Pfhunkie
Member
I just don't get how Halo players have resorted to saying they can "live with enhanced mobility" like it's a burden they have to bare. Halo is Halo. If it betrays the core gameplay, it shouldn't exist. Nothing should be allowed to be changed in a franchise like this that betrays the core of the design. If you look at games that successfully adapted, they don't betray it in the way that enhanced mobility does to Halo. The only times where drastic design changes need to take place to the core gameplay are like the jump from 2D to 3D.
You look at a game like Counter-Strike and how the core of the gameplay has gone unchanged pretty much forever. It's just been tweaked and balanced over the decades. It still has a strong playerbase, it has a strong eSports scene, and if a new one came out with prettier graphics that stayed true to CS:GO's balance, it would generate a lot of hype. When it comes to the competitive multiplayer, no matter what people say, I think what Halo needs is to honestly go back to its roots in its gameplay with prettier graphics and a strong focus on giving players more options on how they want to play the game. If Halo Infinite comes out with a proper dev kit, a proper server browser, and a multiplayer with classic Halo intact, I think it has the potential to sell really, really well.
I've had long time friends that I used to play Halo with that aren't even willing to take a glance at Halo Infinite because they know it's not going to be "really Halo". Everyone I talk to, even people who aren't huge Halo fans, clearly have the impression that Halo isn't really Halo anymore like it's a band that has changed its members too many times to be honestly considered the same band that released the albums you love. However, when they heard MCC was coming out on PC, they were hyped about it.
I think it's important to take a step back and realize that the decline of Halo started with Halo: Reach. Many of us, myself included, loved Reach but we know that armor abilities caused a giant rift that has been growing since. We can debate all day but when I ask everyone around me (online and in person) that had any experience playing the original Halo games why they aren't interested in playing the game, it always comes back to armor abilities (including sprint). Always. Every single time. No exception.
You look at a game like Counter-Strike and how the core of the gameplay has gone unchanged pretty much forever. It's just been tweaked and balanced over the decades. It still has a strong playerbase, it has a strong eSports scene, and if a new one came out with prettier graphics that stayed true to CS:GO's balance, it would generate a lot of hype. When it comes to the competitive multiplayer, no matter what people say, I think what Halo needs is to honestly go back to its roots in its gameplay with prettier graphics and a strong focus on giving players more options on how they want to play the game. If Halo Infinite comes out with a proper dev kit, a proper server browser, and a multiplayer with classic Halo intact, I think it has the potential to sell really, really well.
I've had long time friends that I used to play Halo with that aren't even willing to take a glance at Halo Infinite because they know it's not going to be "really Halo". Everyone I talk to, even people who aren't huge Halo fans, clearly have the impression that Halo isn't really Halo anymore like it's a band that has changed its members too many times to be honestly considered the same band that released the albums you love. However, when they heard MCC was coming out on PC, they were hyped about it.
I think it's important to take a step back and realize that the decline of Halo started with Halo: Reach. Many of us, myself included, loved Reach but we know that armor abilities caused a giant rift that has been growing since. We can debate all day but when I ask everyone around me (online and in person) that had any experience playing the original Halo games why they aren't interested in playing the game, it always comes back to armor abilities (including sprint). Always. Every single time. No exception.
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