I think there's an interesting discussion to be had here regarding the way in which reviewers apply their own personal beliefs about a subject or a design tactic to reviews. Doing so may be the right approach to reviewing a game or it may not be. I'm not sure either way is perfect.
When I reviewed 2K18 I dedicated a couple paragraphs to the impact of VC, which I do feel is damaging to the game. However VC has played a big role in the series going back to 2K13. It was 2K14 where they tried to make it an always-online game in order to spread VC throughout, and because of server problems there were literally weeks at a time where the entire game was inaccessible. 2K course-corrected a bit after that but it never went away. It's played a similar role in every edition since just with a specific mode (MyLeague) being protected from it.
So when I scored my review, the situation with VC played no role in that. Consumers have clearly shown they accepted it over the years. Sales of 2K have continued to rise every year, digital revenue has skyrocketed along with it. When the masses either show indifference or approve of it, who am I to say they all wrong?
It looks like we're seeing a shift now though with consumers standing up against it and media actually picking up on it, and doing so like it's a new story they've just discovered. If it weren't for the more absurd examples (such as hair styles costing up to 1500 VC) it probably would have been ignored again.
2K will definitely be making adjustments after this but VC is here to stay. They're building out features like The Neighborhood as a longterm play to encourage more spending. I think what they have to do is get back to making fun the priority, instead of penalizing people who don't pay extra money by making the game less fun at the start. You wouldn't be starting at 60 Overall in MyCareer if they actually wanted people to enjoy themselves at the start.
What also fascinates me right now is the vanishing MyPlayers, which has affected thousands of people who've lost the hours of progress and significant money invested into the characters isn't being covered by many (if any) media outlets. That one should be a much bigger story right now.