You left out the biggest reason they broke their own game : Boltshot + CamoWhy multiplayer sucks:
Melee and grenades are completely nerfed. In terms of damage done they might be the same but the levels are bigger, you have the option of starting with powerful long range weapons, promethean vision gives away position, assault rifle is buffed.
Thus the "golden triangle" of melee-grenade-weapon, which is the basis of Halo, is completely destroyed.
Halo becomes primarily a weapons game. They also stole tons of things from CoD, which not surprisingly is also primarily a weapons game. Loadouts, experience system, points system, tons of stupid mini achievements, kill streaks, etc etc.
The whole thing just feels like a money grab. The devs are obv fans of Halo but CoD is making so much more money than Halo so they ripped off as much as they could from it.
Do you think the solution they came to, Global Ordnance, really fixes that issue without disrupting the fundamentals of what Halo MP was before, though? Personally, I don't think so. As a player who doesn't memorize weapon spawns and timers, what would you think of the system Gears 3 has, where before a match starts a map overlay comes up with the locations of each weapon spawn location? If you'd like, add in a HUD waypoint when the weapon spawns in to notify everyone it's in play. As a hardcore veteran player, I feel like this would be a decent compromise of allowing the classic Halo map pace to exist while giving newer players the information they need.I'm so going to get evicerated for this, but here goes. I'll be honest that I was really, really late to online multiplayer gaming even though I've been gaming since the Atari 2600 days. I think my first experience with competitive online MP was Unreal Tournament in college that the PC gamers next door in my quad installed on my school PC back then. Having never played a shooter with a mouse and keyboard before it was ugly. Fast forward to Halo 3 for the 360. This was my first console online shooter experience. Call it a bad first impression or that it was my first online shooter, but no matter how hard I tried to get better I felt like the MP was impenetrable. I felt like I was playing against MLG guys who knew respawn rates for power weapons down to the milisecond even in social, unranked playlists.
Now with Reach I actually started to get okay at Halo and had fun, but the whole power weapon memorization and camping thing was still there for casual players like myself.
Spartan Ops has zero customization options, is often the victim of Halo 4's relatively poor AI (hello, Elites standing there doing nothing while you blast them in the face), and has some of the worst encounter design in the entire series. Putting it on Normal and blasting through the enemies is dumb fun because you can overcome the stupidity of every other enemy spawn wave being what was essentially a Boss Wave from ODST Firefight, but it's a pretty poor replacement. Which is a shame, because the initial idea they had for it, which was basically a series of randomized objectives in a Firefight setting, sounds like it would have been way better than the set, unchanging mode we have now.Also, I hear people bemoan the loss of firefight, but, am I crazy, or is Spartan Ops essentially firefight with objectives?
You left out the biggest reason they broke their own game : Boltshot + Camo
AA's were bad enough, but whoever thought that having a mini shotgun as a starter was a good idea should be fired along with whoever green lighted the idea. It's made the game unplayable for me. Along with every single person having a power weapon. The game is not nearly the thinking mans game it once was now that every single person has shot guns /rockets / sniper / etc
Did you play Halo MP before Halo 3?Halo becomes primarily a weapons game. They also stole tons of things from CoD, which not surprisingly is also primarily a weapons game. Loadouts, experience system, points system, tons of stupid mini achievements, kill streaks, etc etc.
The whole thing just feels like a money grab. The devs are obv fans of Halo but CoD is making so much more money than Halo so they ripped off as much as they could from it.
Just because you aren't killed by the Boltshot a lot doesn't mean the issue doesn't exist.I've been killed by the boltshot 30 times out of 400 Slayer games.
Except for the corner crouchers and camo users, which is honestly most of them, you can hear and spot the boltshot being charged up if you're paying attention. Its still too powerful for a spawn weapon though.I've been killed by the boltshot 30 times out of 400 Slayer games.
Except for the corner crouchers and camo users, which is honestly most of them, you can hear and spot the boltshot being charged up if you're paying attention. Its still too powerful for a spawn weapon though.
This is actually not true.
343 could also help by adding classic playlist and resetting the setting to a core, without much of the added extras. .
that TU with the anniversary maps had pure Halo playlists (until they removed some of them) No AAs, Great Pistol, Better movement and Better jump height. That's when Reach became playable to me.
We innovated in storytelling