing you're a threat and only then comes charging or takes a few swipes at you before running off again. The animal animations are particularly good in this game and a joy to watch with the camera zoom function.

Lime, yeah..he died for a good cause. Bait meat. :P
 
This scene is from a cutscene, however I used the free camera to take a shot from a total different angle (the cutscene camera is at the left), and added DoF. I used the Timestop CE table I made to stop the cutscene. Fun thing was that in the cut scene his facial expression is rather smug, but from this angle it looks more insecure.

Having many cut-scenes rendered in-game has its advantages ;)

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Although they seem to use bool based thread synchronization in a lot of places, which leads to unstable conditions at times, I am impressed in what they manage to render per frame with all the lighting and material aspects in place. The in-engine cutscenes look better than the pre-rendered video-based ones.
 
Looking forward to Quantum Break shots :)

Here you go:

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That's as deep as I'll go though as I won't be playing this until Remedy will allow me to render the game in my preferred resolution and fix several glaring rendering and performance issues while they're at it.
 
That's as deep as I'll go though as I won't be playing this until Remedy will allow me to render the game in my preferred resolution and fix several glaring rendering and performance issues while they're at it.

Thanks :D Yeah, better to wait and let them fix the game.
 
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