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3 "new" PGR3 images

this is what olimario calls beautiful:
eco01.jpg


i think it's pretty safe to just ignore his opinion :)
 
Speevy said:
olimario hates...I'm not sure, Bump-mapped games with bad art on platforms called Xbox developed by MS Games Studio developers?

;)

.... that really arent bump mapped ;)
 
This pic is terrible. I know its from the months old movie but that fence needs that new Nvidia smooth effect thing whatever it is. Then it will look good.

pgr_mtv0971.jpg
 
thorns said:
this is what olimario calls beautiful:
eco01.jpg


i think it's pretty safe to just ignore his opinion :)

For a korean MMO? Sure it does.
It has a style that stands out and looks right. EQII is shit in comparison.

.... that really arent bump mapped ;)

So is it all real depth done with polys? If so, why is it so blurry.
It reminds me so much of the depth on this dude.

halo2_screen007.jpg
 
"For a korean MMO? Sure it does.
It has a style that stands out and looks right. EQII is shit in comparison."

I like how you pick the ugliest MMO in recent time to compare it to. Why don't you bring up WoW?

"So is it all real depth done with polys? If so, why is it so blurry.
It reminds me so much of the depth on this dude."

Because you're bat-shit blind? You *know* you're in deep water when Gek won't even help you troll that point.
 
Teknopathetic said:
"For a korean MMO? Sure it does.
It has a style that stands out and looks right. EQII is shit in comparison."

I like how you pick the ugliest MMO in recent time to compare it to. Why don't you bring up WoW?

"So is it all real depth done with polys? If so, why is it so blurry.
It reminds me so much of the depth on this dude."

Because you're bat-shit blind? You *know* you're in deep water when Gek won't even help you troll that point.


Okay... The car looks great! Not blurry at all! Perfectly realistic!
In fact, is that a photo? Who's posting photos on the gaming forum?
 
Deg said:
This pic is terrible. I know its from the months old movie but that fence needs that new Nvidia smooth effect thing whatever it is. Then it will look good.

pgr_mtv0971.jpg

That fence wouldn't get any better with that new AA from nVidia.

Why? Because it's just a really low-res texture. No real geometry, no anti-aliasable jaggies.
 
olimario said:

OMG is that Halo 3!?

edit: Racing games I don't think should be used to judge next-gen we won't notice the differences because tricks such as bump-mapping did a good job this generation in giving us the same result. PGR3 looks fine.
 
""For a korean MMO? Sure it does.
It has a style that stands out and looks right. EQII is shit in comparison."

I like how you pick the ugliest MMO in recent time to compare it to. Why don't you bring up WoW?"

Posted again for your enjoyment.

As for the picture being blurry, *all* these grabs are blurry. That doesn't change the fact that the car isn't bump mapped.
 
eh, whatever. i'm looking forward to pgr3. it looks great in these shots, i have no doubt it will look better when its out.

i fucking hate that bizarre is releasing the same old shit though. we've seen these shots before... if they are going to release pics from that trailer at high res, i wish it would be of shit that we havent seen at this quality before...
 
Teknopathetic said:
""For a korean MMO? Sure it does.
It has a style that stands out and looks right. EQII is shit in comparison."

I like how you pick the ugliest MMO in recent time to compare it to. Why don't you bring up WoW?"

Posted again for your enjoyment.

As for the picture being blurry, *all* these grabs are blurry. That doesn't change the fact that the car isn't bump mapped.

Then what is it? Is it "NORMAL MAPPED" or is it all done with polys? And how can you be sure? it doesn't look good regardless.
 
Borys said:
That fence wouldn't get any better with that new AA from nVidia.

Why? Because it's just a really low-res texture. No real geometry, no anti-aliasable jaggies.

They have this thing for transparent textures too. Fence needs a resolution increase too however.
 
You guys don't seem to know the difference between bump-map and poly-bump....and I can't see any bump-map being used on the car...maybe on the road...but the car?

If they use a map...they will use a poly-bump map on the car.....but why? they have enough power to make a decent poly car.

It's just trolls talking here....

for more:
that's poly bump: http://www.crytek.com/screenshots/index.php?sx=polybump&px=poly_04.jpg

going from 250,000 poly's to 1500


http://www.crytek.com/polybump/index.php?lang=eng&sx=polybump
 
OptimusPrime said:
You guys don't seem to know the difference between bump-map and poly-bump....and I can't see any bump-map being used on the car...maybe on the road...but the car?

