No, it means that AMD hadn't finalized all of the features in RDNA2 and only one company waited to finalize theirs in conjunction. It's explained clearly in this Tweet:
It makes sense now why Sony's Games are ahead in development. They might had their hardware ready much earlier.
So far they have not confirmed, Mesh shaders, VRS, and Machine Learning. So until it's confirmed they do not have it. It was believe their geometry engine was to replace mesh shaders, but Series X has that too we learned through hot chips. So Sony haven't told us what features they have for a reason. They don't have it.Haven't you guys learned to read between the lines when corp's spin these kind of statements?
Just to throw one scenario out there, AMD mentioned in their showcase they have full support for DX12U in their RDNA2 silicon. This includes velocity architecture (direct storage and sampler feedback). Now, do Sony need those transistors in their SoC? No, hence MS can say that they are the ONLY next-gen console that supports full RDNA2. This is why Sony are using a custom RDNA2 architecture.
Try to be critical when reading these stuff, because it's borderline lies.
Lmao that wasn't an official Xbox twitter account
Late development kits waiting on features will cause this.Why it doesnt affect multiplats?
In the end this is just a poor excuse tbh.
Not quite.I agree, but I've seen it moreso coming from the Xbox side, but that's probably because their marketing has been more buzzwords based than usual. Don't forget how long fans were shouting about velocity architecture, 12tf, 100gb of assets in 1 second, etc when none of this even meant anything. Only buzzwords from PS has been SSD.
So far they have not confirmed, Mesh shaders, VRS, and Machine Learning. So until it's confirmed they do not have it. It was believe their geometry engine was to replace mesh shaders, but Series X has that too we learned through hot chips. So Sony haven't told us what features they have for a reason. They don't have it.
Not quite.
There was alot of Sony people claiming the PS5 had RDNA3 features, the PS5 CPU had Zen 3 cache, that Sony basically engineered RDNA 2 for AMD. There was alot of horse shit for sure being put out there.
My view was that if Sony wernt talking about things such as VRS and Mesh Shaders, that was probably because it didnt have them.
I'm not sure how this post has any context to what I said. I'm sure there are people that would love to argue these points, but I'm not one of them.Actual article's "only consoles with all the RDNA2 features shown today" gets translated into "PS5 is RDNA1".... Great for XSS/XSX, but it is more PR around what we knew already than much more than that.
Btw, Goossen finally confirmed that SFS 2.5x memory bandwidth multiplier was against a baseline of pure HW texture access, that is without using PRT/Tiled Resources or other HW accelerated virtual texturing solutions.
He was really selling this event. To me the sustained hype came up about 400mhz short.![]()
So you ignore everything else and pick ML. I know that is customizable and Sony can have its own solution. However at no point in time has Sony ever confirmed any of the features stated or having their own version of it.The fact that you say things like machine learning shows you have no idea what you are paroting. Some of these things software/driver/API features others are trademark names. If you are concerned about hardware supported technology, you are going to have to dig beyond the buzzwords and repeating what was on Twitter.
What is this event people are saying geordiemp was hyping?
It was this event.What is this event people are saying geordiemp was hyping?
You magnanimous bastard.Well, if nothing else. Xbox fans can rest easy, knowing there's no compromises in the Series X.
Now all that's needed is for the games to demonstrate what this means. Ubisoft has already been working very closely with AMD as noted in the keynote, so it'll be good to see how these differences reveal themselves. My guess is we won't really see it come to fruition until holiday next year.
Sony's architecture looks solid if the games we've seen is anything to go by. So in the end, full RDNA2 or not, Sony has figured out a way that works for what they are looking to do.
I don't think anyone has a reason to complain YET when looking at results.
So far they have not confirmed, Mesh shaders, VRS, and Machine Learning. So until it's confirmed they do not have it. It was believe their geometry engine was to replace mesh shaders, but Series X has that too we learned through hot chips. So Sony haven't told us what features they have for a reason. They don't have it.
So you ignore everything else and pick ML. I know that is customizable and Sony can have its own solution. However at no point in time has Sony ever confirmed any of the features stated or having their own version of it.
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All the CU's are in the bigger black box.
Count the clusters that are in the small black boxes across the die, 7 in each row, with 4 rows.. 4*7=28. Since it's a dual CU setup you have to multiply that with 2 again, ending up with 56, wich is the Series X' CU count. (4 are disabled for yields)
That means that the infinity cache could hide somewhere inside the red square.
I have NO information on this, so this is purely my own speculation.
What!? Not confirmed is not confirmed. Why should I believe a product has something that isn't confirmed? Sony had been asked about it and they said that info will come at a later date. So as of right now it is not confirmed. I don't understand the hostility those features are not needed to provide great games. Sony proved that all gen. But until shown otherwise future games are going to show a performance gap once developers start taking advantage of features.That is silly attitude and sounds like hardcore fanboy bullshit
Not confirmed means NOT comfirmed, could be either one. Have it, doesnt have it.
So, at the moment it is: unknown.
As "smart" as someone would claim:
Apple havent told that their next phone model have display, they have a reason, they dont have display!
See, no logic.
Where does this fetish for "Sony must tell 100% of things or they dont exist?
Patience is virtue.
