Refreshment.01
Member
In regards to waggle, it's all down to implementation. i think that you as very analytical and critical person in regards to videogames are letting your judgement to be clouded.The specific waggle as an input motion sucked, yes. But Wii's pointer controls were pretty awesome for certain types of games. Like third person shooters. Resident Evil 4 was a *total* blast on the Wii because of the controls. Way, way better than using a gamepad. It's a shame this wasn't taken advantage of more as we've all missed out on what could have been a great advancement in shooter controls.
Every controller ever made had different ergonomical and technological limitations and developers are supposed to work with those in mind. In the specific case of the Wii Remote, we had a large group of developers making super quick, low budget and minimal R&D projects. Of course the uses of the controller won't amount to much with this design approach.
For example, performing the final blows in Red Steel 2 felt far more involving with the "waggle" of the Wii Remote than say with the "waggle" of a thumbstick or the "mashing" of a button. The execution mechanic felt more involving because the inputs matched the on screen action better and the user put a "bit of himslef" into performing them.
The point is the Wii Remotehasn't benefitted with the decades long maturing process that dual analog had. But instead of understanding this, many people just conform themselves to express that: "waggle sucks period".
Yet the Gamepad is designed for the middle fingers to rest on ZL and ZR ergonomically speaking that is.yep, pretty much. they made the ergonomics of the gamepad work best if you have your index fingers on the triggers. the reason it works so well with Splatoon is because your sub weapon is on the right shoulder button while shooting is on the right trigger. since you'll never be doing those things at the same time it's feasible to use your index finger for both.
Splatton should let players maps the buttons as the user wants. There's no reason not to have jump on a shoulder button.