Series X is already 20% more powerful than base ps5
Where did 35% come from?PS5pro being 35% more power than ps5 will suddenly make it 4 times more powerful?
Well thanks for your take but I think I'd still like to see for myself.Improved ray tracing: over base ps5. Lmao.
There is very good reason why Mark Cerney showed ps4 games instead of latest titles to show the jump in quality. He didn’t wanted to show artifacting mess when upscaling from 720p to 4k by zooming in 8 times.
what about the cloudOh god I forgot about the SSD magic. Good times.
I love the emulator, played every Ps2 game so far and it's butter smooth.On that shit emulator they have? Most likely.
There is no good reason why those games aren't 4k even on PS4 Pro.
I don't think that's true.I just watched a YouTube that all games will have PSSR without a need for a patch. Is this true?
No, because PC gamers deep into tech and benchmarks know better. Isn’t 8k 4x pixels of 4K the same way 4K was for 1080p?8K? Are people with a 4090 even attempting to utilize that?
Your numbers are out of your ass.Series X is already 20% more powerful than base ps5.
PS5pro being 35% more power than ps5 will suddenly make it 4 times more powerful?
He showed more PS5 only games than "PS4 games" but keep goingImproved ray tracing: over base ps5. Lmao.
There is very good reason why Mark Cerney showed ps4 games instead of latest titles to show the jump in quality. He didn’t wanted to show artifacting mess when upscaling from 720p to 4k by zooming in 8 times.
For shits and giggles yeh I guess.8K? Are people with a 4090 even attempting to utilize that?
Oh shit we are back in pre-gen trash talk ! I love it.... call all the crazies back.. time for that 9 TF tweet and xbox s is better than Ps5 too ... lets go!Series X is already 20% more powerful than base ps5.
PS5pro being 35% more power than ps5 will suddenly make it 4 times more powerful?
Improved ray tracing: over base ps5. Lmao.
There is very good reason why Mark Cerney showed ps4 games instead of latest titles to show the jump in quality. He didn’t wanted to show artifacting mess when upscaling from 720p to 4k by zooming in 8 times.
12>10.Oh shit we are back in pre-gen trash talk ! I love it.... call all the crazies back.. time for that 9 TF tweet and xbox s is better than Ps5 too ... lets go!
Hey bro I not even mad .. with MS peacing out we have to use nostalgia wars to keep this thing going ... good one.12>10.
Nothing crazy about it.
Nobody is able to explain why games don’t show that sort of advantage, when in pc land, every small component makes actual difference.
Again, one of the companies has a reputation of doing slimy things to sabotage competitors.
Again, one of the companies has a reputation of doing slimy things to sabotage competitors.
Nobody is able to explain why games don’t show that sort of advantage, when in pc land, every small component makes actual difference.
This is some next level cope.Literally the first time in human history a console leveraged its power in a different way than a computer.
Edit: I can't cope with how bad an example it really is because in PC it's typical to slather on extra power that is not efficiently balanced or utilized the way it could have been in a finely crafted console.
GameCube specs looked weaker yet had some great graphics compared to PS2 and Xbox. How? Did Nintendo sabotage Xbox games development to make sure they couldn't utilize their specs at the same rate they were in GC, ensuring they would not be too outclassed? Uh, yeah, that's happened...no other way fathomable right. lol
I'm currently holding off on my second play through of Death Stranding, do you guys think it's a good idea to wait for the Pro? I'm not sure if we'll get full Pro patch which would be great, but I do remember the games resolution mode running at 60 FPS at 4K from what I remember, but there was a lot of dips in frame rate. I'd imagine the Pro would resolve this problem with ease.
I'm currently holding off on my second play through of Death Stranding, do you guys think it's a good idea to wait for the Pro? I'm not sure if we'll get full Pro patch which would be great, but I do remember the games resolution mode running at 60 FPS at 4K from what I remember, but there was a lot of dips in frame rate. I'd imagine the Pro would resolve this problem with ease.
This is some next level cope.
A more powerful GPU produces better graphics. End of story.
