A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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New question:

Since we can apparently start closer to one another than we thought possible, if you don't start playing the game until like 2017, is there a chance someone could discover/name your starting planets before you get a chance to yourself?

Because, it would suck if planets/creatures in your first few solar systems are already named by nearby players.
 
what?

I don't get it.


Uhhm, I don't think that's what "meeting" means. Or am I missing something?

This makes no sense? Was there some indication the other player was there (button prompts?) or is he just saying they net because they're in the same place?



Whats really in meeting with someone else? Do you really need to see each other? Is it not about that feeling of being there with another person?
 
Other players can see the name you've chosen for a planet, right?
"Vort" is the planet's name here?

gX43hoj.png
 
Some people need to really calm down. On the cover of the box, it is advertised as a single player.

It absolutely is single player, and most people would not have met anyone, ever, even it was in as adverised. But I still think this is kind of a big deal, not because he went Molyneux on us, but because it destroys a part of the illusion of this game. Before the lie was exposed you would have looked at the stars and thought there are people up there, somehwere. Even if you never meet them. You knew you were part of a huge and living universe. Now you know you are not. It's just Invisible ghosts who are naming other planets "poop".
 
The plot thickens. I've just been into Game and this is what the back of the box is like:
UrI23XH.jpg

Nothing seems out of place right?
Now compare it with the back of a MMO box also for the PS4:
oXow4EG.jpg

Note the network labels.

Interesting indeed, it can connect to users but it doesn't as of now.
 
They both checked in-game to see if they were online at the same time. They were.
But what if it's not one big lobby for everyone?

What if you are either a host or get put into someone's game. and the lobby might only hold like 5-10 people that's why they always said chances will be so small.

and there is no 'join friend' so you can't get into a specific lobby
 
It's possible they believed they would never have had to address this problem so quickly and were/do intend to implement it down the road. Just didn't expect to be put on the spot so early in the games release window. Obviously they don't know how tenacious gamers are...
 
The only thing stored server-side are the names people submit. Everything is generated on the fly when you arrive somewhere, then destroyed when you leave.

Wait, isn't the state of the planet saved? Meaning, if I come back to the same planet one week later, will it still look they way I left it? (Assuming no one else modifies it in the meantime).
 
Almost 10 hours since the last tweet.

Its almost 6 PM nearing end of business in the UK.

All damn day with this and not a single tweet to clarify anything. Say what you want about what has happened in the past, but not stepping up now and clarifying past statements is just bad form.
 
Wait, isn't the state of the planet saved? Meaning, if I come back to the same planet one week later, will it still look they way I left it? (Assuming no one else modifies it in the meantime).

That is stored locally for you. If another person visits that planet they will see it as the game intended without your modifications.
 
No. NMS has online multiplayer like how Final Fantasy on NES has online multiplayer simply because people can visit the same places.

Hey guys, anyone up for some Witcher 3 mutliplayer? Let's meet up in White Orchard.
I'm currently looking at the notice board! It's amazing!!!1
 
But what if it's not one big lobby for everyone?

What if you are either a host or get put into someone's game. and the lobby might only hold like 5-10 people that's why they always said chances will be so small.

and there is no 'join friend' so you can't get into a specific lobby
Well there are a ton of 'what ifs' so it's hard to go down that road. The question is basically whether both of these guys were online, saw the same unique planet and locations and were online - which they were. Still didn't see each other.

Now, obviously it's possible that they SHOULD be able to see each other and it's an issue within the game. But I think these guys have done everything they could to make sure it was all synced up and still didn't see each other.
 
The plot thickens. I've just been into Game and this is what the back of the box is like:
UrI23XH.jpg

Nothing seems out of place right?
Now compare it with the back of a MMO box also for the PS4:
oXow4EG.jpg

Note the network labels on the right and left hand side of both boxes.

I'll just toss in this regular edition box to add more confusion:

2016-08-10_0938.png


Based on this box, there is no Multiplayer at all - just the Atlas Archive.

