TheThreadsThatBindUs
Member
Let me guess, they only surveyed Bioware, Ubisoft and Rocksteady?
Tetris and Minecraft are indie games. They are the 2 most successful games ever madeThen why are the most successful, profitable, popular games generally AAA or GAAS? Maybe tell the "passionate" indie devs to make their games more fun.
No, lack of innovation comes from absurdly high budgets forcing devs to take the simple route out if they don't want to cost the company a giant sum of money.Lack of innovation stems from a lack of creativity. If you don't have it, you probably shouldn't be in the industry.
In Microsoft owned studios. As a result of MS disguising their negligence as a "creative approach" which leaves devs stranded. There's also the whole thing of games having overbloated teams. You do not need more than 500 people to make a good video game. The bigger the team gets the more Mismanagement will occurMismanagement is an internal issue within developers, often caused by disagreement and infighting. You hear constantly about projects having to be restarted. Part of that is a result of no clear vision (see above). That isn't caused by the 'market'.
This is a higher up problem. I'm sure many developers would like to make their nice smaller games but higher-ups like to see consistency, safe ideas, and profits above all else. devs don't make decisions over the scope of a game like this.Costs being too high is due to their own insane ambition. Stop creating 50+ hour open world games which nobody finishes.
Modern day developers probably share a mutual feeling in regards to gamers.THANK YOU very much.
The lack of insight in these brats speaks volumes about the actual reasons of the crisis.
Holy fuck, that's worse than I expected.Seems to me you either have to have hugely popular IPs and keep feeding those fans like CoD, GTA, Nintendo, etc…. Or you need to make a game that catches on with streamers and tiktok like Palworld and Helldivers.
This game came out a few months ago, had a big budget, and look at the state of it now. Unmitigated disaster. And the crazy thing is everyone saw this coming months before release besides apparently the devs and publisher.
Modern day developers probably share a mutual feeling in regards to gamers.
Tetris and Minecraft are indie games. They are the 2 most successful games ever made
Honestly, one of the biggest issues in this industry is lack of transparency and clear communication between the end users (gamers) and AAA developers. There's a bunch of misconceptions floating around about both, from both sides, which in return nurtures and fosters bi-directional hostility/negativity between both parties. Its one of the things that need to be resolved if this industry wants to get back on a healthy track.
I think you're both missing the main issue. The industry isn't 10 years old anymore. We're at diminishing returns of "innovation".No, lack of innovation comes from absurdly high budgets forcing devs to take the simple route out if they don't want to cost the company a giant sum of money.
When your game is 80, 90, 100 million dollars, focus testing groups are needed in order for the game to not be a giant flop
Those absurd salaries are reserved for the 'business intelligence' department, who analyse millions of data points from across immense data lakes to advise business executives that the most profitable strategy is to make 'the next Fortnite'You think the surveyed developers realize 95% of the high development costs and investor expectations are a direct result of them earning $250,000+ salaries and benefit packages as they spend much of their days scootering to the ping pong table next to the artisanal juice bars? Or their woke zealot coworkers petitioning studio heads to commission Sweetbaby Inc. to the tune of $10,000,000 - $20,000,000 per title.
While I do think there's a lack of talent in the industry, it's not up to individual developers to decide if they're any good. Business leaders need to recognise quality in their products and their staff. Seemingly, a lot of them can't and they can't admit their failures: it isn't junior animators ploughing millions into made-to-fail projects like Suicide Squad.THANK YOU very much.
The lack of insight in these brats speaks volumes about the actual reasons of the crisis.
GAAS is literally the healthiest part of the industry so...no?No mention of focus on GAaS and forced DEI inclusion? Shocker.
Seems to me you either have to have hugely popular IPs and keep feeding those fans like CoD, GTA, Nintendo, etc…. Or you need to make a game that catches on with streamers and tiktok like Palworld and Helldivers.
This game came out a few months ago, had a big budget, and look at the state of it now. Unmitigated disaster. And the crazy thing is everyone saw this coming months before release besides apparently the devs and publisher.
Really? Because I don't see it. Where's the dialogue? Where's the mutual exchange? There's none of that. There's no "hotline" or platform where gamers and AAA developers come together discuss and exchange feedback.Opposite. The problem is too much 'communication' between players and AAA developers.
IT's basically the equivalent of letting the inmates run the asylum.
yep back in the day there was basically zero and great games were made.Really? Because I don't see it. Where's the dialogue? Where's the mutual exchange? There's none of that. There's no "hotline" or platform where gamers and AAA developers come together discuss and exchange feedback.
For a while I figured the gaming press would act as the mediator between gamers and AAA developers, but it turns out that isn't the case.
Really? Because I don't see it. Where's the dialogue? Where's the mutual exchange? There's none of that. There's no "hotline" or platform where gamers and AAA developers come together discuss and exchange feedback.
For a while I figured the gaming press would act as the mediator between gamers and AAA developers, but it turns out that isn't the case.
As Uncle Bob says, devs are arrogant and it's fine being that way. Unfortunately devs like living in a bubble and few times realize they are part of an ecosystem.Devs never blame themselves.
This is akin to saying meme coins are the healthiest part of crypto investing.GAAS is literally the healthiest part of the industry so...no?