If they use a map...they will use a poly-bump map on the car.....but why? they have enough power to make a decent poly car.

It's just trolls talking here....

for more: http://www.crytek.com/polybump/index.php?lang=eng&sx=polybump
Polybump = trademarked name of normal mapping. And I seriously doubt Bizarre uses normal mapping on the cars. At least not for such obvious things.
 
Blimblim said:
Polybump = trademarked name of normal mapping. And I seriously doubt Bizarre uses normal mapping on the cars. At least not for such obvious things.

Ya, they don't need to use bump-mapping on the hood, they can model it entirely in 3D.

Some minor details like screws might be n-mapped but what do I know.
 
Deg said:
They have this thing for transparent textures too. Fence needs a resolution increase too however.

it really doesnt. jesus people will find anything to nit pick. even from this angle and distance, it looks decent. when racing you'd never notice any flaws. i doubt you'd notice flaws even during a replay from that same angle in motion.

some of you guys need to step back and evalute why you like games.
 
Borys said:
Ya, they don't need to use bump-mapping on the hood, they can model it entirely in 3D.

Some minor details like screws might be n-mapped but what do I know.

Yeah X360 has enough power for only modeling in poly.
 
HokieJoe said:
Get the fook outta' here. I think you need to put your space helmet back on bubble boy. GTAnything looks like shite compared to these shots.
Bubble boy. :lol :lol

It's true. Well, the comment didn't make any sense anyway. From those shots, the buildings were very much comparable to GTA3, the PC version.
 
Well, it's an interesting effect and may not be a texture/lighting effect.
Is it possible that Polybump would be a generalised deformation effect on the polygons so they take more complex/round shapes? I don't feel it's texture related as with normal maps after i read this article.
Techies?
 
Wyzdom said:
Well, it's an interesting effect and may not be a texture/lighting effect.
Is it possible that Polybump would be a generalised deformation effect on the polygons so they take more complex/round shapes? I don't feel it's texture related as with normal maps after i read this article.
Techies?

Check the links I posted above ;)

@Gek54

You are comparing CG renders with ingame PGR3 shots GREAT comparision.
And the other ingame shots you compared look 100% worse then PGR3.
 
I was trying to remember where I saw a wireframe shot of one of the car models for a 360 game, and I couldn't remember if it was PGR3 or Test Drive...

I guess it turns out it was for test drive, so it can't solve this problem definitively, unfortunately, but if this car model has all the detail modelled into it, I don't see why the PGR3 models would be any different.

928100_20050518_screen017.jpg
 
From Nvidia:

"Transparent supersampling and multisampling which minimize the undesirable visible aliasing that occurs in highly detailed textures. The improvement in 3D image quality will be most visible when viewing outdoor scenes and objects such as vegetation and chain link fences in games."

Does that help the fence? This would be great in things like Tennis games. Also i reckon someone should make a badminton game.
 
Gek54 said:
I doubt its bump mapped but I agree it looks like ass.

But this is not a nice comparison...
According to GAF definition of "looks like ass", even GT4 cars looks like ass compared to the real ones.
 
OptimusPrime said:
Check the links I posted above ;)

@Gek54

You are comparing CG renders with ingame PGR3 shots GREAT comparision.
And the other ingame shots you compared look 100% worse then PGR3.

Dude, that's right after i read it that i did post. It does not tell how the thing works. It just say:
"It allows users to create and render an extremely low poly model using an ultra high poly model while displaying virtually no visible difference between the two."

Want i want to know is how the program achieve this effect or must i say, how this effect is achieved.
 
Test Drive lighting > PGR3 lighting.

Any model tends to look great with GI. Im' sure you've all seen this image before:

Halo_2__Desert_Master_Chief_by_oRiOn_StOrMdAnCeR.jpg


I mean, that's just in-game models as well.


If you can get GI in games, that's what's going to make the biggest difference.
 
I love how some people are comparing PGR3 with REAL LIFE to try to prove their point that it doesn't look good. :lol You mean it doesn't look as good as REAL LIFE? WOW...I'm shocked!

As far as Olimario, this guy's already proved to me through his masterfull use of words such as "bumpmapping" and "depth" that if he knew as much about food as he does about game graphics, he couldn't tell apart shit from caviar.
 
jimbo said:
I love how some people are comparing PGR3 with REAL LIFE to try to prove their point that it doesn't look good. :lol You mean it doesn't look as good as REAL LIFE? WOW...I'm shocked!

