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A AEGIA PPU will not be in no next-gen console

Andrew2

Banned
Straight from the horses mouth and hope it shut up all this crap about a PPU being in either X,Y or Z console:

Computer Games - The next generation consoles are due to start coming out within a year. Is it too late for AGEIA's technology to be implemented in their console plans?

Curtis Davis - We cannot be in all of them, because some of the designs are already locked in

http://www.cgonline.com/content/view/451/2


The only only non-PC hardware I could see this being included in, is arcade hardware. SEGA's next arcade very much look like a target platform as they signed a deal with AEGIA and thier hardware is far from complete.
 
"Computer Games - The next generation consoles are due to start coming out within a year. Is it too late for AGEIA's technology to be implemented in their console plans?

Curtis Davis - We cannot be in all of them, because some of the designs are already locked in"

Either my English comprehension skills have hit all time lows, or that statement _does not_ rule it being in a console. Can't be in all of them (could be in 1 or 2), because some (a subset of "all") of the deisngs are already locked in....

"> A AEGIA PPU will not be in no next-gen console "

now i'm even more confused... if the PPU will not be in NO next gen-consoles... you mean... it's in all of them???
 
While the statement technically didn't rule out anything, you could pretty much deduce from that statement alone that at current its impossible for a PPU to be any console , especially with dev hardware for all the next-gen console probably in the hands of software developers already. Also, note in the interview where he mentions the only consumer hardware which would debute the PPU happen to be add-in hardware e.g. PC hardware.
 
Andrew2 said:
While the statement technically didn't rule out anything, you could pretty much deduce from that statement alone that at current its impossible for a PPU to be any console , especially with dev hardware for all the next-gen console probably in the hands of software developers already. Also, note in the interview where he mentions the only consumer hardware which would debute the PPU happen to be add-in hardware e.g. PC hardware.

Maybe you could, had you not butchered the explaination with a double negative and completely neglected the fact they he did not exclude any possibility other than being in EVERY console.
 
scola said:
Warning warning 360 logic!
360 logic... it's gotta be in Xbox 360!

Or maybe it's circular logic, which would make one entire... Revolution!

Or maybe the double negative is a hint that both of those are untrue, so it's in the PS3!


This is even better than DemaSked!
 
impirius said:
360 logic... it's gotta be in Xbox 360!

Or maybe it's circular logic, which would make one entire... Revolution!

Or maybe the double negative is a hint that both of those are untrue, so it's in the PS3!


This is even better than DemaSked!

:lol :lol :lol
 
Fight for Freeform said:
He just said it won't be in all 3 of them.

Right, because some of the designs have been locked down. (Xbox 360 I'm assuming, and possibly PS3.)

Nintendo probably has the most fluid design specs of the three at this point; I was just thinking earlier today how this would be a nice inclusion to show off at E3. Show how easy it is to pull off some complex effects without a hitch. (Liquids, particles, and such, all spreading away or around a detailed Mario in real time. If they really wanted to blow a few minds, have Mario's 127 friends from the Gamecube tech demo stop back in too, all uniquely pushing away the flowing water, or spawning particles.)

But even if Nintendo did spring for it to be included, I bet third parties would ignore it when doing ports, which is a shame.
 
Well, not if they were using Renderware...then the Rev ports would make use of it because RW is tailored to each machine.
 
One could mean that this is what Iwata means by his quote "better graphics are not enough".

Sounds like it might be in Revolution. PS3 has no need for a physics processing unit since they already have Cell.
 
Heh, imagine that, Revolution is the only console with a physics calculation unit. Shock and awe but...
...what for?

I can't see Mario doing better flips with proper weight balance, or Link "havoking" Moblins in the forest.
 
Borys said:
Heh, imagine that, Revolution is the only console with a physics calculation unit. Shock and awe but...
...what for?

I can't see Mario doing better flips with proper weight balance, or Link "havoking" Moblins in the forest.

Are you kidding me? Mario in an entirely interactive world where everything he does has an effect on the game world?

A PPU would change platformers forever for the better.
 
Cold-Steel said:
Are you kidding me? Mario in an entirely interactive world where everything he does has an effect on the game world?

A PPU would change platformers forever for the better.

No, you think having physics is always better?

Think again.

Imagine getting stuck on every little peg, jumping realistically (1M high at best), drowning in water really fast etc.
World affected by physics is largely a design not performance problem. It opens a lot of more ways to accomplish goals for players and sometimes those ways aren't desirable.

It could work (Mario + havok) but with some major tweaking.
 
Borys said:
Heh, imagine that, Revolution is the only console with a physics calculation unit. Shock and awe but...
...what for?

I can't see Mario doing better flips with proper weight balance, or Link "havoking" Moblins in the forest.

Just because a console has a PPU doesnÂ’t mean it has to calculate REAL physics.
 
Borys said:
No, you think having physics is always better?

Think again.

Imagine getting stuck on every little peg, jumping realistically (1M high at best), drowning in water really fast etc.
World affected by physics is largely a design not performance problem. It opens a lot of more ways to accomplish goals for players and sometimes those ways aren't desirable.

It could work (Mario + havok) but with some major tweaking.

Go play Half-Life 2 and then tell me physics isn't better.
 
Cold-Steel said:
Go play Half-Life 2 and then tell me physics isn't better.

HL2 ain't 3rd person platformer.

Go check GISH a physics based 2D platformer. Fun but extremely frustrating. Add a 3rd dimension and you've got some problems.

GISH demo: http://www.chroniclogic.com/index.htm?gish.htm

In a physics-based world everything has weight, momentum and friction. It gives more problems, imagine this scenario:

So Mario needs to jump on that stack of wooden boxes to get to the higher platform. You jump, land on them, and oops! they've moved and fallen apart! You're screwed and can't get further! Should you landed on them at a different speed and angle they wouldn't have moved an inch and you'd be able to continue.

As I said it could work (and will) but you simply can't add a physics engine to a platformer and voilla! Tweaking, more careful design and a lot of imagination is needed.
 
Physics doesn't have to be realworld. You can have physics as complicated as a realistic simulation - that requires a lot of horsepower - that aren't realistic at all. So the requirements of a mario game could be very high in terms of physics processing, but that doesn't mean it's going to turn into some frustrating mess of realism.

Mario games can and do have their own kind of physics..their increasing sophistication (not realism) could benefit from greater processing power (be it CPU or PPU or whatever..I personally don't think a PPU is likely in any of the systems).
 
This is EAD we're talking about dude. I don't think they'll make the capitol mistake of adding physics just for the sake of adding physics...

(same with bumb-mapping, normal mapping and other stuff)
 
DCharlie said:
Either my English comprehension skills have hit all time lows, or that statement _does not_ rule it being in a console. Can't be in all of them (could be in 1 or 2), because some (a subset of "all") of the deisngs are already locked in....



now i'm even more confused... if the PPU will not be in NO next gen-consoles... you mean... it's in all of them???
Yeah thats what I thought at first. But then if you look at the title again, it says that the PPU will not be in no next-gen console, meaning it will be in at least one! :lol
 
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