A Compilation of Hilarious Animations in Mass Effect Andromeda

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Is this really the running animation? It looks awkward.
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This is the normal and non glitchy run? lmao.
 
What I want to know is why do characters in modern games have to have shiny faces?

We are not going for realism here. Design the characters like they are actors in a film.

Powder those faces.
 
Why is a frustrated Bioware marketer talking about this over the top of Horizon gameplay?

He was playing HZD and someone in the chat decided to bring up the topic of Andromeda animations and lack of polish in certain areas. It pretty much snowballed from there.The small VOD I linked was just a part a small part of the rant.
 
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How does this even happen?

I didn't read the whole thread, so I'm sorry if this has been nitpicked to death already... but there is just so much fundamentally wrong with just this shot from multiple aspects.

We've already established the utter embarrassment of the reverse pistol

She aims and fires a gun literally INCHES from Ryder's ear hole. You can see the muzzle flash cover almost all of her head in light. This would be painful and damaging, yet has zero effect.

PeeBee or whoever, fires the gun with ZERO reaction... no blink even! Not even...anything

The pistol has absolutely no kick whatsoever. She may be tough and a good aim, but the laws of physics kick in at some point.

All this adds to ending up looking like things are going through the motions without any substance or weight. Basic storytelling and body language are being missed, and that has no relation to a new engine or graphics , and everything to do with mismanaged time or plain ole lack of talent.

Maybe the technical issues make this stand out more for me, but it is glaring in my face right now.
 
Some people have this mentality that your investing in the developers and not the game.

The problem with that is that there is no guarantee that all or most of the bugs in the product will be ironed out.

Offering that would leave the company open to getting sued.

I would love it if there were some kind of "Quality Control" laws on video games.
You can get refunds already. That's quality control. But now you want to sue them? Goodbye game creators. Too much risk with this audience to invest your time.
 
You can get refunds already. That's quality control. But now you want to sue them? Goodbye game creators. Too much risk with this audience to invest your time.

I don't want to sue them. They just need some more accountability.

Actually, there are some regulations about allowable bugs on PS4 and X-Box One. Maybe those need to be tighter.
 
I didn't read the whole thread, so I'm sorry if this has been nitpicked to death already... but there is just so much fundamentally wrong with just this shot from multiple aspects.

We've already established the utter embarrassment of the reverse pistol

She aims and fires a gun literally INCHES from Ryder's ear hole. You can see the muzzle flash cover almost all of her head in light. This would be painful and damaging, yet has zero effect.

PeeBee or whoever, fires the gun with ZERO reaction... no blink even! Not even...anything

The pistol has absolutely no kick whatsoever. She may be tough and a good aim, but the laws of physics kick in at some point.

All this adds to ending up looking like things are going through the motions without any substance or weight. Basic storytelling and body language are being missed, and that has no relation to a new engine or graphics , and everything to do with mismanaged time or plain ole lack of talent.

Maybe the technical issues make this stand out more for me, but it is glaring in my face right now.
In space weapons don't have kick and you can't hear sounds so obviously duuh
 
If I had only looked at the gifs in this thread and not read the thread title or posts, I would have assumed the models from the game leaked and people put them in fucking Garry's Mod.
 

My wife, who has worked w/ stroke patients, saw this over my shoulder and asked if this was supposed to be a stroke patient.

I said no, it was the main character in a game called Mass Effect.

She then noted that a "Mass Effect" in medicine is when tumor expansion causes secondary pathology. This occurs often with brain tumors, which she suggested might also explain the character's bizarre movements and expression.
 
What I want to know is why do characters in modern games have to have shiny faces?

We are not going for realism here. Design the characters like they are actors in a film.

Powder those faces.

They aren't all like that in games.

Hell we are finally getting over "plastic" faces (not with this game, obviously) but with games like Horizon/Witcher 3/Uncharted we actually have character models that look like real skin instead with subsurface scattering and other things to make skin look like skin and not like plastic.

Frostbite is capable of this, and it baffles me why they still went with a plasticy look, especially to the hair.
 
A new Mass Effect game is a huge ask for a team that has never made a game on their own. They should have let them do a Ground Zeroes-style prelude before Andromeda. Having a new studio cut their teeth on BioWare's flagship franchise is rough. You can see the studio's strength in that the combat seems to be good to great.

It's still a flagship franchise so you'd think someone would have intervened somewhere along development and brought in consultants, or hired talent to help in the areas that are so clearly lacking from what we've seen.
 
They aren't all like that in games.

Hell we are finally getting over "plastic" faces (not with this game, obviously) but with games like Horizon/Witcher 3/Uncharted we actually have character models that look like real skin instead with subsurface scattering and other things to make skin look like skin and not like plastic.

Frostbite is capable of this, and it baffles me why they still went with a plasticy look, especially to the hair.

What really confuses me about using frostbite is I thought that engine was designed with environmental damage in mind? Yet nothing in Mass Effect is damageable beyond random boxes and shields and even those are static "broken or not broken". I'm not asking for entire levels to fall apart but there is so much random structures that surely some should be breakable and even used in combat?
 
