Dr. Samuel Hayden
Member
I absolutely despise Halo 5's campaign. Act Man's "Why is Halo 5's Campaign So Bad?!" series on Youtube does a good job breaking down why (and the sad thing is it still barely even scratches the surface). While it did make some legitimate improvements in the gameplay department, overall I’d take 4 over it any day. Which leads me into…
I’ve been thinking about this a few days. I believe in calling out negatives if they exist, but I also believe in giving credit where it’s due as well. If you can get past the visuals… and yes, it’s a pretty damn high hurdle to get over… there ARE positive aspects, at least in my opinion, and it does seem like they listed to some of the feedback from Halo 5. It’s not all 100% negative.
I like that they’re actually focusing on Chief again. I like that they seem to be actively moving away from the god awful Halo 5 story. I like that the Brutes are finally back, even if they kind of look like shit. Some of the new guns and equipment look fun, especially the grappling hook, and also throwing fusion coils around. The squad mechanics are gone, thank god. The new, more “classic” designs look great for the most part, particularly the Elites and Grunts - and Chief’s new design is A+, probably my favorite in the franchise next to 2/3. From what we saw it also seems like they’ve calmed down a little with the advanced mobility stuff, and thank CHRIST it looks like ADS is gone. And also no shitty Prometheans running around - at least so far. The open world thing COULD be good if it’s executed well; same goes for the idea of adding story content over time, but again their terrible execution of Spartan Ops makes me wary.
So yeah, there are some actual improvements here, but it’s all being completely overshadowed by the giant elephant in the room - the visuals. If they looked good, I feel the reception would’ve been better (although still bogged down by the dull segment they chose to show).
I’ve been thinking about this a few days. I believe in calling out negatives if they exist, but I also believe in giving credit where it’s due as well. If you can get past the visuals… and yes, it’s a pretty damn high hurdle to get over… there ARE positive aspects, at least in my opinion, and it does seem like they listed to some of the feedback from Halo 5. It’s not all 100% negative.
I like that they’re actually focusing on Chief again. I like that they seem to be actively moving away from the god awful Halo 5 story. I like that the Brutes are finally back, even if they kind of look like shit. Some of the new guns and equipment look fun, especially the grappling hook, and also throwing fusion coils around. The squad mechanics are gone, thank god. The new, more “classic” designs look great for the most part, particularly the Elites and Grunts - and Chief’s new design is A+, probably my favorite in the franchise next to 2/3. From what we saw it also seems like they’ve calmed down a little with the advanced mobility stuff, and thank CHRIST it looks like ADS is gone. And also no shitty Prometheans running around - at least so far. The open world thing COULD be good if it’s executed well; same goes for the idea of adding story content over time, but again their terrible execution of Spartan Ops makes me wary.
So yeah, there are some actual improvements here, but it’s all being completely overshadowed by the giant elephant in the room - the visuals. If they looked good, I feel the reception would’ve been better (although still bogged down by the dull segment they chose to show).
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