You mean GT4 screens? :p
 
It's a map that stores information of the higher polygon model and applys it on the lower poly model as a bump-map but in 3D, it's a displacement map.
 
jimbo said:
I love how some people are comparing PGR3 with REAL LIFE to try to prove their point that it doesn't look good. :lol You mean it doesn't look as good as REAL LIFE? WOW...I'm shocked!

As far as Olimario, this guy's already proved to me through his masterfull use of words such as "bumpmapping" and "depth" that if he knew as much about food as he does about game graphics, he couldn't tell apart shit from caviar.

All I know is what I've seen. That looked bump mapped to me based on what I've seen of bump mapping.
And it doesn't look good. Test Drive does, however.

cars7qj.jpg
 
pgr_mtv0327.jpg
that looks pretty damn good.

now what really matters, is the framerate. pretty graphics are all for nothing in a racing game if you cannot hit, and sustain, 60FPS. the CG video ran at 60, lets hope the real game does too.
 
I don't think it's bad bump mapping, I think that shot [EDIT: the middle one] is just showing some flaws in their lighting and reflection systems, which are making the car look uglier than it should be. It could be an early build, or it could just be poor timing of a screen capture which looks better in motion. The bottom two shots are really poor, IMO. I like the top shot though; the blurring and glinting effects look more cohesive between the car and the road/environment, and the buildings are straight out of the city. While it shows off some of the flaws in the car model, I don't know what level of perfection people are expecting here. Personally I can't wait to see full-motion, full-framerate gamplay vids.
 
Olimario only seems to assiociate shinyness with normal maps / bump mapping and it's not really related. We'll have to show him you some non-shiny normal maps i guess.
 
:lol i honestly just think its the source material. that tvr IS ugly
 
Wyzdom said:
Olimario only seems to assiociate shinyness with normal maps / bump mapping and it's not really related. We'll have to show him you some non-shiny normal maps i guess.

I've seen good normal mapping, but this generation has shown me that it's blurry and unrealistic most of the time.
It's great in PC titles like HL2, though. I remember seeing the normal mapped walls and being blown away.
 
It's great in PC titles like HL2, though. I remember seeing the normal mapped walls and being blown away.


Those were bump mapped, not normal mapped.

Normal mapping is where you take the geometric nromals from a high-poly model, and store the data of those normals (one for each polygon) in a texture. Then, when this normal data is applied to a lower poly model, the lighting is not calculated based on the normals of the low-detail model with it's small number of polys, but rather the normals of the high-poly model.

All the walls and such in HL2 did not have a higher poly counterpart. They just included bump-mapping in their textures so that the little flecks and details in their textures would catch the light of the environment realistically. Same thing as the texture maps in Halo 1.
 
olimario said:
I've seen good normal mapping, but this generation has shown me that it's blurry and unrealistic most of the time.
It's great in PC titles like HL2, though. I remember seeing the normal mapped walls and being blown away.

Yeah well normal maps need a really good resolution to look good. But even at the res we are used to see it this gen, it enhance the models greatly and hide alot of geometry flaws.
The main problems with the devellopers is actually putting WAY TOO MUCH lighting (like specular lighting) on the normal maps and since those are self-enhancing colors/contrast with the light applied on them (well, this competely non-tech speaking, i'm just expressing what it's like when we see it) it becomes a shiny mess.
But just for a tidbit more info, i doub the cars there use normal maps because there's absolutely no use right there. The body of the cars are smooth and the only thing they need to focus to give this impression is having smooth lighting and nice reflections. Normal mapping would be more usefull for things like a rusted part of the body and such. -- something that need more depth in the texture to be believable.
 
OptimusPrime said:
the mesh of the TD models is not that dense looks like 5000 - 8000K poly cars.

So the level of detail you see here will be not only matched, but surpassed in the game itself, as the models are getting more and more detailed as development goes on.

Posted earlier
 
31192_1104371430.jpg


This is the kinda graphics I want from high end next gen racers. Put 12 of those babies on a race track n I'll be happy. :)
 
Doube D said:
31192_1104371430.jpg


This is the kinda graphics I want from high end next gen racers. Put 12 of those babies on a race track n I'll be happy. :)


hmmm... i guess you won't be happy until Xbox 1080 and PS4...
 
Wyzdom said:
hmmm... i guess you won't be happy until Xbox 1080 and PS4...

Why? I have no doubt that polyphony will deliver graphics of that quality. Perhaps not in GT5 but GT6 most def... at least in photo mode. :p
 
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