Didn't knew the green team was so excited for this.Great reviews.
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On a side note I imagine this is what it looks like inside the "Microsoft / Activision Deal Approval Watch |OT|"
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Didn't knew the green team was so excited for this.Great reviews.
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i think it's more due to the teams technical ability than just underpowered console. First game wasn't a technical master piece either but the story got you through it. I don't see naughty dog having issues with 60fps with ps5 or coalition with xsx. Team talent does make a big difference.Not looking good for the rest of the gen if it can't,900p![]()
1440p40, with the consoles still dropping frames.Will wait for 60fps or it's a skip even if on GP.
I loved TLOU2 being longeryuck. LoU2 flashbacks.
the final conflict section was too much...could have ended perfectly at the house before she left again.I loved TLOU2 being longer
1440p40, with the consoles still dropping frames.
Unless their patch comes with a shit ton of optimizations I dont think we are gonna be seeing a true 60fps mode on consoles.
Imma hazard a guess and say they dont want the framerate dropping drastically in the heavy sections.
The stages with dem rats filling the screen probably tank performance well below 60 so they just decided to lock it to 40 instead.
Strange they dont offer a VRR lets see what we can get mode.
Atleast with that people could/can enjoy 60fps for sections where it allows then pray VRR saves them in scenes where the FPS drops into the 40 - 50 range.
Still, I'm hyped will try on xbox at 40 fps if I can deal with it I'll stick if not its the PC version on gamepass. Is there rtx or anything that would tip me to PC?
Switch version is cloud-based.I see this game is also coming to Switch. So what can we expect there? 480p at 15-20FPS? Performance is rough for these next-gen consoles - maybe they'll scale back the amount of rats? That delta is just so large, it'll be interesting to see how they pull it off.
My understanding is it's 40 fps at 120Hz like the modes Sony added to their first party games.It's seriously locked to 40fps at 60hz? That's incredibly stupid if true. Or is that only at 120hz?
I think the California section was pretty good combat wise and felt refreshing looks wise. If te story ended in the theatre I would of been annoyed.the final conflict section was too much...could have ended perfectly at the house before she left again.
30fps at 60hz,and 40fps at 120hzIt's seriously locked to 40fps at 60hz? That's incredibly stupid if true. Or is that only at 120hz?
30fps at 60hz,and 40fps at 120hz
It's the only way to do it without it being a stuttering mess. It's what Insomniac has been doing on all their games since launch of the new consoles.Yep runs in divisable refreshes, smart
Me too! Recently seeing that so many people had a problem with LoU2's length which is crazy to me. We never get AAA wide linear games with that much length and no padding. It's not like the story telling was bad either. I can understand people not liking the story but it was done well enough to remain interesting throughout.I loved TLOU2 being longer
huh? its an 8A 6 from ign? ouch.
Unlike G-sync, most VRR displays do not work under ~48fps. so VRR won't save you in that 40-50 range. If you can't hit 48fps, than its best to just lock at 40fps. smoother than 30, so it's the best compromise you can hope for.1440p40, with the consoles still dropping frames.
Unless their patch comes with a shit ton of optimizations I dont think we are gonna be seeing a true 60fps mode on consoles.
Imma hazard a guess and say they dont want the framerate dropping drastically in the heavy sections.
The stages with dem rats filling the screen probably tank performance well below 60 so they just decided to lock it to 40 instead.
Strange they dont offer a VRR lets see what we can get mode.
Atleast with that people could/can enjoy 60fps for sections where it allows then pray VRR saves them in scenes where the FPS drops into the 40 - 50 range.
You want a settings menu like the PC version?What I don't understand is why aren't the next gen consoles getting some of the same options that PC gets? This isn't the ps4 pro/xb1x anymore, the new consoles are much more in line with the PC, yet console gets no option for contact shadows/aa/texture detail/lighting etc
It feels like we're back in 2019 where the PC could do so many things those consoles couldn't yet we just got a major hardware upgrade. The gap should have closed some but we get the same lack of settings options that last gens mid gen upgrade systems lacked
40@120 obviously.It's seriously locked to 40fps at 60hz? That's incredibly stupid if true. Or is that only at 120hz?