My wife, who has worked w/ stroke patients, saw this over my shoulder and asked if this was supposed to be a stroke patient.

I said no, it was the main character in a game called Mass Effect.

She then noted that a "Mass Effect" in medicine is when tumor expansion causes secondary pathology. This occurs often with brain tumors, which she suggested might also explain the character's bizarre movements and expression.

*mind blown*
 
Some people have this mentality that your investing in the developers and not the game.

The problem with that is that there is no guarantee that all or most of the bugs in the product will be ironed out.

Offering that would leave the company open to getting sued.

I would love it if there were some kind of "Quality Control" laws on video games.

Or people can just wait and see how a game turns out? Nobody is forcing people to preorder games or buy them before they're in an acceptable state.
 
My wife, who has worked w/ stroke patients, saw this over my shoulder and asked if this was supposed to be a stroke patient.

I said no, it was the main character in a game called Mass Effect.

She then noted that a "Mass Effect" in medicine is when tumor expansion causes secondary pathology. This occurs often with brain tumors, which she suggested might also explain the character's bizarre movements and expression.

Would that also explain the ending to Mass Effect 3?
 
My wife, who has worked w/ stroke patients, saw this over my shoulder and asked if this was supposed to be a stroke patient.

I said no, it was the main character in a game called Mass Effect.

She then noted that a "Mass Effect" in medicine is when tumor expansion causes secondary pathology. This occurs often with brain tumors, which she suggested might also explain the character's bizarre movements and expression.

Well then

Are you ashamed of your deeds and your words now, gaf?
 
I don't think I can play a game which relies so much on dialog scenes with animations that bad.
It looks like a complete mess. the faces look like they were made with some free "create a face" android app.
 
My wife, who has worked w/ stroke patients, saw this over my shoulder and asked if this was supposed to be a stroke patient.

I said no, it was the main character in a game called Mass Effect.

She then noted that a "Mass Effect" in medicine is when tumor expansion causes secondary pathology. This occurs often with brain tumors, which she suggested might also explain the character's bizarre movements and expression.

Mass Effect: Tumor
 
This is bonkers; it's crazy and sad that the game appears to be in this state. Feel for the team - it must feel awful to see this after all the work and hours you've put in. Also feel for the marketing product managers... I can only imagine the number of emails furiously being exchanged on how to communicate and "fix" this.
 
Mass Effect fans: It's not a Tumor! It's not!

There is no disambiguation page on Wikipedia. Mass effect redirects to Mass Effect without a "if you meant" header on the top. But there is "Mass effect (medicine)" page and it's quite old so it looks like it's no lie.

This has very little to do anything, I just personally didn't know whether that post was serious or some sort of humour attempt (like the "I met some guy at food shop" copypasta) and I would just like to confirm it looks somewhat sensible so far.
 
What they did in DAI was relegate a large percentage of the conversations to the default camera view, where facial expressions aren't even really visible, which presumably let them devote a lot of time to the relatively few conversations that did take place in cutscene format.

Perhaps that's a better way to handle things, but I found that it made a lot of potentially interesting conversations a total slog.
Good explanation. Better this way, like DA:I, than doing it the Andromedian way. They probably should have get advice from CDPR and other companies which manages that problem with time efficient methods.
 
There is no disambiguation page on Wikipedia. Mass effect redirects to Mass Effect without a "if you meant" header on the top. But there is "Mass effect (medicine)" page and it's quite old so it looks like it's no lie.

This has very little to do anything, I just personally didn't know whether that post was serious or some sort of humour attempt (like the "I met some guy at food shop" copypasta) and I would just like to confirm it looks somewhat sensible so far.

https://www.youtube.com/watch?v=OaTO8_KNcuo
 
My wife, who has worked w/ stroke patients, saw this over my shoulder and asked if this was supposed to be a stroke patient.

I said no, it was the main character in a game called Mass Effect.

She then noted that a "Mass Effect" in medicine is when tumor expansion causes secondary pathology. This occurs often with brain tumors, which she suggested might also explain the character's bizarre movements and expression.

Thanks for a good laugh.
 
There is no disambiguation page on Wikipedia. Mass effect redirects to Mass Effect without a "if you meant" header on the top. But there is "Mass effect (medicine)" page and it's quite old so it looks like it's no lie.

This has very little to do anything, I just personally didn't know whether that post was serious or some sort of humour attempt (like the "I met some guy at food shop" copypasta) and I would just like to confirm it looks somewhat sensible so far.

Scout's honor, no joke. http://medical-dictionary.thefreedictionary.com/mass+effect

Was a direct report of our actual conversation.
 
My wife, who has worked w/ stroke patients, saw this over my shoulder and asked if this was supposed to be a stroke patient.

I said no, it was the main character in a game called Mass Effect.

She then noted that a "Mass Effect" in medicine is when tumor expansion causes secondary pathology. This occurs often with brain tumors, which she suggested might also explain the character's bizarre movements and expression.

give this man a tag
 
I couldn't tell whether the point was that the random Citadel NPC is slightly more emotive than the story character, or that they have the exact same swaying animation down to the timing of their blink.

well no one ever accused Bioware of reusing obvious assets.
 
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