I think he means with a VRR display you can lock your framerate to whatever arbitrary refresh you want .This has nothing to do with VRR.
40 FPS on a refresh rate that divides evenly into it will be smooth without judder.
By that logic, if you have a display that supports 90hz, you can run a 45 FPS game on it and it will divide evenly and play even smoother without any judder. It just needs to divide evenly.
YOU SUCKAS AT NAUGHTY DOG THOUGHT YOU HEARD THE LAST OF US!!??
WELL YOU'RE WRONG AGAIN, WE AT INSOMNIAC ARE WORKING ON THREE MAJOR GAMES
AND JUST FOR THE HECK OF IT WE PATCHED IN 40FPS FIDELTY MODES ON ALL OUR PS5 GAMES
AND WE DID THIS DURING A LUNCH BREAK! YOU'RE NOT THE TOP DOG ANYMORE!
NOW GO FETCH ME A BONE, CAUSE BONESAW IS READY!
R&C had that mode for a year now, and it felt buttery smooth in comparison to the 30. Literal night and day.These extra modes are a big deal, Spiderman feels so much better at 40fps, people who dismissed this as a Band-Aid are in for a rude awakening.
Hopefully we can benchmark just how high the framerate can go with VRR, if it's in the fifties constantly it will be a big bonus.
40 fps mode has got nothing to do with vrr.These extra modes are a big deal, Spiderman feels so much better at 40fps, people who dismissed this as a Band-Aid are in for a rude awakening.
Hopefully we can benchmark just how high the framerate can go with VRR, if it's in the fifties constantly it will be a big bonus.
40 fps mode has got nothing to do with vrr.
It was only a band aid for you when claiming victory with poorer performance in face offs.
Don't confuse yourself.
So the 40 fps mode I tried out last night had some jitters and judders while moving the camera around when moving at high speeds, those juddres are mostly gone. It feels much closer to 60 fps now. If there are drops, I dont notice them. I wonder if its in the 50s now. Feels way smoother than the 40 fps ratchet patch.
But the true star of the show is the Perforrmance mode. Maybe it is the placebo effect but going from the Fidelity RT 40+ fps mode to a Performance 60 fps mode feels incredible. I wouldnt be surprised if its 120 fps.
They already have those in performance and performance RT modes.Only 40? Why not 60?
It's a big improvement over 30fps even though it's not as smooth as 60. Here's a great comparison from DF when R&C got the 40fps/120hz modes:Never saw a game locked at 40fps. Really wish I could see that in motion, kinda curious to check out the result.
No one really explained it (from what I saw). It's in the remainders of the division. Trying to display 45 frames across 60 refreshes means some of those frames will have to be displayed for a different amount of time to the others, and that results in the video being less smooth. That's why we're only seeing 40fps on console now - because 120hz allows for the clean division needed to display 40fps smoothly. It's very noticeable, so it was never an option before because it wouldn't have been worth it.Honestly I never really understood that, I mean I get it on paper, in theory, but in reality to me the higher is always better. Like for example 40 fps on a 60hz screen will feel much better than 30 fps, despite 30 fps being half refresh.
The same reason "Under $20" includes $19.99. Companies will say as much as they can get away with.I don't understand why they wrote "50% or more" if it's only "at times" above 60fps.
The why is explained many times in the thread on the first page alone. You could have read the answer in the time it took to post even that low effort drive-by post of yours40 fps?!
I hope 60 fps becomes the standard.i hope it becomes a standard across all console titles
I hope 60 fps becomes the standard.
Would be fantastic at 120 fps, but I don't believe in santa so I wouldn't believe in that either.
I almost always won't settle for <60fps (when on a 60hz display), but let's be real: 60 is only the baseline because the choice was (and usually still is) 30 or 60. If we always had access to arbitrary refresh rates, 60 wouldn't be held in such high regard, nor would we settle for 30. It doesn't stop more being better, but it's a sliding scale from 30 to 60 and 40 is a healthy middle ground. If 40 can become the new 30 for those with 120hz displays, that's a huge winI hope 60 fps becomes the standard.
Would be fantastic at 120 fps, but I don't believe in santa so I wouldn't believe in that either.
Fact is you implied 40fps mode was a benefit of vrr and its not. Take it on the chin and try not to double down on BS.I'm getting over 40fps actually, don't be so hurt about it, you can enjoy extra modes too right now, don't deny yourself.
Fact is you implied 40fps mode was a benefit of vrr and its not. Take it on the chin and try not to double down on BS.
But still a worse gameplay experience than 120 fps. The input latency alone makes anything below bad.60 fps is cool, but sometimes sacrifice can be too heavy for some. especially in terms of resolution, i'd like to play RDR 2 at 4K @40 FPS instead of 1440p @60 FPS. I have nothing against 60 FPS, but 40 FPS modes can enable higher resolutions with a smoother experience than 30 FPS! I
Hmm, the actual games had a "37fps Mode"?
I'm vaguely aware that there were some kooky/adventurous works done in UK games (and modifications of existing games) to deal with PAL, but I've never heard of 37FPS mode or really much that specifically was placed to take advantage of over-60Hz monitors targeting 74Hz. (Granted, I'm not in Europe and am mostly a console gamer, so I'd be out of the loop... Google has nothing useful for 37FPS Mode or 74Hz Games, but Google sucks at most things before Google or not pertaining to the US... are you talking about a PAL TV, or am I off track even there?)
For sure there were PC games that let you run at a higher framerate when PC monitors started going into 75/90/120Hz (and that roughly translated to "framerate" in the US and exactly translated to framerate in PAL regions,) but I always assumed that was them taking advantage of unlocked framerates rather than specific framerates, and then to specifically target a half-framerate on a high-framerate monitor seems to be unusual thinking to me... smart, but not the way they were thinking back then, they usually just cranked everything up as high as it could go and hoped your machine could handle it.
