Riposte said:Fallout 3. Pre-DLC, I guess, since I haven't touched those. But goddamn, Fallout 3. Especially when you had certain partners with you.
KoreanBarbecue said:The "new" Medal of Honor.
Played through the last level, without even knowing it was the last. Get to a door and have to breach it. I breach it, there's a dude tied to a chair, you rescue him, game over. Credits. One of the absolute worst ways to wrap up a game I've experienced in a very, very long time.
HK-47 said:System Shock 2
dinosaur_hunter2 said:Radiata Stories. Whatever end you get, it will be lame and extremely short. I absolutely hated the endings.
EDIT: Also, L.A. Noire.Why the hell did Phelps have to die?
Dissonance said:
I'm so glad I only wasted a few hours on that game before stopping. lolsonicmj1 said:FFXIII's story has its share of flaws, but the final chapter in particular makes no goddamn sense.It feels like textbook Deus Ex Machina. And this is true without even going into the total nonsense that goes on during the boss fight, where everyoneThe characters intend to save Cocoon by protecting Orphan. So they go to Orphan and fight it? And then they destroy Orphan, and party members become Ragnarok, which is supposed to destroy Cocoon, except they decide to save it instead, and everything turns to goddamn crystal, and everyone is safe, and all the crystal people come back to life, and everyone is happy. What? Why? How? If it was that simple, what the hell were they running from this whole time?turns into Cieth, but then get better because of hope, or something. Why didn't all the other Cieth try that?
Exactly.no angel said:.The way I understood it the menial tasks of running the farm were supposed to provide a counterpoint to the violent life you'd been leading up until that point. And it worked for me, I really enjoyed the change of pace and it helped to see what John had been struggling for.
I loved the RDR ending and can't really understand why anyone would dislike it, shoot me if you like but its one of my favourite game narratives this generation.
Watanabe Kazuma said:![]()
The ending was so rushed, without knowing the development cycle at the time, even I realized that it was an extreme rush job.
All that buildup for such an anti-climatic finale/conclusion, still annoys me to think about it.
Agro is a mare.Fuu said:Agro (the horse)is alive, he survived the fall and appears at the end going up the stairs limping along with the woman and baby.
Really?_dementia said:Ico + SotCcop-out/forcing the happy ending
Tim-E said:The Matrix: Path of Neo's ending is absolutely absurd.
Pre-final boss battle:
http://www.youtube.com/watch?v=1TLJb9NZN0I
Post-final boss battle:
http://www.youtube.com/watch?v=0Sen5svoZE4
ninj4junpei said:Final Fantasy Tactics
Mind blown. Not sure how I never knew about this.Necromanti said:Agro is a mare.![]()
Fuu said:Mind blown. Not sure how I never knew about this.
Yes, this. AssBro's story pretty much falls apart in the last hour and a half.Superimposer said:Assassin's Creed Brotherhood.I mean after you get the Apple, it's run to objective, speak with the villain guy, he runs off and you have to escape using only the Apple. Repeat 5 times. Then suddenly you're in some random other town for some reason fighting him. Also the Desmond ending sucked too
To be honest I never paid much mind to Agro's gender and I don't think it's stated in the game either. I probably skipped the parts about her in all those online texts expanding on the colossi mythology/influences when I read them.Fimbulvetr said:I though everyone knew?
I don't think LucyBiggNife said:Yes, this. AssBro's story pretty much falls apart in the last hour and a half.The last few Ezio missions feel hastily put together, and then the game just throws you into the final mission without any real context except "CEASARE ESCAPED AND HE'S FUCKING SHIT UP GO KILL HIM!"
And Desmond being forced to kill Lucy just seemed completely random and instead of any sort of resolution it's just "GAME OVER SEE YOU GUYS IN TWELVE MONTHS"
It really bummed me out because the rest of Brotherhood is really good, but that last string of missions really soured my experience a bit.
Nix said:White Knight Chronicles. While the story wasn't exactly engaging, I at least felt that I, as the player who sloshed through the mirade of topographical nothingness and the insipid inner monologues of minor characrers, deserved some fucking closure. Did I get it? Fuck no I didn't, I got a shitty part 1 ending that basically set up the story for the sequel. That's not how you do games. That's not how you fucking design a game!
You want to know how to design a game for the sequel? Look to Xenosaga, hell, look to Shadow hearts, even Kingdom hearts 1 did a better job. Literally left me WTF'in at the end. Could not believe it. I thought I was near the end, but that shit was it? Horrible.
Enjoyable online/combat though.
BiggNife said:Yes, this. AssBro's story pretty much falls apart in the last hour and a half.The last few Ezio missions feel hastily put together, and then the game just throws you into the final mission without any real context except "CEASARE ESCAPED AND HE'S FUCKING SHIT UP GO KILL HIM!"
