8-4 Play 4/22/11: PROJECT CAFE OLE (feat Richard Honeywood)

Ellis Kim said:
Wow @ the Home ignorance both on the podcast and here. I'll be sure to forward this podcast ep to at least one person who's responsible for that stuff.
To what end? This sounds like you're going to tell mommy to me. It just reads that way. Seriously though, what good is it going to do your friend?

Ellis Kim said:
@Rufus: So in your world, the Yakuza games are Grand Theft Auto clones, and there's no difference between any fighter ever made, ever? What a poor statement to make.
Good thing I didn't.
 
Rufus said:
It's Second Life, what's there not to hate?


I might be wrong, but didn't they acknowledge exactly that? Nevermind that you can still not like it personally in light of that.


Which was also acknowledged. I don't know who said it, I think it was Mark, but that was one of his exact sentiments. It's the one game you want to take all the time it takes. At the same time, he wants them to hurry up because he loves it.

Your Sony goggles are warping your perception, friend.

Listening is hard, thanks for setting the record straight.4


All I was saying is that, especially in this country, famous game directors don't get told "no" a lot (if at all), which can cause situations like GT5. I'm all for perfectionism but it worries me when a game has been in development for 5 years and they are still delaying things.

I'm not saying don't let Ueda make his creation, I'm saying pair Ueda up with someone who knows how to plan efficiently so this kind of thing doesn't happen.
 
LQX said:
I like 8-4 but listening to them is a glaring reminder how much the Japanese gaming as become sort of limited if not niche. Its almost always only talk about RPGs and Nintendo....DS. When I started listening I kind f expected more but the formula seems to be the same. Oh well, will still listen.

I am not sure if your issue lies with the games in general or which of them people like to look at. Might want to check out Red Sun Gamer. They are less uniform than 8-4 or WAHP, but I find it easier to relate to the hosts and their tastes. They did an hour of Vanquish discussion and were the only people I've seen praise and actually discuss the puzzle mechanics of Catherine(sold the game to me, anyway). It not like the podcasts I mentioned are night and day, but I can discern a difference. Ultimately I listen to all three very regularly. They are quite complimentary with each other. Dismissing their similarities: 8-4 sounds like western "gaming journalists" looking into Japan, WAHP is more "otaku" for lack of a better word and much more sensational(like to bad mouth bad games more than talk about good ones and playing up twitter drama), and RSG is more amateur and more in love with japanese game design of today. (Which you like the most is going to come down to personalities, I guess.)

Suzzopher said:
For me, I was 10 when I got my Game Boy in 1990 and being able to play Nintendo games whilst going on holidays with the family or for when I was booted off the family TV and couldn't play NES.

Clearly, a level-headed perspective.
 
Rufus said:
To what end? This sounds like you're going to tell mommy to me. It just reads that way. Seriously though, what good is it going to do your friend?


Good thing I didn't.
"Home is Second Life" sounds a lot like it to me.

As for your mommy statement: wtf? Mark asked for someone to come on the show to defend Home, so I imagine telling the responsible party about it is sufficient. You either read into text too much, or have poor hearing.
 
Ellis Kim said:
"Home is Second Life" sounds a lot like it to me.
I do recognize that they're structurally similar enough for Home to have the same dubious qualities as Second Life. Put differently: Second Life is synonymous with "shit" for me.

Ellis Kim said:
As for your mommy statement: wtf? Mark asked for someone to come on the show to defend Home, so I imagine telling the responsible party about it is sufficient.
Fair enough, I actually forgot all about that.
I don't think a Sony employee will be allowed (or feel comfortable enough) to do anything but sing its praises, but it's worth a try I suppose.

Ellis Kim said:
You either read into text too much, or have poor hearing.
Yes, I thought I'd made that clear with "it sounds to me like" and starting the next sentence with "Seriously, though". Cheap shot on my part, either way. Made redundant by now knowing what your intention was (the above).
 
cw_sasuke said:
First - Home hating in podcasts is a standard procedure. About TLG they said at the end that it will deliver and probably be more satisfying than GT 5. I dont see them being anti Sony, Mark shit on the Gameboy like it was the virtual boy hehe....

