tamaster92
Member

Very clean IQ but I feel the game looks really lifeless in stills
Hey, these look pretty good!I decided to set the Shader Detail on Low because I really dislike this game's DOF. Unfortunately the Motion Blur is deactivated too.
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Hey, these look pretty good!
Very clean IQ but I feel the game looks really lifeless in stills
Unbelievable detail in some of these games. So beautiful.
It's probably been said before, but does anyone ever see this stuff and think, wow, so much computational power, and so much artistry, and so much time and effort, all geared at making ... mere videogames?
I dunno what the main thrust of that is. Videogames shouldn't be made? The people working on these should instead work on ... [x]? It just seems like so much work and so much beauty concentrated on ephemera that 15-year-olds diss on message boards, and that no one's going to talk about in a few years when other newer games are in the public consciousness. Repeat ad nauseam. Just makes me feel sorry for the devs.
But maybe the constant improvement in hardware and software will have payoffs in a couple decades, when everyone's hooked up to their own personal VR Matrix and always happy and there's no pain or war and it's some kind of insane singularity paradise on earth.
2nd one here really shows character textures needing improvement. And DXT artifacts abound.
That's the one thing that surprises me the most about this game's textures. You'd think characters and weapon models would get high-res textures. Too often am I running around thinking "wow, my gun is kinda ugly."
This game doesn't seem to let you launch with ReShade either, so there's no telling if injected SMAA would be an improvement.
That's the one thing that surprises me the most about this game's textures. You'd think characters and weapon models would get high-res textures. Too often am I running around thinking "wow, my gun is kinda ugly."
This game doesn't seem to let you launch with ReShade either, so there's no telling if injected SMAA would be an improvement.
As someone else just above mentioned too, there's a lot of banding on a lot of objects thanks to the compression.
its blizzard tho. im more surprised at framerates. it doesnt run better than battlefront yet the gulf between the 2 is just ginormous.
its blizzard tho. im more surprised at framerates. it doesnt run better than battlefront yet the gulf between the 2 is just ginormous.
It doesn't run better than Battlefront only on AMD's h/w:
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On GFs it's 25-30% faster.
Huh. No complaints here. I thought it was running pretty darn well for me. SLI works great once you force it as well.
So many PS360 era games have disgusting colour grading tbh. Especially from Japan, Bayonetta has a fucking gradient on the screen lmao
its blizzard tho. im more surprised at framerates. it doesnt run better than battlefront yet the gulf between the 2 is just ginormous.
Battlefront runs better than Overwatch?
Battlefront runs better than Overwatch? Damn, I'm getting ~130fps on near maxed with Overwatch on a 970
I bet Disney would've capped some DICE employees if they did the same to Battlefront, thank God for that. Love everything about how that game looks.
Not from my experience and settings. Battlefront on my PC with everything maxed was roughly a tiny bit above 120fps (130) on my PC @ 1920X1080 (no downsampling of anysort). While at the same time I achieve that same performance with 140% resolution scale at max in Overwatch.
Overwatch runs better and actually has some interesting effects in its own right (global volumetric lighting and per surface glossy SSR, which BF does not have when I tried it).