GustavoLT
Member
Run your PS5 under some warm water for a few minutes, then restart it. Should do it.
Run your PS5 under some warm water for a few minutes, then restart it. Should do it.
Banned source but this will give you an indication that you are in fact wrong.It's enable!!! I get VRR in Performance and Performance RT working up to 100hz!!! But in fidelity mode, its locked at 40fps!
It's enable!!! I get VRR in Performance and Performance RT working up to 100hz!!! But in fidelity mode, its locked at 40fps!
Not UC4Wait isn't the last us 2 framerate unlock free?
Oh you mean the remaster you get another game for free, if you pay £7?Not UC4
Nah, turn VRR off and you will see whats locked 40 fps truly feels like. It feels smoother than 30 fps but still a bit jittery/juddery. Then re-enable VRR from System settings and boom, it will feel a lot smoother. Either because VRR is kicking in or because the framerate is now unlocked and goes over 40 fps in the 50-60 range.It's enable!!! I get VRR in Performance and Performance RT working up to 100hz!!! But in fidelity mode, its locked at 40fps!
it will feel a lot smoother. Either because VRR is kicking in or because the framerate is now unlocked and goes over 40 fps in the 50-60 range.
Banned source but this will give you an indication that you are in fact wrong.
Whether this is a thing one of the xbros will have to confirm, but on ps5 if its below 60fps in 120 mode your frame counter isn't going to work.
In an unrelated point, seeing as there's a lot of headroom I wonder if the res increase without 120 hz is significant.
I have found evidence of Low Framerate Compensation on PS5
I downloaded the Matrix Demo on both consoles and searched for a way to get consistent framedrops that aren't stutters/spikes that go below 24fps. (as even with LFC the lower bounds on PS5 will be 24fps which translates to 48hz)
and I found a way. standing in a specific spot and moving the sun position back and forth forces Lumen to re-render the lighting which causes GPU related drops it seems.
first Xbox:
and here PS5:
both drop similarly here and are just between 30fps and 24fps it seems, giving us refresh rates of ~50hz +/- 2fps
Interesting, suspect the game/engine is doing it
that's usually what games do. a 30fps game usually sends out 60fps by doubling every frame.
which leads me back to Insomniac's 40fps 120hz modes being clearly broken when combined with VRR. it clearly isn't optimised for VRR as it seemingly doesn't correctly support low framerate compensation, which on PS5 is fatal due to the lowest bound for VRR support on it being 48hz. this is why we see the refresh rates go completely nuts in those modes.
so Insomniac needs to change how that mode behaves in future updates and make sure it doubles every frame
lfc is practically 1/2 or 1/3 or at times 1/4 vsync without the usual vsync lagHere a conversation from the VRR thread that is relevant here
lfc is practically 1/2 or 1/3 or at times 1/4 vsync without the usual vsync lag
it is no different than sync'ing a game that runs at 40 fps to 120 hz
this dude here says "it doesnt quite right. frames are doubling". thats literally what the entire generation of lastgen consoles did, doubling 30 frames to 60 hz output. no one in their right mind would play games at 30 hz. that would actually wore out your eyes.
and here he says its a perfect experience, no judders , no stutters
i wonder what caused his ideas to change so drastically
Never heard of this on PC, doesn't seem to make any sense. Why double it if it's within the VRR range? Is that how Xbox does it?what I'm saying is that Insomniac's games don't actually do this correctly. you can clearly see this with any TV everyone has recorded so far including me, where the game's refresh sporadically jumps around like crazy.
and no it's not smooth, it feels smoother than locked 40fps but that's simply because unlocked 40fps at 120hz simply feels better than locked 40fps.
if Insomniac wants ro properly support VRR they have to make the game double every frame when VRR is on. if that was implemented we would see a pretty steady 80hz to 90hz output on any VRR counter
Never heard of this on PC, doesn't seem to make any sense. Why double it if it's within the VRR range? Is that how Xbox does it?