Why did it become standard procedure? Just because they don't like it? How about the flipside? How about those that do use it? Where are those voices? Bitching about it all the time because you don't use it doesn't give you the excuse to keep bitching about it.

GT5. Do you know how many people enjoy that game? Do you know how many people are satisfied with that game? Sure there are many gripes with it but the core driving experience is still the most satisfying racing sim that is available on home consoles. Are 8-4 crew sim fans that can appreciate it to it's fullest? If not, then why bitch about it?

Rufus said:
It's Second Life, what's there not to hate?


I might be wrong, but didn't they acknowledge exactly that? Nevermind that you can still not like it personally in light of that.

They don't use it. They don't know what goes on in it. Yet they bitch about it. Very informative. Not really. I barely use it, I barely talk about it and guess what? I don't bitch about it. It's free. It can be deleted if you choose to get it off your PS3. What exactly is the problem here?

Which was also acknowledged. I don't know who said it, I think it was Mark, but that was one of his exact sentiments. It's the one game you want to take all the time it takes. At the same time, he wants them to hurry up because he loves it.

Your Sony goggles are warping your perception, friend.

I don't want to prolong the crusades and defenses of anything but let me just say that there was a lot of bitching and hardly any positivity.

sprsk said:
Listening is hard, thanks for setting the record straight.4


All I was saying is that, especially in this country, famous game directors don't get told "no" a lot (if at all), which can cause situations like GT5. I'm all for perfectionism but it worries me when a game has been in development for 5 years and they are still delaying things.

I'm not saying don't let Ueda make his creation, I'm saying pair Ueda up with someone who knows how to plan efficiently so this kind of thing doesn't happen.

To Mr. Ueda,
Do your thing. Don't rush your masterpiece. I have many other games to play and enjoy while that one game is being created. This fixation on development time and the constant suggestions by journalist about how you developers should run your businesses is just absurd. Please ignore them because I am sure that you and your crew are trying your best to give us a game to remember.

edit: oh yeah, that GT5 "situation" still resulted in 5M+ in sales in a few months. A very nice situation don't you think?

Don't get me wrong 8-4 crew. I like listening to you guys. The segment with Richard was very insightful and a pleasure to listen to. Here's my basic point. I listen therefore I care. I don't bitch about things I don't care about. For example, I don't listen to Geekbox. I don't bitch about it. 8-4 crew. Do you use Home? (I hope you see what I did there)
 
Second Life has a level of user content creation and control that Home will never see. I hardly see the similarity that there once was, as Home has evolved much since the early betas. Outside of controlling awkward mannequins in a sea of horny/retarded teenage boys, the similarity ends the moment you find all of the things they've done with that space.

Home, if anything, is analogous to the 360's NXE dashboard's incessant advertisements. The difference is that one of them is optional.
 
Let me make one defense of Home: Updates. They wouldn't spend time to create them/refine it if nobody supported the application. Guess what? The 8-4 crew started that segment of with the news of an update to Playstation Home. Cydonia and crew are working hard for a reason. It's because there are actually people using and enjoying Home. I don't need to use the app to see that.
 
Smh

I am not a journalist. One of the nice tings, or at least I think it's nice, about our podcast is that we see the industry from the inside out.
 
As per this latest episode, if people want to ask a specific RE question for the upcoming episode, either send me a tweet (same name as my NeoGAF name of course), comment for this episode on http://www.8-4.jp, or post in here.

I've already got plenty of discussion ideas, but as Mark mentioned, we want some questions from fans too. Simple questions are fine, but please no game trivia (i.e. What year was Sheva born?). I'm thinking that the RE discussion might turn out similar to Richard's segment on this latest episode, but I'm open to suggestions.

Lastly, it will happen. Definitely.
 
The only thing I think worth discussing about re right now are:

Return to survival horror?

