And by OK you mean "one of the best 2D fighting games ever made", right? :xAnd it's acutally ok.
(I am bias, but I would still take Melty Blood over any other 2D fighter ever made, no question.)
Or they realized that the DotEmu ports of these games are so garbage they would rather peel the skin from their body than redeem the keys and pay them. Twinkle Star Sprites being treated like that kills me a little bit on the inside.Baseball Stars 2 - 24.000 (29.000)
Shock Troopers - 21.000 (23.000)
Twinkle Star Sprites- 20.000 (22.000)
The Last Blade - 7.000 (1.000)
Shock Troopers 2nd Squad - 6.000 (1.000)
Looks to me like some Humble Bundle owners haven't gone back and redeemed their Steam keys for Last Blade and Shock Troopers 2.
I think there are two things at hand here: when Mushihimesama was released on Steam, it was a completely novel concept, as they was one of the last Japanese developers to have absolutely no presence on PC. And Mushihimesame is also one of Cave's most highly regarded games, was never released outside of Japan in any form previously, and also included DLC (1.5) that were pretty much impossible to get access to otherwise. Makes it a rather notable release, all things considered. Now they're on their third release and the other two releases were one that was released internationally already and a game that, to be frank, just wasn't as popular as the first two releases. There's also the real issue that the ports have been getting worse over time, which is not helping matters.Doesn't make it any less disappointing. I don't really expect their sales to set the world on fire or anything, but that negative sales trend is troubling. Is it just a coincidence that each one sold (relatively) significantly less than the previously released game? If not, how can these companies (Degica, XSeed, and others) better position these older games to sell now that the initial novelty of Japanese games on Steam is gone and the marketplace is flooded with competition (including, in this case, the games' previously released siblings)?
Also, is it safe to assume that this is the majority of these games' sales, or do they sell in significant numbers on GOG and other marketplaces?
All of these numbers include Steam purchases directly along with key resellers (Humble Bundle, Amazon, GMG, Nuveem, etc.). They would not include GOG, but apparently Cave's games are all "too hardcore" for GOG's audience. (If I remember correctly, this was the actual reason GOG turned the games down... and people wonder why people want Valve's approach to the Steam storefront)
By the way, no numbers/updates for the Umihara Kawase games? They're fantastic, wish more people bought them, especially since Degica brought them back from the dead...
Umihara Kawase - Studio Saizensen - Degica - 7,000 (7,000)
Umihara Kawase Shun - Studio Saizensen - Degica - 7,000 (6,000)
Sayonara Umihara Kawase - Studio Saizensen - Degica - 9,000 (8,000)
The Umihara Kawase games deserve more love, but they've always been cult classics and have looked and played weird all the way around. If nothing else, the Steam ports are giving the games far more exposure than they ever had in the past.
May as well put in the other Studio Saizensen ports while I'm here.
Code of Princess - Studio Saizensen - Degica - 9,000 (9,000)
Blade Arcus - Studio Saizensen - Degica - 3,000 (3,000)
and me getting salty getting trolled by Degica over this game fsdgfsdgsfgsdgs