So, pick your favorite box to get more online features? lol
 
If there is a lobby and there are multiple people in it what happens when one pause the game? Every time I'm in the pause menu everything stops
 
Poster-lakehouse.jpg


No Man's Sky's multiplayer is a homage to the Sandra Bullock / Keanu Reeves vehicle The Lake House.

I'm probably the only one who understands that reference, but I can assure you it is funny.
 
As I said earlier: he looks very reluctant and uncomfortable when giving answers about the MP. Same with how he delivered the "little bit" line afterwards about the griefing. Almost as if he knows he is bullshitting.

Or almost as if this was a part of the interview where he could only answer yes or no and he felt uncomfortable about an unqualified yes? But why let context get in the way of spamming the same gif over and over
 
Almost 10 hours since the last tweet.

Its almost 6 PM nearing end of business in the UK.

All damn day with this and not a single tweet to clarify anything. Say what you want about what has happened in the past, but not stepping up now and clarifying past statements is just bad form.
They are sitting this out through the day one and two sales probably. Afterwards they will issue the expected "that was never what we meant when we said players can meet... mea culpa. Plz don't hate us!" clarification.
 
I think removing the sticker from the LE box enables MMO-Mode. Maybe the streamers forgot to remove their stickers, or one has the Standard Edition (or both do).

No Man's Sky's multiplayer is a homage to the Sandra Bullock / Keanu Reeves vehicle The Lake House.

I'm probably the only one who understands that reference, but I can assure you it is funny.

They forgot to check the mailbox.
 
My theory:

Each player has their instance (lobby) which holds 6 people.
People are either the host, or they get put in someone's instance (lobby).

The odds of two people who know each other being in the same instance is so tiny that it's probably never going to happen.

So when you start the game you start as a host or get randomly thrown into someone else's instance but you probably don't know them because of how many people are playing the game.

It's not one big lobby for everyone.

They tried re-loging constantly but the servers kept going down while they were testing. So it COULD be a possibility that matchmaking is taking a dump in the lobbies. The planets were exactly the same, the minerals spawned in the same places they were at. There was no effect on the state of each others games by the other player.

Now someone apparently did some packet testing to see if the game sent any positional data and concluded that no, none were being sent. I want to know if the game at least sends packets when coming into a system to the server saying that they are in X system in Y region. If the server is aware that there is a person in the system, then its possible all it needs to do is match them when another person triggers that flag. It doesn't need to be constantly be relaying that information without a purpose, that'll just destroy any server.
 
Whats really in meeting with someone else? Do you really need to see each other? Is it not about that feeling of being there with another person?

I feel like this is a joke post, but in the case that it's not... you can't see why people would interpret "meeting" to be physical contact with another player? When I say I'm meeting some friends somewhere, that usually implies I'm going to... see them. I don't call up a buddy and be like "Yo dawg I'll have the feeling of being with you at the bar in like 20"
 
If there is a lobby and there are multiple people in it what happens when one pause the game? Every time I'm in the pause menu everything stops

The game could possibly disable pausing when a lobby is actually formed. ¯\_(ツ)_/¯

Maybe multiplayer can only be achieved if the two people have been to the center of the galaxy?
 
For a game that's apparently going to be having features patched in, the response in your gif still holds true, and always will. I don't know why you would use it to make a point.

this is where we're at. You can't say anything is a lie because it might be in a future patch... maybe... or it might be a bug?... but definitely in a patch. probably.
 
They are sitting this out through the day one and two sales probably. Afterwards they will issue the expected "that was never what we meant when we said players can meet... mea culpa. Plz don't hate us!" clarification.

They'll miss those couple of hundred sales
 
If the planets are procedurally generated, it was impossible for this game to be multiplayer. Only way they could have done it is with players being in separate instancing that shared info at that point, but not entire universe being generated by all players at the same time.
 
The game could possibly disable pausing when a lobby is actually formed. ¯\_(ツ)_/¯

Maybe multiplayer can only be achieved if the two people have been to the center of the galaxy?