Also to consider: I believe we're talking about interlaced screens in that time? Over-60Hz displays were coming out before progressive scan came into regular practice. And an interlaced realtime graphic is a different challenge from a full-frame progressive scan picture.
But yes, running at 74Hz would look better, provided the game could keep up with it; you'd get a lot more frames per second, you'd have the increase of direct responsiveness, and it'd look different from a "regular game", so it would be a good break from convention for your eyes too.
40fps mode you were fine for 5 minutes but 80-100fps in Performance RT gives me Peter Tingles, sorry.
It's incredible.40fps mode you were fine for 5 minutes but 80-100fps in Performance RT gives me Peter Tingles, sorry.
I am playing RDR2 at native 4k 80 fps and it still feels sluggish lol.60 fps is cool, but sometimes sacrifice can be too heavy for some. especially in terms of resolution, i'd like to play RDR 2 at 4K @40 FPS instead of 1440p @60 FPS. I have nothing against 60 FPS, but 40 FPS modes can enable higher resolutions with a smoother experience than 30 FPS! I
input latency is specifically a huge problem when vsync is involved. with no vsync, and no GPU pressure lag (<%90 utilization), even 40 fps will feel snappy with minimal input lagBut still a worse gameplay experience than 120 fps. The input latency alone makes anything below bad.
It’s sort of shocking how close the end to end is between 40fps and Classic 60fps. I don’t quite get why this is the case. Seems overrated a bit but maybe I’m not considering it well.It's a big improvement over 30fps even though it's not as smooth as 60. Here's a great comparison from DF when R&C got the 40fps/120hz modes:
But this would be a pretty bad gaming experience. You can't avoid screen tearing without vsync without using g sync or amd freesync.input latency is specifically a huge problem when vsync is involved. with no vsync, and no GPU pressure lag (<%90 utilization), even 40 fps will feel snappy with minimal input lag
What do you mean?It’s sort of shocking how close the end to end is between 40fps and Classic 60fps. I don’t quite get why this is the case. Seems overrated a bit but maybe I’m not considering it well.
Full fat fidelity graphics/RT at a much smoother and more responsive gameplay than 30.Why is 40fps great and not 60fps? 40 doesn't seem very good.
If you play with VRR, you are unlocking the framerate, so I believe 40 mode does hit 60 and stays relatively in the 50s.The Fidelity mode feels pretty close to 60, I’d be surprised if it isn’t .
60fps mode feels like 120fps
I didn’t believe VRR would do much but if this is an early indication I am more than happy to be completely wrong.
Makes sense, which is incredible, how close were they to 60 at launch with RT at 4k. This is the kind of optimisation I love to see over raw power.If you play with VRR, you are unlocking the framerate, so I believe 40 mode does hit 60 and stays relatively in the 50s.
The 60/120 mode reaches in the 80's-90s.
Without VRR, 40 will be locked at 40 and 60 at 60.
The faster you run a display, the faster it can "sync" with devices outputting at the same Hz. E.g. having the game still locked at 30/60fps but having the console sync that at 120Hz reduces the display latency side of things. So that's why 40fps at 120Hz feels way better than it should, you're getting the exact in between frame time (25ms) of 30 and 60 from the console BUT ALSO the faster syncing of the display which also reduces latency.I don’t quite get why this is the case. Seems overrated a bit but maybe I’m not considering it well.
What a ridiculous post.No. 60FPS does wonders.
This is dumb.
The baseline framerate should be 60FPS, even if it means sacrificing resolution to 1440p.
40's graphical fidelity is the same as 30 (it's literally the same mode now). It defaults to 40Hz in Insomniac games that have this if you are on a 120hz set and select Fidelity mode.What a ridiculous post.
40fps is an amazing option. Does wonders when you dont have to sacrifice any resolution and the gameplay is still smooth.
I'll still be sticking to 30FPS, as I want the best possible visual fidelity.
Yea but Spider-Man is over 2 years old so you don’t care yea??Neither did I, but just watch the videos on youtube, feels good.
I dont think it does? Im not sure but it seemed to stay at 40fps ..at least if it was over 47 fps it would show up on the framerate counter, but it stays at 118 hzIf you play with VRR, you are unlocking the framerate, so I believe 40 mode does hit 60 and stays relatively in the 50s.
The 60/120 mode reaches in the 80's-90s.
Without VRR, 40 will be locked at 40 and 60 at 60.
I may have my wires crossed then, since some seemed to say it did with VRR.I dont think it does? Im not sure but it seemed to stay at 40fps ..at least if it was over 47 fps it would show up on the framerate counter, but it stays at 118 hz
It seems the ps5 implementation of VRR is 47-120hz so unless the fidelity mode was over 47 it wouldnt help
If you play with VRR, you are unlocking the framerate, so I believe 40 mode does hit 60 and stays relatively in the 50s.
The 60/120 mode reaches in the 80's-90s.
Without VRR, 40 will be locked at 40 and 60 at 60.
Because you get half the display latency at 120 hz and you also aren't running into the buffered frames of vsync that causes added latency.It’s sort of shocking how close the end to end is between 40fps and Classic 60fps. I don’t quite get why this is the case. Seems overrated a bit but maybe I’m not considering it well.
My brother and I just tested this mode on his 120hz PC monitor and it's actually so smooth that when we jumped from 60fps down to 40fps it actually didn't give me any motion sickness as opposed to jumping from 60fps down to 30fps.40 fps without motion blur is ridiculously smooth. People need to start turning off motion blur in anything above 30 fps.