Nice shot, probably the best in the thread so far.
And thank you for breaking the streak of endless Hellblade and Dreamfall shots.
Performance is better than Pcars 1, especially in VR. I have a GTX 1080 and get around 120 fps at 1080p ultra details and around 60-80 fps at 4K in good weather. Rain still drops the fps by a good amount though.
Here's some quick shots with FRAPs showing fps counter. Photomode is capped at 60 FPS though.
If you have a VR headset you really need a 1080 or 1080ti for supersampling. You can see so much further in race sims in VR if you have the pixel density set to 1.5-2.0. Feels like having a new headset.
http://imgur.com/gallery/Hcl9s
Nice shot, probably the best in the thread so far.
And thank you for breaking the streak of endless Hellblade and Dreamfall shots.
You have an exceptional eye and I couldn't agree with you more. This one's got my vote at the end of this year.
Nice shot, probably the best in the thread so far.
And thank you for breaking the streak of endless Hellblade and Dreamfall shots.
You have an exceptional eye and I couldn't agree with you more. Those hellblade shots are all crap if you ask me. This one's got my vote at the end of this year.
Uhh.... something I'm not seeing here?
I propose a new rule: if the shot is rendered with less than 90 shaders, it shouldn't be posted.
Okay, why almost everybody are ignoring fact that this game looks just crazy good?
The eyesores formerly known as old games. Shader counter is easy, any game of the last couple of years meets the rule.Not sure if this is shitting on ReShade (sarcastically), or shitting on older games. Either way, I leave it to you to develop a "shader counter" so we can all comply![]()
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I created something that you all will like, a Multi LUT shader. It's based on the LUT.fx shader in Reshade, and instead of using a single LUT, it uses 12 (one 'neutral' and 11 LUTs I made). I adjusted the code so it can properly index into a packed LUT texture with multiple LUT sub textures.
What's a LUT? LUT stands for Look Up Table, and it's used here as a short name for a color conversion shader, which basically does Color Grading, so a source color goes in, and a destination color comes out.
In the shot above, you see the same location taken in 12 shots and merged together as 1 shot, 200 pixels per shot, for overview purpuses. On the left you see the 'neutral' LUT, which is simply as if there's no LUT used. Next to it you see the 11 LUTs that I made for this shader, various colorful ones and 3 monochrome ones: one sepia and 2 B&W. To avoid any misunderstanding: the shader simply makes the whole screen use the LUT you chose, so it doesn't create a screen with 12 bars of different colors. That would be cool tho, perhaps I'll hack that in some day
The shader is merged into the Reshade 3 Shader repository at github. Simply copy the MultiLUT.fx file into your local reshade Shaders folder, and the 'MultiLut_atlas1.png' texture in your local reshade Textures folder.
In the game, you can simply select the LUT you want from a dropdown in the Reshade menu and use two sliders to control the amount of color from the LUT is blended into the output as well as how much of the contrast is applied from the LUT to the output.
If you want to make your own LUT, it's easy. See this guide on the Reshade forum. Just copy the LUT image you made over one of the LUTs in the MultiLut_atlas1.png, and it's ready to use![]()
Enjoy!
(oh and it doesn't take any performance as well)
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I created something that you all will like, a Multi LUT shader. It's based on the LUT.fx shader in Reshade, and instead of using a single LUT, it uses 12 (one 'neutral' and 11 LUTs I made). I adjusted the code so it can properly index into a packed LUT texture with multiple LUT sub textures.
What's a LUT? LUT stands for Look Up Table, and it's used here as a short name for a color conversion shader, which basically does Color Grading, so a source color goes in, and a destination color comes out.
In the shot above, you see the same location taken in 12 shots and merged together as 1 shot, 200 pixels per shot, for overview purpuses. On the left you see the 'neutral' LUT, which is simply as if there's no LUT used. Next to it you see the 11 LUTs that I made for this shader, various colorful ones and 3 monochrome ones: one sepia and 2 B&W. To avoid any misunderstanding: the shader simply makes the whole screen use the LUT you chose, so it doesn't create a screen with 12 bars of different colors. That would be cool tho, perhaps I'll hack that in some day
The shader is merged into the Reshade 3 Shader repository at github. Simply copy the MultiLUT.fx file into your local reshade Shaders folder, and the 'MultiLut_atlas1.png' texture in your local reshade Textures folder.
In the game, you can simply select the LUT you want from a dropdown in the Reshade menu and use two sliders to control the amount of color from the LUT is blended into the output as well as how much of the contrast is applied from the LUT to the output.
If you want to make your own LUT, it's easy. See this guide on the Reshade forum. Just copy the LUT image you made over one of the LUTs in the MultiLut_atlas1.png, and it's ready to use![]()
Enjoy!
(oh and it doesn't take any performance as well)
Uhh.... something I'm not seeing here?
Not sure if sarcastic...just trying to give older games some high res love![]()
Excellent stuff, thank you. I'm looking forward to Marty finishing his Lightroom shader, with its inbuilt LUT creation function. It'll make it easier than taking a bunch of neutral screenshots and editing them in Photoshop etc to create a LUT. (There's a wip version available on Skyrim SE nexus atm, but it doesn't have all the features he's planning.)
Maybe it's because the real gameplay looks nothing like that: https://youtu.be/4WS7An-0ClQ
And in fact it looks outdated: bad aliasing, shimmering, dull lighting, ...
Same happened with PCars1, lots of people got pumped up by those JonZMovies amazing montages and then the real gameplay felt nothing like that.
Being good at it, you can cherrypick amazing shots from almost any game, specially if you use photomodes, cam tools, reshade, enb, sweetfx, post effects, ...
Project Cars 2 Beta Builds:
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Heh. This NPC stood out to me. He seems like he's from another game entirely. He's just way more detailed than anything else I've seen in this game.