Thats a dick move because of what happens once you actually get to the center of the galaxy
 
this is where we're at. You can't say anything is a lie because it might be in a future patch... maybe... or it might be a bug?... but definitely in a patch. probably.

Well our new game doesn't run at 60fps like we said it would but we didn't lie. . we might patch it in later after you all buy enough copies :)
 

Will you be able to play with your friends?

is a fundamentally different question to

Is it possible to see another player character in your game in realtime?

The first question - the one in the gif - has many interpretations. Being able to play in the same universe, on one couch, etc. Yes, it's dumb but that's how it is.
 
If the planets are procedurally generated, it was impossible for this game to be multiplayer. Only way they could have done it is with players being in separate instancing that shared info at that point, but not entire universe being generated by all players at the same time.

I don't understand. Apparently players are on the same planet and it looks the same for both. They just don't see each other. Why is it impossible for them to see each other? I absolutely expect this feature to be live in the future.
 
I wonder if it is a technical that can be ironed out in time.

Also, you guys should read this thread while listening to Battle of Endor 3 music. Really gets the blood flowing reading these posts. :)

Just did it and my goodness me, I should read every thread on GAF with this soundtrack hahaha.

*Edit* I wish I had done this for the Ghostbusters thread...

Hahaha, reminds me of every Star Wars video game fight sequence. I shall henceforth do it in these types of threads from now on, lol.

Well our new game doesn't run at 60fps like we said it would but we didn't lie. . we might patch it in later after you all buy enough copies :)

Now you are reaching...
 
If the planets are procedurally generated, it was impossible for this game to be multiplayer. Only way they could have done it is with players being in separate instancing that shared info at that point, but not entire universe being generated by all players at the same time.

Nonesense, Elite has proc gen planets, suns, systems in the billions and people have no issues meeting each other. As much as 100+ people have met in a single instance.
 
If the planets are procedurally generated, it was impossible for this game to be multiplayer. Only way they could have done it is with players being in separate instancing that shared info at that point, but not entire universe being generated by all players at the same time.
They're procedural generated but not randomly. If everyone goes to the same spot, they'll see the same stuff (short of things being changed by other players of course).
 
So, then why hasn't Sean and HG simply said this from the beginning?

We now have multiple streams showing that it is impossible to see other players in game, and we have packet monitors that prove position data is not transmitted in game, so we now know definitively that NMS is a single player game with an online universe of names for objects.

So why the obscurity about that all of these years? Why not just say that from the start so that expectations were in line all the way? Why be so coy and unspecific about whether or not we can meet people in game, or play with friends? I don't get the need to be secretive about a key feature of the game, that only serves to deceive and upset people in the end and it certainly hasn't added any value to the release impressions or buzz.

Very poor marketing decisions from Sean and gang on this topic. Very poor.

Why did a handful of guys who spent years making a game that models an entire universe because they thought it would be cool have unclear messaging on a tiny, non-interactive cosmetic feature like being able to very rarely see (but not interact with) a player model?

  1. Because they're evil, terrible human beings with no morals who lie through their teeth.
  2. Because they figured they would lie about a tiny aspect of the game just to piss off NeoGaf and reddit.
  3. Some other, less sinister, less calculated, more human and banal reason that's not worth getting knickers in a twist over and which is not a GIGANTIC ETHICS QUESTION.

YOU DECIDE.
 
Will you be able to play with your friends?

is a fundamentally different question to

Is it possible to see another player character in your game in realtime?

The first question - the one in the gif - has many interpretations. Being able to play in the same universe, on one couch, etc. Yes, it's dumb but that's how it is.

He says you can see other players and they can see you in the Colbert interview...
 
If the planets are procedurally generated, it was impossible for this game to be multiplayer. Only way they could have done it is with players being in separate instancing that shared info at that point, but not entire universe being generated by all players at the same time.

Elite Dangerous is a very similar massive procedurally generated universe and it handles multiplayer just fine. Other games have done this for ages.
 
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