Another bad review huh?
This game might not be truly a tower defense game, but you need similar planning and resource management skills (with *you* being a valuable resource as well as any towers).
Is there something wrong with me? I'm loving this game so far. D:
I'm so bad that I gained just one star in the first town and now I have to replay it.
Apparently it seems a nice game, but ten euros are too much.
I am so sick of being screwed over by Nintendo's control schemes as a left-handed person. Just spent $10 on a game I can't play.
I can't help but feel like apple is ruining people with the app store, since when did 10 dollars (I know it's more given the conversion rates for other regions) for a fun good looking game with nice length become a bad thing? Hell half the console games released now are shorter and cost 6-7 times as much!
It's because you're genetically inferior and Nintendo are slowly phasing your kind out.
You are totally right, but I feel that I want a demo of something that costs £9 (that I'm unsure of). Games like Pushmo are £5.40 and I would have no trouble paying double that. Dillon doesn't grab me immediately like Mallo did.
I am so sick of being screwed over by Nintendo's control schemes as a left-handed person. Just spent $10 on a game I can't play.
I am so sick of being screwed over by Nintendo's control schemes as a left-handed person. Just spent $10 on a game I can't play.
I can't help but feel like apple is ruining people with the app store, since when did 10 dollars (I know it's more given the conversion rates for other regions) for a fun good looking game with nice length become a bad thing? Hell half the console games released now are shorter and cost 6-7 times as much!
I am so sick of being screwed over by Nintendo's control schemes as a left-handed person. Just spent $10 on a game I can't play.
I'm left-handed too, does the game require you to use the stylus while using the analog?
If not, there's no problem.
(btw bought it.)
Value is a bit more complicated than just length though. Even if it's really 20 hours long, if the game doesn't do enough to justify its length by having lots of variation from level to level, then it isn't worth it.
Pushmo is a good example of packing tons of value into a single, simple concept. The built-in puzzles are so ingenious, delightful, and often challenging that I think you could easily argue a $20 or $30 price tag for what is pegged at $7. And then there's the UGC.
The rolling looks like the Goron roll from Majora's mask. Get hype.
Same exact thoughts I had when I started this. I realized I miss MM a lot, and I want a remake/sequel now!!!This is as close to Majora's Mask 2 we'll ever get. I'll take it!
Since when there is Pushmo, probably.I can't help but feel like apple is ruining people with the app store, since when did 10 dollars (I know it's more given the conversion rates for other regions) for a fun good looking game with nice length become a bad thing? Hell half the console games released now are shorter and cost 6-7 times as much!
I'm a lefty as well and while I raged at first, it's not too much of an issue, except that my right hand cramped up a bit because I'm not used to holding a pen/stylus in it.
Basically, it would've been awesome if they added Circle Pad Pro support, but because the game doesn't require really direct and precise movement on the touch screen, it still works.
I thought the game is well worth the 10 bucks. It controls well enough and actually looks very pleasing to the eye.
I'm not that far into the game, but so far I really enjoy it. The style is charming and the game idea is quite neat. Exploring vs preparing for the onslaught puts you under pressure and the 3 day cycle makes it the perfect in between game.
Yeah for sure I was just using that as an example given that it's an easy one to use. Also value is subjective obviously but it just seems silly to me to blast a 10 dollar game on price point and not on content.
Does anybody have their hands cramping after playing this game for a while?
I'm loving it, but at the same time I think (but after just one "day" of playtime) that the tag price is a little bit too high, especially compared to Pushmo (6 VS 10 for semi-equivalent game values)
I am so sick of being screwed over by Nintendo's control schemes as a left-handed person. Just spent $10 on a game I can't play.
I liked what I saw of this on Nintendo Direct this morning, so I went over to the 3DS eShop to pick it up and check it out. Then I saw this:
$9.99
Ten dollars? You have to be fucking kidding me, Nintendo. Make it $5 and then we'll chat.
It's a 20hr+ game...
Why would it be $5?
Also, when will i loose my juniorship? with time or with posts? can't find anything about it in the FAQ's
Because it could be a $0.99 iPhone game?
Edit: Don't get me wrong - the game looks good, but that price is too high for the value proposition for me.