If its not doing that, thats the proof in itself.
Other stuff doesn’t matter.Except that's bullshit when it comes to consoles. You can throw out 12>10 all you want but that only applies with everything else being equal and that is not the case. If you want to pretend PS5 and XSX APUs are exactly the same except for CU count and frequencies then I guess that's an easy way to make yourself believe in the "slimy platform" things as the reasoning behind all this. If you want to talk about "next level cope" then start there.
Other stuff doesn’t matter.
every small component makes actual difference.
A more powerful GPU produces better graphics. End of story.
Other stuff doesn’t matter.
GPU is directly coupled to your screen via HDMI. Thats most important thing.
If this is a set-in-stone rule, then are you not stating that PS5 has a better GPU?
If this is a set-in-stone rule, then are you not stating that PS5 has a better GPU?
But in seriousness, this should be a point of research for nvidia / amd.
Some incomprehensible factor related to high clock speeds/ less CU results in 20% performance gains.
Silicon companies are fools to invest in larger chips when they should be over clocking them.
But in seriousness, this should be a point of research for nvidia / amd.
Some incomprehensible factor related to high clock speeds/ less CU results in 20% performance gains.
Silicon companies are fools to invest in larger chips when they should be over clocking them.
As someone who was burnt and hasn't touched the game since the console release debacle, a PS5 PRO patch with all the bells and whistles on could potentially entice me back.No CP2077!? Please CD projekt, you have to release a pro version, it would do wonders, especially if they can add Ray tracing at 60fps.
It's not really an incomprehensible factor. Most people who have been following games for more than awhile get that consoles achieve more with less due to custom design. Exactly how much more, with how much less, comes down to how well they do.
Based on your logic a game running on a spec better on paper should run better every time, regardless of device, architecture or software layers. From extreme empirical evidence going back decades, we know that this is not true.
Cerny beat MS's hardware designers (again) and you can't cope with that. That's all there is to it.
All this “stuff” boils down to secret sauce, we all know that.Users "overclock". Not manufacturers. Nothing incomprehensible about two differently designed systems, running on different operating systems and using different APIs not matching up with a theoretical teraflop number. You need to throw away that four year old Xbox playbook.
Honestly (and I don't believe this) some of the people who I talk to that know things do honestly think some devs only optimize for the bigger player base PS5 and then just give the Xbox the same code basically and don't waste resources optimizing for such a small crowd on the Series X to get a little more juice out of itHe is saying Sony is paying developers to make Xbox games worse than PlayStation games.
To be fair. If I were a studio, I'd spend more time optimising for my largest audience. And then you have the parity challenges across the two Xbox SKU's...Honestly (and I don't believe this) some of the people who I talk to that know things do honestly think some devs only optimize for the bigger player base PS5 and then just give the Xbox the same code basically and don't waste resources optimizing for such a small crowd on the Series X to get a little more juice out of it
And some gobble it up
All this “stuff” boils down to secret sauce, we all know that.
If there are inefficiencies in system, they don’t remain forever. Devs learn to work around them.
Different APIs and OS is not really relevant here. These are consoles built for max efficiency. They both should be extremely lean.
Honestly (and I don't believe this) some of the people who I talk to that know things do honestly think some devs only optimize for the bigger player base PS5 and then just give the Xbox the same code basically and don't waste resources optimizing for such a small crowd on the Series X to get a little more juice out of it
And some gobble it up
You're basically highlighting that those expensive GPUs are underutilized.Imagine if all games were optimized for a 4090, it would destroy what the Ps5 pro can do ! The ones saying the ps5 pro can do better than a 4090 , it's just about optimization!
No. A patch will be needed. Don't trust YouTubeI just watched a YouTube that all games will have PSSR without a need for a patch. Is this true?
I'm going in day one. I guess for me it's about what the Pro will do with games that are not Pro Enhanced. Do they take advantage of PSSR upscaling without a patch. I think for the AA / AAA games, the devs might make more of a push to patch in their games. We'll have to see.