Yeah id hope the first patch is for a VRR unlocked mode just to see how high the engine can actually go.Yep runs in divisable refreshes, smart but ideally should have an unlocked frame rate option so everyone can use VRR to its max.
What I don't understand is why aren't the next gen consoles getting some of the same options that PC gets? This isn't the ps4 pro/xb1x anymore, the new consoles are much more in line with the PC, yet console gets no option for contact shadows/aa/texture detail/lighting etc
It feels like we're back in 2019 where the PC could do so many things those consoles couldn't yet we just got a major hardware upgrade. The gap should have closed some but we get the same lack of settings options that last gens mid gen upgrade systems lacked
Devs can hardcode LFC into games, which is why Spiderman/The Last of Us have VRR unlocked modes that dont break VRR under 48fps.Unlike G-sync, most VRR displays do not work under ~48fps. so VRR won't save you in that 40-50 range. If you can't hit 48fps, than its best to just lock at 40fps. smoother than 30, so it's the best compromise you can hope for.
Or CPU/GPU intensive when shit hits the fan and they would rather have a flatter frametime graph.Very poorly optimized it seems.
Edit: Do you mean options for setting each of those things to low/medium/high etc? That doesn't really make sense on console, half the point of consoles is that games run at the optimal settings for the hardware by default (or with a few presets depending on what you prioritize - performance or image quality - as we often see nowadays).
Apparently it's uncapped framerate when using vrr at least on XboxSo the green rats invaded the ps5 version to cause frame drops?
I'm Sure it will be patched.
I loved the first game so super excited but a little gutted to hear its padded out. Still, I'm hyped will try on xbox at 40 fps if I can deal with it I'll stick if not its the PC version on gamepass. Is there rtx or anything that would tip me to PC?
They do offer a vrr mode1440p40, with the consoles still dropping frames.
Unless their patch comes with a shit ton of optimizations I dont think we are gonna be seeing a true 60fps mode on consoles.
Imma hazard a guess and say they dont want the framerate dropping drastically in the heavy sections.
The stages with dem rats filling the screen probably tank performance well below 60 so they just decided to lock it to 40 instead.
Strange they dont offer a VRR lets see what we can get mode.
Atleast with that people could/can enjoy 60fps for sections where it allows then pray VRR saves them in scenes where the FPS drops into the 40 - 50 range.
...and at least on PS5 (on a 120Hz TV) the motion blur implementation absolutely sucks balls. I recommend disabling it (and this is from someone who appreciates a good implementation of per-object motion blur).There is no 60fps option on consoles, this is what we get
Xbox Series S: 1080p/30fps | 40fps on 120hz
Xbox Series X: 1440p/30fps | 40fps on 120hz
PS5: 1440p/30fp | 40fps on 120hz
I loved the first game, i will get this on pc instead.
to the extent that my only dislike of the first game was the combat, i'm thinking i'm out...I love that now the ratio is more 50-50 combat-puzzles.
Looking at my pc performance i don't think 1080p 60 is possible on console.Loved the first one. Thought this was be a huge upgrade now they had a bigger budget but more of a good thing is ok.
Won't be playing it anytime soon though in the hope of a 60 fps patch.
I mean better frame rates have literally been the best thing about this gen. Can't believe that's flown above devs' heads.
Where is it?They do offer a vrr mode
Huh. Weird. I saw a 6 in the video review at first. Double checked and now I see the 8. Damn my old man eyes.huh? its an 8
Wtf ? the first one is a direct last of us knock off as well lmaoSkillUp says this is pretty much a Naughty Dog Uncharted/Last Of Us knock off.
Hmmmm.
Bit disappointing. Was hoping for a more similar game to the first one.
Oh yeah, at least 20 pages of fighting over very minor differences. I always like to read those though they're usually hilarious.Don't mind me, I'm just getting the popcorn ready for the inevitable Digital Foundry thread.
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Just looking at some of these early performance comments you know it's going to be one of the good ones.