Speevy said:olimario hates...I'm not sure, Bump-mapped games with bad art on platforms called Xbox developed by MS Games Studio developers?
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olimario said:the depth on the car's hood
thorns said:this is what olimario calls beautiful:
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i think it's pretty safe to just ignore his opinion![]()
.... that really arent bump mapped![]()
Teknopathetic said:"For a korean MMO? Sure it does.
It has a style that stands out and looks right. EQII is shit in comparison."
I like how you pick the ugliest MMO in recent time to compare it to. Why don't you bring up WoW?
"So is it all real depth done with polys? If so, why is it so blurry.
It reminds me so much of the depth on this dude."
Because you're bat-shit blind? You *know* you're in deep water when Gek won't even help you troll that point.
Deg said:This pic is terrible. I know its from the months old movie but that fence needs that new Nvidia smooth effect thing whatever it is. Then it will look good.
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olimario said:
Teknopathetic said:""For a korean MMO? Sure it does.
It has a style that stands out and looks right. EQII is shit in comparison."
I like how you pick the ugliest MMO in recent time to compare it to. Why don't you bring up WoW?"
Posted again for your enjoyment.
As for the picture being blurry, *all* these grabs are blurry. That doesn't change the fact that the car isn't bump mapped.
Borys said:That fence wouldn't get any better with that new AA from nVidia.
Why? Because it's just a really low-res texture. No real geometry, no anti-aliasable jaggies.
Polybump = trademarked name of normal mapping. And I seriously doubt Bizarre uses normal mapping on the cars. At least not for such obvious things.OptimusPrime said:You guys don't seem to know the difference between bump-map and poly-bump....and I can't see any bump-map being used on the car...maybe on the road...but the car?
If they use a map...they will use a poly-bump map on the car.....but why? they have enough power to make a decent poly car.
It's just trolls talking here....
for more: http://www.crytek.com/polybump/index.php?lang=eng&sx=polybump
Blimblim said:Polybump = trademarked name of normal mapping. And I seriously doubt Bizarre uses normal mapping on the cars. At least not for such obvious things.
Deg said:They have this thing for transparent textures too. Fence needs a resolution increase too however.
Borys said:Ya, they don't need to use bump-mapping on the hood, they can model it entirely in 3D.
Some minor details like screws might be n-mapped but what do I know.
Bubble boy. :lol :lolHokieJoe said:Get the fook outta' here. I think you need to put your space helmet back on bubble boy. GTAnything looks like shite compared to these shots.
Wyzdom said:Well, it's an interesting effect and may not be a texture/lighting effect.
Is it possible that Polybump would be a generalised deformation effect on the polygons so they take more complex/round shapes? I don't feel it's texture related as with normal maps after i read this article.
Techies?
Gek54 said:I doubt its bump mapped but I agree it looks like ass.
OptimusPrime said:Check the links I posted above
@Gek54
You are comparing CG renders with ingame PGR3 shots GREAT comparision.
And the other ingame shots you compared look 100% worse then PGR3.
Test Drive lighting > PGR3 lighting.
jimbo said:I love how some people are comparing PGR3 with REAL LIFE to try to prove their point that it doesn't look good. :lol You mean it doesn't look as good as REAL LIFE? WOW...I'm shocked!
jimbo said:I love how some people are comparing PGR3 with REAL LIFE to try to prove their point that it doesn't look good. :lol You mean it doesn't look as good as REAL LIFE? WOW...I'm shocked!
As far as Olimario, this guy's already proved to me through his masterfull use of words such as "bumpmapping" and "depth" that if he knew as much about food as he does about game graphics, he couldn't tell apart shit from caviar.
Wyzdom said:Olimario only seems to assiociate shinyness with normal maps / bump mapping and it's not really related. We'll have to show him you some non-shiny normal maps i guess.
It's great in PC titles like HL2, though. I remember seeing the normal mapped walls and being blown away.
olimario said:I've seen good normal mapping, but this generation has shown me that it's blurry and unrealistic most of the time.
It's great in PC titles like HL2, though. I remember seeing the normal mapped walls and being blown away.
OptimusPrime said:the mesh of the TD models is not that dense looks like 5000 - 8000K poly cars.
So the level of detail you see here will be not only matched, but surpassed in the game itself, as the models are getting more and more detailed as development goes on.
Doube D said:![]()
This is the kinda graphics I want from high end next gen racers. Put 12 of those babies on a race track n I'll be happy.![]()
On PS5/Xbox 5760 maybe...Doube D said:![]()
This is the kinda graphics I want from high end next gen racers. Put 12 of those babies on a race track n I'll be happy.![]()
Wyzdom said:hmmm... i guess you won't be happy until Xbox 1080 and PS4...