Never heard of this on PC, doesn't seem to make any sense. Why double it if it's within the VRR range? Is that how Xbox does it?
People are reporting Spider-Man in fidelity with VRR is a revelation tho - night and day like this German guy says….yes on Xbox every game either outputs 60hz or 120hz depending on your settings. and then with VRR gets scaled up and down from that.
this ensures maximum compatibility without developers needing to do anything.
on PS5 this is the exact same btw. the only issue currently is that Insomniac's games, which have specific VRR modes that behave differently than other games, have issues in fidelity mode as that mode is originally designed to run at 40fps at 120hz by tripling every frame.
it seems like enabling VRR in that mode leads to completely unstable refresh rates on your TV.
also the lowest bound on PS5 is 48hz so these games need frame doubling to display correctly as they are clearly dropping below 48fps often
People are reporting Spider-Man in fidelity with VRR is a revelation tho - night and day like this German guy says….
What we may be seeing is the engine even tripling the framerate when in a certain threshold for some reason?his own TV shows how erratic the refresh is.
the thing is at 120hz output unstable 60fps, which is what the fidelity mode essentially is with 120hz VRR enabled, actually feels decent as frametimes aren't jumping up and down as much.
for me the VRR mode also "feels" better because it clearly runs at a higher framerate than 40fps. and 50fps at 120hz feels better to me than 40fps at 120hz
but there is clearly something not working right. if VRR was working right you would see his, my and anyone else's TV display a refresh between 80hz and 120hz at basically all times. but that's not what happens.
what happens is that some TVs with slower refresh counters only ever displaying 48hz or 120hz, and my TV which updates the refresh differently shows the refresh junp erratically from 120hz to ~70hz and back up again.
fixing that would be simple, the game needs to be locked to 60fps and double every frame when you have it set to Fidelity mode + 120hz VRR
What we may be seeing is the engine even tripling the framerate when in a certain threshold for some reason?
Yes, but it’s running smoother then the base 40 so end result is a success seemingly.I also think frame tripling is happening. but not at all times.
it just generally seems like this mode wasn't really made with VRR in mind. but a patch should be simple
Yes, but it’s running smoother then the base 40 so end result is a success seemingly.
The German guy says it’s not jittery, I don’t understanda success that still feels jittery tho if you actually are sensitive to that. with a patch where each frame is always doubled and the max framerate is 60fps the game would most likely feel extremely smooth.
I played Elden Ring on Series X at 120hz VRR and that feels much smoother even tho Framerates also drop into the mid 40s
The German guy says it’s not jittery, I don’t understand
IDK man, I am hearing from people on here and other places saying that it's very smooth in unlocked 40 fidelity.
So Riky and his testimonial on VRR makes everything that fluctuates, frame paces, and jitters smooth, is off the mark?subjective testimonials are useless tho. we also heard from people during the PS3 era saying Killzone 2 has no input lag issue... the same happened when Rise of the Tomb Raider released on Xbox One, which had I think even worse input lag than Killzone 2.
so what people "feel" isn't really relevant.
the data so far shows erratic behaviour while using that mode whever an actual refresh counter is shown. and I can subjectively tell you for me it feels better but it doesn't look smoothed out by VRR in the way the often similarly performing Elden Ring on Series X does... but you shouldn't take that as any evidence either as that is my subjective view of the situation.
I will try that "super slow motion" my phone can do later and see if I can capture how frametimes differ between Elden Ring at 120hz VRR and Spider-Man at 120hz VRR. maybe this will demonstrate what I subjectively feel is the case in an objectively repeatable way.
