3DS has surpassed PS3 lifetime sales in Japan

So strange...

Just over a year ago the system seemed like it was on its deathbed...now it's on track to match or exceed Nintendo's past successes. I don't love the hardware, but at least it's reasonably capable this time around.

Price drop
 
Looking at Nintendo's and the third party output in Japan eversince September 2011, it was only a matter of time. Few games sell under the 100k mark and there are a lot of titles to choose from. Now if only the west would be treated as well as Japan, everyone would be happy.

Allthough, I have 16 3DS games lol
 
Deathbed? Grim last year?

Where have you been?!? The system was just doing crazy good numbers so that there would be room to do super crazy good numbers after the price drop that had nothing to do with pre-emptively reacting to market demand.
 
I agree that the 3DS was overpriced, but probably not for the reasons you mean. "Correct" price is determined by market demand, not by the literal cost of components.

The 3DS was overpriced at launch, and is still overpriced in the US. The Vita is horribly overpriced (from a consumer perspective) and a terrible product (From a designer's perspective).

Care to elaborate? Because it is probably easier to develop for than even the 3DS, and has a much more integrated online and online store. Sure sales have been terrible, but it is hardly a terrible product.
 
The 3DS was overpriced at launch, and is still overpriced in the US. The Vita is horribly overpriced (from a consumer perspective) and a terrible product (From a designer's perspective).

Not to get overly into semantics, but I think Vita's problems as a product are more a matter of the fundamental concept - bringing PS3-style console gaming to the handheld space - and less a matter of the actual hardware's execution of that concept.

Care to elaborate? Because it is probably easier to develop for than even the 3DS, and has a much more integrated online and online store. Sure sales have been terrible, but it is hardly a terrible product.

Judged on a purely subjective basis, the actual hardware is quite nice. But it's a terrible product in that the aforementioned concept is completely removed from the reality of the 2012 handheld gaming market.
 
Yeah, Americans and Europeans who don't speak Japanese and don't feel like shelling out ungodly amounts of money should not be cheering this news. The divisions between our markets haven't been this stark since the days of the SNES or the Saturn maybe.

As long as Americans and Europeans continue to ignore handheld software, the 3DS ascending like this is bad news for those who want to play cool new games. It's as simple as that, sadly.
 
Isn't the Vita one of the easiest Sony platforms to developer for? Or is this because it's caught in a strange, Monster Hunter-less limbo between consoles and handhelds, not quite satisfying the demographics for either?

I also wouldn't be surprised if the 3DS would've been $150 now were it not for the exchange rate. It IS 15,000 yen in Japan, right?

You mean from a designer's perspective? Okay, let's think of it this way. Let's imagine a generic product. Let's say I'm a designer, and I tell you I can take a bunch of electronic components and then arrange them in to a product that is so unappealing that I can't even sell it when I price it below cost.

Does that sound like a great product to you?
 
Care to elaborate? Because it is probably easier to develop for than even the 3DS, and has a much more integrated online and online store. Sure sales have been terrible, but it is hardly a terrible product.

I actually just did post on this, but I'll provide another example to elaborate further.

Let's say I made a shoe out of different fabrics and pieces which cost 20 dollars in total. I then try to sell that shoe for 15 dollars -- less than the cost of the parts which made it up -- but despite that fact, very few people are buying. I would quite seriously be better off disassembling the shoe and selling the fabrics and pieces individually.

What do you call that? I call that a really terribly designed shoe.
 
Smartphone gaming is arguably more popular in Japan than it is in western countries.

hence why smartphone gaming in the west does not kill dedicated handhelds. As long as handhelds offer enough experiences that cant be done on smartphones there will always be a market for them.
 
You mean from a designer's perspective? Okay, let's think of it this way. Let's imagine a generic product. Let's say I'm a designer, and I tell you I can take a bunch of electronic components and then arrange them in to a product that is so unappealing that I can't even sell it when I price it below cost.

Does that sound like a great product to you?
Ah, as in someone engineering it, not as a developer making something on that hardware. Yeah, I can actually see that, and that actually WOULD explain why it's got such a small niche: PSP was fresh and exciting as serious alternative to Nintendo that looked to really push hardware, and Nintendo's used novel gimmicks (that may or may not be of real use) once they needed more than raw power. Vita does kind of come off as a mid-to-high level tablet with physical controls grafted on and a back touch for some reason, and not being very compelling versus the 3DS (3D! And all those Nintendo games!) or tablets that are more practical to use period.
hence why smartphone gaming in the west does not kill dedicated handhelds. As long as handhelds offer enough experiences that cant be done on smartphones there will always be a market for them.
Well, and so long as they can profit off of them. Won't matter if 3DS hardware sales are good if the stuff I like beyond Nintendo (hell, including Nintendo beyond their core staples) doesn't do well enough for companies to consider it worthwhile. :/
 
The art of design, from an economic perspective, is this:

1) Take a bunch of parts. Electronic parts, fabrics for clothing, concrete and plaster for building, what have you.