Ditching coop play?

Re 5 was practically an arcade shooter. With weaker gone, I really don't know where they could take this w re6...

the franchise for all intents and purpose could have jumped the shark.
 
Kaze13 said:
Let me make one defense of Home: Updates. They wouldn't spend time to create them/refine it if nobody supported the application. Guess what? The 8-4 crew started that segment of with the news of an update to Playstation Home. Cydonia and crew are working hard for a reason. It's because there are actually people using and enjoying Home. I don't need to use the app to see that.

The wounded pride of this Sony stalwart is hilarious. A quick search of your posting history... and yep, I don't think anybody's going to take you seriously. Why do you need to hear Sony positivity on podcasts in order to validate your (only) system?

The comments about Sonic in this episode are questionable (Sonic Colors was fantastic and I doubt anybody other than sp0rsk played the game), but you don't see anybody coming in the thread and crying about it. Just listen, consider it an alternate opinion, and move on.
 
That was an exceptionally interesting interview. Thanks for delivering such unique and specific content!
 
sprsk said:
Smh

I am not a journalist. One of the nice tings, or at least I think it's nice, about our podcast is that we see the industry from the inside out.

There is one podcast pet peeve that make me stop listening and eventually dropping from my playlist: too much negativity talk. I don't care what it's about, if it's constant and takes up a chunk of the podcast, then it isn't something I like to spend my time on. For example, I dropped RebelFM for that very reason.

If none of my points actually stood out to you then I'll stop here. Consider my post about Home updates though. For a non user, it might be worth a thought.

Aruarian Reflection said:
The wounded pride of this Sony stalwart is hilarious. A quick search of your posting history... and yep, I don't think anybody's going to take you seriously. Why do you need to hear Sony positivity on podcasts in order to validate your (only) system?

Holy effin shit. You know, if I am this stalwart that you are claiming me to be, I would be in more threads posting more of that wounded pride. I'm not. A majority of my post are in: GT5 NRL, GT5 Super GT, KZ3 and...2 wheel GAF. I post in threads of games that I play. I don't post in threads I don't care about. I like to listen to Weekend Confirmed too. There's threads on that you can troll me on if you'd like.

Why do you need to hear Sony positivity on podcasts in order to validate your (only) system?

This part is what I am flabbergasted about. I don't "need" to hear positivity but it is more pleasant to listen to than negativity. Do I "need" it to validate my system? No. Let's talk about games instead. It's much more interesting to me.
 
Kaze13 said:
Why did it become standard procedure? Just because they don't like it? How about the flipside? How about those that do use it? Where are those voices? Bitching about it all the time because you don't use it doesn't give you the excuse to keep bitching about it.
Yes it does.

Why do you need an excuse to keep bitching about something?

Who made you the bitch judge?
 
I like this podcast!

And of course you can judge things if you feel like it. And that argument from popularity is so weak. It sold over 5 million, therefor it's exempt from being criticised?

To many people GT5 was a disappointment. Including myself.
But at least I have a steering wheel now for Dirt 3.
 
bandresen said:
I like this podcast!

And of course you can judge things if you feel like it. And that argument from popularity is so weak. It sold over 5 million, therefor it's exempt from being criticised?

To many people GT5 was a disappointment. Including myself.
But at least I have a steering wheel now for Dirt 3.

Twist my words. I said the "situation" still resulted in $5M+ copies sold. I never said it was exempt from criticism.
 
I am going to have to agree with them on the whole Wii2 thing. There has to be one key thing that brings together all the features and rumors that we have been hearing. We juts don't know what it is yet
 
ItWasMeantToBe19 said:
I think those awesome announcements from Sony for next week might be delayed.

I think they won't be. They need some good news to get people to forget about the outage! :P
 
EmmanuelMunoz said:
I am going to have to agree with them on the whole Wii2 thing. There has to be one key thing that brings together all the features and rumors that we have been hearing. We juts don't know what it is yet
There have been multiple sources saying that we don't know a huge part of the Wii 2. It doesn't make sense for Nintendo to got he same route as the Gamecube with a screen on the controller after the success of the Wii.