Marketing talk is marketing talk. Games Will show reality later
It also means not confirmed. Let's be real if this news was the other way around we know how the narrative would be. This isn't a judicial case. This is silicone. As of this moment it isn't confirmed which is 100% fact and can't be denied. So until it is confirmed no one should assume it exist.At no point has Sony listed the features of the GPU, Absence of evidence is not evidence of absence.
But why would Sony has to wait for DX12U features anyways? MS' boxes are the same as PC's now. It's in MS' interest to make sure they worked close with AMD so that their API (DX12U) would receive full hardware support even for PC market.That's not what it says dummy.....
Idk if you even read my post? I counted all the CU's for you, it's situated in the thin black box below the red outline. The is no CU's inside there.No.. it can't.
The red box is just the rest of the GPU, isn't only Compute Units.
You can search all you want that you'll find nothing, if you paid attention to the event today you should had noticed, the Infinity Cache lies OUTSIDE the GPU, it's like a L3 cache on CPUs. Just a cache that it's outside the machine but much closer than the main memory.
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A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire
We here at Team Xbox would like to congratulate and celebrate our amazing partners at AMD on today’s announcement of the Radeon RX 6000 Series of RDNA 2 GPUs. It was incredible to see AMD demonstrate the power and potential that the new AMD RDNA 2 architecture can deliver to gamers around the...news.xbox.com
Wait for it.I love xbox but u can say series x has 30 tf of power and rdna 4 show me a single game that is near that claims , wow me Microsoft with the most powerful console enough with this marketing mumbo jumbo bs show us games now
I think Microsoft has partially listed them for Sony today. The XboxWire article basically reads: "Here are all the nice features that RDNA2 makes available. We are the only ones who have them all. Remember that if you don't hear them from the competition".At no point has Sony listed the features of the GPU, Absence of evidence is not evidence of absence.
Sony also has all the same IPC gains from RDNA2. That's in the "core" of the whole RDNA2 and has nothing to do with new hardware features it also brings. That gain comes from the architecture design.Not sure how this isn't understood around here by now.
But why would Sony has to wait for DX12U features anyways? MS' boxes are the same as PC's now. It's in MS' interest to make sure they worked close with AMD so that their API (DX12U) would receive full hardware support even for PC market.
Idk if you even read my post? I counted all the CU's for you, it's situated in the thin black box below the red outline. The is no CU's inside there.
Late development kits means behind in development. No excuse still for MS not having a showcase game at launch. That's on them and they have to eat the comparisons when the masses see Sony delivering games with more wow factor.I love xbox but u can say series x has 30 tf of power and rdna 4 show me a single game that is near that claims , wow me Microsoft with the most powerful console enough with this marketing mumbo jumbo bs show us games now
So in the end, does it mean that the original leak from ages ago was true? About the PS5 not being full RDNA2 and the XSX being full RDNA2?
To be clear I think custom implementation is fine and I think Sony knows what they are doing. It's still crazy if this original leak turns out to be true after all this time.
The AVN Awards, but they're not until late January.What is this event people are saying geordiemp was hyping?
Breakdown
Original leaks were old.
PlayStation 5 is RDNA 2
Microsoft said Xbox Series X|S will be the only console to feature full RDNA 2 features.
XboxGAF and XboxTwitter celebrated.
XboxGAF and XboxTwitter didn't realize that PlayStion 5 is still RDNA 2 and doesn't need to support all RDNA 2 desktop features.
XboxGAF and XboxTwitter are slowly starting to realize yet again that they jumped the gun.
Yes, DX is just an API a.k.a software library. Sony has their own, but they don't have to cater for the bazillion different PC configurations out there, thus more optimized where it matters.Playstation is NOT using DIRECTX in GENERAL. It isn't hard to understand. It never used DIRECT X, and always their own api's and tools like GNM & GNMX api's.
How does Full RNDA 2 translates between the 2 consoles? What we have seen so far and what devs have told us...no big differences between the 2. I can imagine that PS api's are more efficient since they do not have to bother with the PC platform or other manufactures like Nvidia and Intel.
PS4 Pro was both Polaris and Vega (not full Vega. XBONEX was only Polaris, did that change anything back then? In graphics, both consoles had mostly the same presets, the only difference back then was resolution. This time all multiplatform games are the same with res and fps. Full RDNA2 benefits Microsoft more because of pc development, and xbox games NEED to run on PC also.
Idk if you even read my post? I counted all the CU's for you, it's situated in the thin black box below the red outline. The is no CU's inside there.
But then again, as I stated, it doesnt mean that there is an infinity cache there.
Maybe if you give up the Geometry Processor, Graphic Command Processor, ACEs, Primitive Shaders, ROPs, Rasterizer, L1, DMAs, HWS, etc.![]()
All the CU's are in the bigger black box.
Count the clusters that are in the small black boxes across the die, 7 in each row, with 4 rows.. 4*7=28. Since it's a dual CU setup you have to multiply that with 2 again, ending up with 56, wich is the Series X' CU count. (4 are disabled for yields)
That means that the infinity cache could hide somewhere inside the red square.
I have NO information on this, so this is purely my own speculation.
Lol omg redtech gaming said something is "pure custom" wtfNot sure how this isn't understood around here by now.