2) Rearrange these parts in a novel way so that they make something new. Take your electronic parts and create a new TV, for example. Sew the fabrics together to create a new shirt, as another example. Turn the plaster and concrete in to a new building.

3) If you've done a good job, the rearranging of these individual parts has created something more valuable than the individual parts themselves. Generally speaking, people value a TV more highly than they would if they just got all the transistors/diodes/parts for a TV individually. Turning those parts in to a TV creates value. Generally, people value a shirt more highly than they would if you tried to sell them a bunch of fabric. People will pay more for the shirt than they would for the fabrics alone. Generally speaking, people will pay more for a prepared meal at a diner than they would if you tried to sell them the same produce in a grocery store.

So if you have a situation where you put all the parts together, then try to sell the new product for less than the parts cost individually, and it still won't sell, that actually suggests you've created negative value. The product you've created is actually less valuable to people than the parts it's made of.

That is a poorly designed product. Hope that explains my reasoning here!
 
Well, and so long as they can profit off of them. Won't matter if 3DS hardware sales are good if the stuff I like beyond Nintendo (hell, including Nintendo beyond their core staples) doesn't do well enough for companies to consider it worthwhile. :/

Yup, this. If you like games that aren't just Nintendo blockbusters, it's a kinda scary situation. It sounds comically fanboyish, but you should really be hoping for Japanese companies to announce games for the PS3. It's the best chance for localization, and even if it isn't localized, importing is an option.

Another possibility is to root for the Wii U to catch on in both territories. You're still dealing with that stupid region lock though heh.
 
This other chart caught my eye in the MC thread.

iA007Zs1Gg8FQ.png


Which 3DS title will hit 2 million first?

Animal Crossing
 
See above! A system with games that people want is a system that will sell. Why it's selling in Japan is not hard to see at all (Monster Hunter, Animal Crossing, several Mario games etc.)
Yeah, I guess that is the big disconnect. I don't dig the same games as the 3DS audience.
 
Underwhelming hardware with a mediocre library. The ongoing success of the 3DS baffles me.

You're certainly entitled to your opinion of the 3DS' hardware and software library, but its success shouldn't be remotely "baffling" to anyone living outside a Vita echo chamber.
 
I had no idea how much more handhelds sell in Japan than consoles. 20M PS2s?! That's it?

That's pretty much in line with US sales (50M PS2 for 310M people vs. 20M PS2s for 120M people). Japan liked the DS, but not so much more than the US (Japan: 33M for 120M people, US: 58M for 310M people). The PS3 is actually pretty close in sales/population between the US and Japan as well.

Source: Wikipedia.
 
Completely deserved, 3DS is currently my favorite system (along with PC, both of them being head and shoulders above PS3 and Wii).

Also, I find it funny that people don't get the appeal of handhelds. For one you're not attached to a TV and you can play them anywhere (and I'm talking indoors), but the best part for me is that they usually get very unique libraries, consisting almost entirely of gameplay-focused games. Plus they're home for lots of Japanese games, you're not getting Dragon Quest IX anywhere else for example. It's not even a matter of playing outside to me, as I play my handhelds mostly at home.
 
I remember reading somewhere that Japan has much faster internet speeds than the USA. I'm assuming this accounts to why portable gaming is so popular.

I despise playing games on Wi Fi on my ps3.
 
japan doesnt get tech
and America is full of frat boys and their xboxes

Europe is the only place that appreciates sony's masterpiece
 
Never got this obsession over passing this prohibitively priced console which had one of the most disastrous soft starts in recent hardware memory. Pass the original PSP or even, *gulp the DS LTD that might make a halfway interesting talking point.

It's never going to pass DS. It's still falling more and more behind pace of DS every week. Still of course it's doing great. Should pass PSP and PS2 and become third best selling gaming console in Japan (behind DS and GameBoy).
 
Completely deserved, 3DS is currently my favorite system (along with PC, both of them being head and shoulders above PS3 and Wii).

Also, I find it funny that people don't get the appeal of handhelds. For one you're not attached to a TV and you can play them anywhere (and I'm talking indoors), but the best part for me is that they usually get very unique libraries, consisting almost entirely of gameplay-focused games. Plus they're home for lots of Japanese games, you're not getting Dragon Quest IX anywhere else for example. It's not even a matter of playing outside to me, as I play my handhelds mostly at home.

Thats the sad part.

Good for nintendo.