Perhaps it really will be the best of both worlds in terms of power and innovation.
 
I don't get the complaint about the "negativity", if they had liked the product then they would have nice things to say about it, its not their fault Home has failed to make a notable difference. Thats not really arguable.

About the Wii 2, I was pretty excited about the rumor that it will have a screen on the controller. yeah Nintendo tried the connectivity thing before but the cost of entry was prohibitive (GBA + cables + whatever else per player), however anybody that played Zelda 4 swords and Crystal chronicles will attest to how fun it was, plus theres a lot of potential for awesome game mechanics or UI solutions like handling secret information if your controller has a good screen on it.

Also, making a system as powerful as the PS3 today is not too expensive hardware wise, so it makes sense for them to go that route.
 
Btw, really liked the guest. Rocket Slime was one of the cutest games I've ever played and the puns had a lot to do with it. ALSO I have a soft spot for the world of FFXI so hearing even the tiniest bit of trivia makes me go crazy.
 
Finally finished this. My goodness, what a fantastic episode! Definitely one of the best yet. Richard was awesome and could honestly listen to that dude go on all freaking day.

Bravo
 
Phenomenal episode guys, really interesting stuff. 8-4 Play has become one of my favorite podcasts of all time.

Didn't know about that stuff in those DQ translations, finally I know why party talk was removed from IV!
 
You know thanks to this podcast I only just noticed the EU release of DQ VI is in fact Realms of Reverie. I'd guess its a Harry Potter and the Philosopher's Stone situation (though I'm not sure if that was "Americans won't know what a Philosopher is" or "Kids will think its about Philosophy").
 
Sorry, but I had to stop listening when the Home discussion started.
I had to get in for work.

Great episode so far.
 
I could listen to a 2-hour Richard Honeywood interview. Sigh.

Also, lol @ champagne-filled penis.

Keep bringing the awesome, guys.
 
Mark's Game Boy analogy is a sound one, but I think most of us were so desperate for champagne when we were kids that we would gleefully lap it up anywhere we could get it.
 
Champagne-filled penis is a beautiful phrase, but saying the Game Boy was barely a step up from Tiger Handhelds is maybe the most ridiculous hyperbole I've ever heard in my fucking life. Blu-Rays must just be a hair better than Viewmaster slides, by that logic.
 
Kleegamefan said:
DVD is just as much a "Sony Technology" as Blu ray


Sony get royalties from both........shhhhh....dont tell Microsoft they have been paying sony monies for years to use disks for games :D

I thought the whole point of not having dvd movie playing capabilities on the Wii was to avoid paying royalties?
 
midonnay said:
I thought the whole point of not having dvd movie playing capabilities on the Wii was to avoid paying royalties?

You pay less, but you still pay for using the DVD format.

The original Xbox also used DVDs, but if you wanted to watch a movie you had to pay for the playback kit.

31Q61TR14RL._SL500_AA300_.jpg
 
Curufinwe said:
You pay less, but you still pay for using the DVD format.
Correct, but Nintendo isn't using the DVD format. At all. They have their own, Matsushita developed format called NOD (Nintendo Optical Disk). The only things it has in common with DVDs is a 650nm laser and the physical appearance of the disk itself. No DVD books, no UDF file system - no royalties. They could do the same with Blu-ray. Just stay with the NOD format, but replace the 650nm laser with a 405nm laser.
 
I just listened to the episode again and the Honeywood interview is so illuminating, even on a second listen. Fantastic content.
 
Man, Richard Honeywood's interview was fascinating! Everybody interested in game development/localization should listen to this
 
I gotta say, this was one of the best gaming podcasts I've heard in a long time. Richard Honeywood is a phenom of a person, and when they were hyping up a DQ podcast I never knew it would be so wonderfully in-depth to all the localization decisions I've never heard touched upon.

Congratulations to all involved for making such a great and memorable podcast.
 
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