And Desmond being forced to kill Lucy just seemed completely random and instead of any sort of resolution it's just "GAME OVER SEE YOU GUYS IN TWELVE MONTHS"
It really bummed me out because the rest of Brotherhood is really good, but that last string of missions really soured my experience a bit.
semiconscious said:as far as recent games, easily my #1 pick. so mind-bogglingly awful (+ cheesy) that i'm amazed that anyone who invested time in & even enjoyed the game could've walked away satisfied. that the game took something of a nose-dive beyond the halfway point i was willing to forgive, but that ending destroyed any & all good memories i'd had up till then...
so lame i don't even like thinking about it...
No way. I enjoyed the ending of that game. The whole game gave me a new found respect for Snake and how much of a bad ass he really is.MuddyDonut said:MGS4 Y'know
Z_Y said:Red Dead Redemption
ok..not really bad...but just drug on way too long. Awesome. I killed Dutch! Let's ride home to this awesome music and finally see my wife and son and watch the credits roll. Oh...we have to heard cattle halfway across the map first? Ok. Shoot all those crows? Really? Ok. Drive the cattle out to pasture? Seriously? Am I getting paid for this? The fuck. We are going hunting? For real? I'm sick of hunting! Now I have to wait until 6 a.m. to talk to my son again? I guess I can go quick save twice. Ugh. Ok now I'm dead. Great. Credits please. Oh I have to go there still? Of course once I get there I'm told to go someplace else....and just for good measure...one more place halfway across the map to go. Good lord. Yes. I'm here to kill you. Blam. Credits please. Thank you.
SpacePirate Ridley said:All the tekken 1 endings, so bad (bad CG, bad animation, bad backgrounds, bad "story" and bad music, holy cow!) there are hylarious.
Special mention to King's ending :lol
http://www.youtube.com/watch?v=JzN9fA-aL4Y
_dementia said:Ico + SotCcop-out/forcing the happy ending
Best worst ending ever.jett said:
Yeah. It was the only good thing about the game.sn00zer said:Woah woah woah...SotC has probably the best ending scenes of any game ever...the whole final act is just perfect serious, surprising, sad, happy...whole gamut of emotions
sonicmj1 said:Not too many games from a while ago really stand out. I recall being really pissed about Bioshock's ending, because the game decided that since I harvested two Sisters, I was the worst thing this side of Hitler, even though I had seen the game to that point as a narrative of redemption for my character, who had stopped harvesting fairly early on. That was a frustrating moment to cap off a pretty mediocre final third.
Recently, I beat EDF: Insect Armageddon and Final Fantasy XIII, which both had bad endings. EDF's is bullshit because it's one of those games where you only get the full ending on higher difficulties. In theory, you can play on those difficulties at any time, but in practice, because of how weapon unlocking works, you have to clear normal first. And the normal ending has no resolution and plays off like a really shitty anti-climax, with no indication that something better exists anywhere. Having marathoned the game in local co-op the day it came out, that was a sour note to end on.
FFXIII's story has its share of flaws, but the final chapter in particular makes no goddamn sense.It feels like textbook Deus Ex Machina. And this is true without even going into the total nonsense that goes on during the boss fight, where everyoneThe characters intend to save Cocoon by protecting Orphan. So they go to Orphan and fight it? And then they destroy Orphan, and party members become Ragnarok, which is supposed to destroy Cocoon, except they decide to save it instead, and everything turns to goddamn crystal, and everyone is safe, and all the crystal people come back to life, and everyone is happy. What? Why? How? If it was that simple, what the hell were they running from this whole time?turns into Cieth, but then get better because of hope, or something. Why didn't all the other Cieth try that?
Toth said:Here, I'll explain it. Everyone I am saying is from the actual dialogue and from hints in the gameThe team went into Orphan's Cradle to save Orphan and kill Barty only. Only when they defeat Barty do they learn that Orphan WANTS to die and their whole entire quest was to end in failure. There was NO victory. If they win, Coccon is doomed. if they die, Cocoon will either destroy itself OR Barty will simply find a bunch of another unwilling troupe, make them Cie'th and repeat the cycle again.
Toth said:They fight Barty again in vain but realize the struggle is useless because killing Barty would kill Orphen.
Toth said:The party, overcome with despair, then turn into Cieth because they won't kill Orphan and thus fail their Focus.
Toth said:While her friends are Cieth, Fang is goaded into becoming Ragnarok and is ready to kill Orphan to save Vanille. However, Etro stops her once more by reminding her of her quest and her memories (as She did before to stop Fang, as mentioned in the Analects). