A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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I think players are doled out into separate server shards. Like, everyone shares the same map, and the maps are linked.

Let's just say there are 8 "US servers." Every player is getting dropped into a one based on server load. Eventually we will have players running into each other, but they need to be on the same server shard.
 
This thread is eating it's own tail. People posting the same memes over again.

We'll be back to crackachu in no time.

Which I guess is ok. Those were simpler times. (Where we oddly enough had the exact same amount of information.)
 
Planets do rotate. They don't orbit each other, but they do rotate. It's dislocated from day/night cycle, probably after they found out 50-hour nights weren't fun, and they had to tweak the rotation after playtesters didn't like it (they're on record saying that) but they do rotate.



Nothing I've seen in the game contradicts what he says here. I've seen animals grouping together, travelling in certain particular directions together, and even engaging in 'food chain' type behaviour.



Nothing problematic there? Planets are closer than they would be IRL. That's how they are in the game.



You got me on that. I never said they were saints! Just trying to filter out some of the bullshit on both sides
The thing is: You can absolutely still enjoy the game. I mean, basically all of them are "just smoke and mirrors" at one point or another. But when your pitch for years and years is that your game is decidedly not that and then it is, even more so than other games, well, that's not so great.
 
This reminds me of what happened with Destiny.

Honestly, it's not. Destiny was closer to a Molyneux or Wright promise more than this game ever was.

I was insanely hyped for Destiny and read everything I could about it and it turned into the greatest gaming disappointment I've ever experienced. It remains the only gaming purchase I truly regret.

I was insanely hyped for No Man's Sky and read everything I could about it and it has delivered on 95% of what was promised throughout development.
 
Like,I don't even really understand why there are gameplay mechanics in this.
They are literally just tacked on top of the graphics engine showcase which is literally the point of the game.

Like, the combat on foot? Useless, no depth,no fun, doesn't impact the game at all.
Combat in space? Useless, no depth, tiniest amount of fun but nothing compared to actual space sims,doesn't have any impact on the game at all.
Inventory management? Too much and just busywork for no reason.
Crafting? It has a progression but nothing that ever changes how you play the game. Weapon upgrades? Lol, what for?

Like,this is a great to look at engine in some places, not all, but the actual game?
I have no idea what they were thinking.
 
I think players are doled out into separate server shards. Like, everyone shares the same map, and the maps are linked.

Let's just say there are 8 "US servers." Every player is getting dropped into a one based on server load. Eventually we will have players running into each other, but they need to be on the same server shard.

Based on packet sniffing there are no servers. Also, you can pause the game.
 
The thing is: You can absolutely still enjoy the game. I mean, basically all of them are "just smoke and mirrors" at one point or another. But when your pitch for years and years is that your game is decidedly not that and then it is, even more so than other games, well, that's not so great.

Well, arguably everything in any game ever is "smoke and mirrors", but let's not go down that road.

The "decidedly" thing is relative though. He said several of these things which turned out to be untrue, indeed, and that's problematic. But remember that in the majority of videos and interviews he just talked about the experience. Surviving. Travelling. Crafting. Uncovering mysteries. Meeting aliens. And all of that stuff decidedly is exactly what he described it as being in the final game. Those are the things he talked about and harped about the most.

Like,I don't even really understand why there are gameplay mechanics in this.
They are literally just tacked on top of the graphics engine showcase which is literally the point of the game.

Like, the combat on foot? Useless, no depth,no fun, doesn't impact the game at all.
Combat in space? Useless, no depth, tiniest amount of fun but nothing compared to actual space sims,doesn't have any impact on the game at all.
Inventory management? Too much and just busywork for no reason.
Crafting? It has a progression but nothing that ever changes how you play the game. Weapon upgrades? Lol, what for?

Like,this is a great to look at engine in some places, not all, but the actual game?
I have no idea what they were thinking.

Why are you posting this here? Try not to turn this thread into a "general negativity" thread. Post this in the OT.

FWIW it's the story and the unique planets (even if they only wow me for a few seconds) that are pulling me through the galaxy atm. And remember and experience can be more than the sum of its parts. Loads of games are great for that.

Based on packet sniffing there are no servers. Also, you can pause the game.

Remember that packets are only dispatched in certain contexts. Not all the time. Has anyone done a packet test while warping? People were theorising that the game only 'matchmakes' you while you're warping to another star system.
 
If people ever complain about why we get 12 Assassins Creeds, 7 Halos, 4 Uncharteds, 8 Forzas, 15 CoD, 4 God of Wars, 15+ Final Fantasies just point them to this thread. Because when someone actually comes up with something relatively different the internet just shits on it completely. They nitpick every single thing instead of enjoying the game.

The point here is that more and more the game reveals to be more or less like all the other games behind the smoke and mirrors. A very thin smoke.
 
I think players are doled out into separate server shards. Like, everyone shares the same map, and the maps are linked.

Let's just say there are 8 "US servers." Every player is getting dropped into a one based on server load. Eventually we will have players running into each other, but they need to be on the same server shard.
This is a reasonable assumption but Sean's long silence strongly suggests that the real explanation isn't nearly so pleasant.
 
Like,I don't even really understand why there are gameplay mechanics in this.
They are literally just tacked on top of the graphics engine showcase which is literally the point of the game.

Like, the combat on foot? Useless, no depth,no fun, doesn't impact the game at all.
Combat in space? Useless, no depth, tiniest amount of fun but nothing compared to actual space sims,doesn't have any impact on the game at all.
Inventory management? Too much and just busywork for no reason.
Crafting? It has a progression but nothing that ever changes how you play the game. Weapon upgrades? Lol, what for?

Like,this is a great to look at engine in some places, not all, but the actual game?
I have no idea what they were thinking.

So this is like ABZU but in space?
 
It just seems like a case of being overly ambitious. I mean, for a 15 person dev team, what they have is quite amazing.

Curious to see how this game will look in a year's time.

So this is like ABZU but in space?
No, you could play it without engaging in any mechanics, but there's quite a heavy resource management aspect to things.
 
It just seems like a case of being overly ambitious. I mean, for a 15 person dev team, what they have is quite amazing.

Curious to see how this game will look in a year's time.

I would be more excited to see the game evolve if the team handed over mod tools to everyone.
 
2. Why would you want to fly into the sun anyway?

To warm your feet of course.

HwC8V2c.jpg
 
I think players are doled out into separate server shards. Like, everyone shares the same map, and the maps are linked.

Let's just say there are 8 "US servers." Every player is getting dropped into a one based on server load. Eventually we will have players running into each other, but they need to be on the same server shard.

The player can pause the game, and everything in the game (ai/planets/all entities) will stop moving. This can not work with others players being in the same universe because things will be out of sync between all the play sessions.
 
And if they are going to patch all that major stuff in, they should lay out a roadmap for the next year or so, so people know what they'll get when buying the game. But honestly, then they should have said so before.

We already have a Street Fighter V on PS4. =\
 
Oh definitely, I don't think there's anything wrong with wanting answers. This thread is not that though. Much of it is hate, misunderstanding of each other, misunderstanding of the game, and a complete lack of empathy towards the developers. Wanting answers is fine. Calling people liars and thieves because you haven't yet gotten an answer after 2 days is something different entirely.

We will get answers, it's only a matter of time. In the meantime, I'd much rather enjoy the game for what it is than complain about what it isn't.

Damn right

Isn't the entire Galaxy the same seed for everyone?

Yep, that's how the discovered planets look the same for everyone.
 
Oh definitely, I don't think there's anything wrong with wanting answers. This thread is not that though. Much of it is hate, misunderstanding of each other, misunderstanding of the game, and a complete lack of empathy towards the developers. Wanting answers is fine. Calling people liars and thieves because you haven't yet gotten an answer after 2 days is something different entirely.

We will get answers, it's only a matter of time. In the meantime, I'd much rather enjoy the game for what it is than complain about what it isn't.
I know some look at this as the rational, "good guy", peacemaker, common sense post but it isn't. It completely misrepresents this read by labelling it mostly "hate" and "misunderstanding of the game". It also leaves out the context of the sudden radio silence, why certain people are called liars and much more.

Just another developer defense post.

I was wrong - I'm pretty sure this is a different article, but still pretty interesting and relevant to the subject at hand.

A Different Kind of Multiplayer

Hello Games receives all kinds of questions about the multiplayer, with people excited to play with their friends. Managing director Sean Murray wants to dispel all that talk. "I think when people see [the galactic map] they are going to fully realize what it means to be that far away from somebody else who's playing. And I know that's a bit weird for people, but it's what's different about our game. And we want to embrace that. We don't want people just scouting off beside their friends. I actually want people to boot up the game and just think, 'Isn't the universe huge? Who are we? What are we all doing here?'"

Outside of seeing your friends' stats and their location on the galactic map, you will likely never meet up with them (though an in-game messaging system has been teased). The closest comparison is the multiplayer in Journey, except it will be far more rare. Other players won't have their online handle floating above them. They won't be able to voice chat. If they're in a ship, you might fly past them without ever knowing they are a real person.

In fact, the first time you see another player will be the first time you realize what your character looks like. "I think we will probably surprise people in terms of how they look," Murray says. "You will effectively see their suit, so you won't know what's inside. It still won't answer for people whether you are an alien or whether you are a human or what you look like."
Oh wow, he really doubled down on that "you will see other players" on other occasions than the Colbert interview, too. Interesting. Thanks for posting.
 
Explain, please?

"With our game though, you give someone a controller, they land on a planet, they see an alien creature, and if it’s their first time playing, they will probably shoot it even though they have just gone through a journey to get there. What I really like though, is that nine times out of ten, people suddenly feel bad that they’ve done it. You don’t get points for killing. There are no gold coins. You chose to do that.”

I mean, for a survival game with heavy inventory management, that's quite the quote.
 
So this is like ABZU but in space?

Well, you won't get the meticulously crafted beautiful scenes from Abzu obviously.
But there are definitely moments in the game where you go "man this looks/sounds so great right now".

It's just that the actual game around it has no reason to exist.

Like, imagine if Abzu was the same game it is but you have to go into an inventory every 5min to refill your air and your energy.
And you could have attacked all the fish but doing so would have done nothing but call in drones that attack you.
 
So 2 days now since Hello Games went quiet on Twitter. Im sure they're probably hard at work on patches and shit but it really makes you wonder if they've been rattled by the backlash.
 
He said there were no gold coins in the same interview I largely quoted.

Had to go back to the article and CTRL F to see what you're talking about.

Uh, yeah. There aren't any gold coins. You don't get rewarded for killing things. Well, killing things gives you some resources that those things happen to be carrying/containing. But usually it's pretty much useless. Pirates rarely give you some resources, but most of the time drop zilch.

If you want to be pedantic about it, then sometimes yeah I guess you're "rewarded for killing", but to be even more pedantic, it's not "gold coins" - you get resources which may or may not be useful to you and aren't "winning points".

So 2 days now since Hello Games went quiet on Twitter. Im sure they're probably hard at work on patches and shit but it really makes you wonder if they've been rattled by the backlash.

Yeah. TBH I hope they have - they need to wake up and smell the bitter, impotently furious coffee.
 
Well, you won't get the meticulously crafted beautiful scenes from Abzu obviously.
But there are definitely moments in the game where you go "man this looks/sounds so great right now".

It's just that the actual game around it has no reason to exist.

Like, imagine if Abzu was the same game it is but you have to go into an inventory every 5min to refill your air and your energy.
And you could have attacked all the fish but doing so would have done nothing but call in drones that attack you.

A good friend of mine that is a journalist has been playing the game for a few hours and he has been telling me this.

well, remember the old question "what do you DO in no man's sky?"
i'm bsically stll asking that question
and i'm like 10 hours in
it DOES have things to it
but...i feel like there's no purpose whatsoever, and if there's one is baseless, it doesn't have reasons behind it

Its like resource management to the nth degree but with no payoff.
 
So 2 days now since Hello Games went quiet on Twitter. Im sure they're probably hard at work on patches and shit but it really makes you wonder if they've been rattled by the backlash.

I doubt it. Some of them probably just became REALLY wealthy. they could probably don't give a shit about what we're saying on the internet.
 
I know some look at this as the rational, "good guy", peacemaker, common sense post but it isn't. It completely misrepresents this read by labelling it mostly "hate" and "misunderstanding of the game". It also leaves out the context of the sudden radio silence, why certain people are called liars and much more.

Just another developer defense post..

Holy shit man... your dismissive of anything rational is getting sad. As I said before, you are seriously invested in this.

This is not exclusive to HG or Sean Murray... a lot of devs go silent the first week of release.

They posted in the support section they are 'aware of issues', a blanket statement, I know, but also said they are working on the PC version up until Unlock.

But I am glad you gloss over that on your attempt to stifle and dismiss anything that does not go on the 'Chuuuu Chuuu' Crackachu Hate Train.

No, just resources you need for your journey.

I fed the animals and they were finding me rare resources, and components. /shrug
 
I know some look at this as the rational, "good guy", peacemaker, common sense post but it isn't. It completely misrepresents this read by labelling it mostly "hate" and "misunderstanding of the game". It also leaves out the context of the sudden radio silence, why certain people are called liars and much more.

Just another developer defense post.

Bedlam, honestly man, I'm trying to level with you here, but you're completely ignoring the countless people who are coming in here and saying "fuck this game", "this game is shit", "they deserve to fail" etc, which are all completely indefensible posts to make. And the guy you're quoting is mainly just calling that out.

Do you actually have the game, or have you played it? On some level, it's just a game!
 
A good friend of mine that is a journalist has been playing the game for a few hours and he has been telling me this.



Its like resource management to the nth degree but with no payoff.


[super reductive mode]The game is a clicker where you have to move your guy to each thing to click on it. [/super reductive mode]
 
As an outside observer that's interested in getting the game down the line and a games PR person, this whole mess bothers me because it's been several days since this concern gained tracking. The lack of an official comment addressing the complaint only makes this look sneaky.

The tweet the day before launch stating the game is not multiplayer is NOT a clear message stating that the game no longer retains a feature. Unlike how the defense force wants to put it, one tweet doesn't combat years of public (and highly publicized) interviews that highlight the feature.

Sean's tweets about his surprise two players already met also avoided answering the fundamental question "why couldn't they see each other?". The guy is charming and I love his enthusiasm, but the longer this plays out, the more I'm inclined to believe he's very good at wording things that can be perceived in different ways.
 
Does many game do that ? I didn't even know they could. To be honest I don't really use that functionality much thought I did add my father so he could try some of my games when he brought his new computer, so at least someone could make us of my huge backlog.
Worst case scenario it still doesn't prevent people from sharing their account, it's just far less user friendly.

I don't know. I figured that maybe the Family Share service was only going to appear as "not available" until the release of the game but now I'm not sure. And it's kind of an important information for people that cannot afford to buy multiple copies for the people in their house, so it needs to be pointed out. I was going to buy the game thinking that the Family Share was a given, and that games couldn't be excluded from it.
 
HEY! HEY! Crackachu has nothing but love!! YOU TAKE THAT BACK RIGHT NOW!

I apologize... this is true.

I was wrong - I'm pretty sure this is a different article, but still pretty interesting and relevant to the subject at hand.

Thanks for taking the time to post.

He again, downplayed multiplayer, playing with your friends, and again mentioned seeing another player.

So we must wait for an explanation now.
 
Holy shit man... your dismissive of anything rational is getting sad. As I said before, you are seriously invested in this.

This is not exclusive to HG or Sean Murray... a lot of devs go silent the first week of release.

They posted in the support section they are 'aware of issues', a blanket statement, I know, but also said they are working on the PC version up until Unlock.

But I am glad you gloss over that on your attempt to stifle and dismiss anything that does not go on the 'Chuuuu Chuuu' Crackachu Hate Train.
I wouldn't call the twisting of words on several topics "rational".

This thread is not mostly hate.
There is no fundamental misunderstanding of the game.
We don't owe the developer empathy.
Murray wasn't called a thief.
Someone who lies can be called a liar.

@TomServo: These are by far the minority of the posts. The overwhelming majority voices their disappointment in a civil manner.
 
If people ever complain about why we get 12 Assassins Creeds, 7 Halos, 4 Uncharteds, 8 Forzas, 15 CoD, 4 God of Wars, 15+ Final Fantasies just point them to this thread. Because when someone actually comes up with something relatively different the internet just shits on it completely. They nitpick every single thing instead of enjoying the game.

Note to self never create something for people to enjoy.

Have you seen Steam, which is full of indie survival/crafting games?
 
As an outside observer that's interested in getting the game down the line and a games PR person, this whole mess bothers me because it's been several days since this concern gained tracking. The lack of an official comment addressing the complaint only makes this look sneaky.

The tweet the day before launch stating the game is not multiplayer is NOT a clear message stating that the game no longer retains a feature. Unlike how the defense force wants to put it, one tweet doesn't combat years of public (and highly publicized) interviews that highlight the feature.

Sean's tweets about his surprise two players already met also avoided answering the fundamental question "why couldn't they see each other?". The guy is charming and I love his enthusiasm, but the longer this plays out, the more I'm inclined to believe he's very good at wording things that can be perceived in different ways.

You're right. I still don't think the "this is not a multiplayer game" tweet was hard to misunderstand, but the whole thing has been handled far worse than perfectly.

Anyway. I'm going to go play the game now instead of wasting two hours of my life on here!

Let's hope the servers get fixed and we live in a universe where players do happen to meet each other in the next week.
 
If people ever complain about why we get 12 Assassins Creeds, 7 Halos, 4 Uncharteds, 8 Forzas, 15 CoD, 4 God of Wars, 15+ Final Fantasies just point them to this thread. Because when someone actually comes up with something relatively different the internet just shits on it completely. They nitpick every single thing instead of enjoying the game.

Note to self never create something for people to enjoy.

I see we've reached the "people just dont understand/appreciate the game!" stage of the review reactions.
 
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