I think if you're uncertain, wait to see what it delivers. You may not find one at launch but at least when you do you'll know what it's capable of doing. I'm fully expecting the Pro to do the job that it intends. I will never doubt Cerny.
It could be Xbox’s fault. They do some crazy shit.So all the talk about tools on the Xbox side lacking was just bullshit?
Exactly! Just imagine a game built ground up for a 4090You're basically highlighting that those expensive GPUs are underutilized.
Just watched DF's technical review on DS1, and yes seems like they have a 4K mode which targets 60, but tends to drop a lot as well, I remember on my first playthrough, especially during fast traversal that there was screen tearing. I imagine the Pro will comfortably iron this out.
As for PSSR, then yes it needs to be patched into the game via developer input to work and can't simply work automatically. However there will be a "boost mode' which will benefit games which feature dynamic resolution scaling i.e hitting the upper end of the DRS range for whatever game that is, also games with unlocked frame rates or targeting certain frame rates will benefit (60/120hz).
Sure, but that's not how it plays out in reality.Exactly! Just imagine a game built ground up for a 4090
You don’t understand. A small startup like Microsoft can’t possibly compete with the Sony behemoth in financial resources! It’s a damn conspiracy!I know there are devoted fans for all brands but how do you get this far into the gen actually believing X is 20% more powerful than 5?
I don't get it. Where does it come from? Do they think every single last dev is unfair to MS and doesn't bother optimizing games? Is the extra 20% of power negated by Series S? Is it held down by a gnome inside the console?
I mean maybe it comes from old gaf threads but if you want to do things that way then Switch is a dead system...
PS5 vs X trade blows on paper and 5 wins in the real world thanks to better engineering and it's proven again and again.
To say X is 20% stronger than 5, and Pro is only 35% ahead of that, just comes off as desperate to make the Pro appear hardly more powerful than a Series X, about ten percent more, which is mental illness at best, disinformation at worst.
I know there are devoted fans for all brands but how do you get this far into the gen actually believing X is 20% more powerful than 5?
I don't get it. Where does it come from? Do they think every single last dev is unfair to MS and doesn't bother optimizing games? Is the extra 20% of power negated by Series S? Is it held down by a gnome inside the console?
How on earth would the toolkit auto disable FSR, enable PSSR and up render the UI and graphics underneath with separated resolution values? Fan boys spitting lies.I just watched a YouTube that all games will have PSSR without a need for a patch. Is this true?
To be fair though, at the start of this generation, it was a very popular narrative that Xbox, while being stronger on paper, was actually going to be weaker because it didn’t have Sony‘s magic custom ssd power (I can’t remember the marketing term). Remember that desert tech demo? These days it’s all a wash.
To be fair though, at the start of this generation, it was a very popular narrative that Xbox, while being stronger on paper, was actually going to be weaker because it didn’t have Sony‘s magic custom ssd power (I can’t remember the marketing term). Remember that desert tech demo? These days it’s all a wash.
IDK. At least the SSD paid off. I mean didn't give it any extra power, though I don't remember those claims. I do remember people saying the Series couldn't pull off some things that required that speed because it's SSD was slower, which was most likely wrong and hyperbole.Agree....the marketing didn't match up with reality for either of those.
IDK. At least the SSD paid off. I mean didn't give it any extra power, though I don't remember those claims. I do remember people saying the Series couldn't pull off some things that required that speed because it's SSD was slower, which was most likely wrong and hyperbole.
It definitely helped with load times, and a few games developed their games around the tech. I sure as hell don't want to ever go back to HDDs in a console. Not when you have stuff like Right Apart and Astrobot.
Do you know what the word IMAGINE means?Sure, but that's not how it plays out in reality.
Now that I know the PS5 Pro is all about make the quality mode 60 fps, I really don't see the point so much. When on the OG/Slim PS5 I see MANY games coming out only at 30fps without the choice of a performance mode at 60, then I'll think about getting a pro. But as long as I have the choice...If ya think 4k is waste of compute resources, let me tell ya about 8k