3ds - Great Library for Japan, under whelming hardware backed up with stupid policies like region locking.

I wish Sony rather make a Handheld/Mobile phone and back it up completely and rather leave Handheld business.
 
Another possibility is to root for the Wii U to catch on in both territories. You're still dealing with that stupid region lock though heh.
I consider that better to be honest. Nintendo tends to be more lax about letting stuff on their system and doesn't have stupid inconsistent guidelines as far as I can see anymore like Sony still does: Trails in the Sky being announced for the PS3 would've been a HUGE relief if it weren't for the fact SCEA would likely block a stand alone retail release, and may block it period on the basis of lacking trophies due to being a PSP remaster. So, Wii U catching on reasonably well internationally AND winning these developers over is probably the best case scenario for niche stuff, though I would be very happy if 3DS software sales can do well enough here to get most of the worthwhile stuff brought over.

And yeah, the region locking sucks, but it rarely actually matters for JRPGs if you don't know Japanese, only when we get situations like Xenoblade's, and I'm worried about where that'll go on the PS3 after P4A and now the Metal Gear Rising demo.
 
Is the Vita sold below cost? I thought it was being sold at break-even or above?

Yes. Sony is hoping to break even within 3 years of launch. From Kaz Hirai:

http://www.examiner.com/article/sony-to-sell-playstation-vita-for-a-loss-profitable-3yrs

Do note that within context of the article, it sounds like they mean they want to break even on the Vita as a venture within three years, not that they want the per unit cost to break even within three years. This would imply that they hope to break even on manufacturing much sooner (if they haven't already, as it's been a year since launch).
 
Thats the sad part.

Good for nintendo.

3ds - Great Library for Japan, under whelming hardware backed up with stupid policies like region locking.

I wish Sony rather make a Handheld/Mobile phone and back it up completely and rather leave Handheld business.

Well, better DQIX than nothing.
 
Its no surprise as the 3ds in japan has a wide varied library of games.

Now remember those on gaf when the vita was announced predicted that the vita was now going to replace the 3DS as #1 and how nintendo were in trouble? Now that was funny!!
 
The art of design, from an economic perspective, is this:

1) Take a bunch of parts. Electronic parts, fabrics for clothing, concrete and plaster for building, what have you.

2) Rearrange these parts in a novel way so that they make something new. Take your electronic parts and create a new TV, for example. Sew the fabrics together to create a new shirt, as another example. Turn the plaster and concrete in to a new building.

3) If you've done a good job, the rearranging of these individual parts has created something more valuable than the individual parts themselves. Generally speaking, people value a TV more highly than they would if they just got all the transistors/diodes/parts for a TV individually. Turning those parts in to a TV creates value. Generally, people value a shirt more highly than they would if you tried to sell them a bunch of fabric. People will pay more for the shirt than they would for the fabrics alone. Generally speaking, people will pay more for a prepared meal at a diner than they would if you tried to sell them the same produce in a grocery store.

So if you have a situation where you put all the parts together, then try to sell the new product for less than the parts cost individually, and it still won't sell, that actually suggests you've created negative value. The product you've created is actually less valuable to people than the parts it's made of.

That is a poorly designed product. Hope that explains my reasoning here!

I get your point but isn't this an oversimplification of what makes a great console design? Because content matters. I don't think the vita is terribly designed at all. I think Sony has serious problems with developing compelling first party software. Something Nintendo is really good at.
 
Let's say I made a shoe out of different fabrics and pieces which cost 20 dollars in total. I then try to sell that shoe for 15 dollars -- less than the cost of the parts which made it up -- but despite that fact, very few people are buying. I would quite seriously be better off disassembling the shoe and selling the fabrics and pieces individually.

What do you call that? I call that a really terribly designed shoe.

Well, it could be terribly designed for a number of reason--aesthetics, functionality, etc. Your argument does not get at what terrible design the Vita has, just that it was terribly designed.


And at those numbers...Whoa.
 
Yes. Sony is hoping to break even within 3 years of launch. From Kaz Hirai:

http://www.examiner.com/article/sony-to-sell-playstation-vita-for-a-loss-profitable-3yrs

Do note that within context of the article, it sounds like they mean they want to break even on the Vita as a venture within three years, not that they want the per unit cost to break even within three years. This would imply that they hope to break even on manufacturing much sooner (if they haven't already, as it's been a year since launch).

Beaten :\
 
Underwhelming hardware with a mediocre library. The ongoing success of the 3DS baffles me.

Joking? The 3DS has a fairly decent amount of quality games out there right now. It doesn't matter if Nintendo games appeal to you or not, they are factually decent to great games and far from mediocre. Heck, even as a 'westener' I find the 3DS library to be good.
 
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