But they are doing a/b tests in real-time. Spider-Man does not restart when VRR is turned on/off. That is the least subjective when you can feel for yourself the difference in an instant.subjective testimonials are useless tho. we also heard from people during the PS3 era saying Killzone 2 has no input lag issue... the same happened when Rise of the Tomb Raider released on Xbox One, which had I think even worse input lag than Killzone 2.
so what people "feel" isn't really relevant.
the data so far shows erratic behaviour while using that mode whever an actual refresh counter is shown. and I can subjectively tell you for me it feels better but it doesn't look smoothed out by VRR in the way the often similarly performing Elden Ring on Series X does... but you shouldn't take that as any evidence either as that is my subjective view of the situation.
I will try that "super slow motion" my phone can do later and see if I can capture how frametimes differ between Elden Ring at 120hz VRR and Spider-Man at 120hz VRR. maybe this will demonstrate what I subjectively feel is the case in an objectively repeatable way.
I see you found a 30 fps clipSpider-Man is already amazing.
But they are doing a/b tests in real-time. Spider-Man does not restart when VRR is turned on/off. That is the least subjective when you can feel for yourself the difference in an instant.
Are you seeing it from 48Hz to 90+Hz?yes but a higher framerate will of course feel better for many even if the framepacing is not smoothed out by VRR.
which leaves us again with the only objective data we have so far, and that is that refresh counters jump around erratically without any sense of consistency.
I will later when I got time record that super low mo on my phone, first in Elden Ring, where I will look for a spot that runs roughly at below 50fps. and then in Spider-Man where I feel it being 50fps or lower.
and comparing the 2 will either prove me wrong or right. if I am correct with my subjective feeling that the framepacing is erratic the resulting video should show uneven frame delivery over time in one game but not the other.
if I am wrong both will look similarly evenly spaced
Ok, see what you getyes but a higher framerate will of course feel better for many even if the framepacing is not smoothed out by VRR.
which leaves us again with the only objective data we have so far, and that is that refresh counters jump around erratically without any sense of consistency.
I will later when I got time record that super low mo on my phone, first in Elden Ring, where I will look for a spot that runs roughly at below 50fps. and then in Spider-Man where I feel it being 50fps or lower.
and comparing the 2 will either prove me wrong or right. if I am correct with my subjective feeling that the framepacing is erratic the resulting video should show uneven frame delivery over time in one game but not the other.
if I am wrong both will look similarly evenly spaced
Are you seeing it from 48Hz to 90+Hz?
Well, there is no framepacing in this game, so I assume it's smooth like others have said. I have not tested it yet.I never said VRR helps with framepacing, forcing 120hz however does.
Ahem, 24fps.I see you found a 30 fps clip
Is Alex doing the deep dive on PS5's VRR? God I hope not; he has an HDMI 2.0 TV...
And he's been saying the VRR on PS5 is not as good as XBOX.
John is also saying that in multiple tweets, DF isn't the only channel doing such analysis. NXgamer is preparing a video on it, so you have other options.Is Alex doing the deep dive on PS5's VRR? God I hope not; he has an HDMI 2.0 TV...
And he's been saying the VRR on PS5 is not as good as XBOX.
It's not the facts people have issue with, it's the cuntdescending tones and known disdain.VRR on PS5 is not as good as on Xbox... sorry that people stating facts is an issue for you
I don't have a problem with that, it's Alex' attitude towards everything playstation that makes him annoying to listen toVRR on PS5 is not as good as on Xbox... sorry that people stating facts is an issue for you
It's not the facts people have issue with, it's the cuntdescending tones and known disdain.
Yes it's better, so yes Sony should include FreeSync as well.
I don't have a problem with that, it's Alex' attitude towards everything playstation that makes him annoying to listen to
Not always.in the end he reports on facts
Not always.
I'm pretty sure he doubted Insomoniac RT implementation on Miles Morales before it was released.not sure what you mean by that... but... ok
everybody will bennefit with Playstation making it available.
not only gaming market, but TV´s as well...
All major devs now should give some attention to VRR!
hope this blackfriday explodes in VRR capable TV´s!
I'm pretty sure he doubted Insomoniac RT implementation on Miles Morales before it was released.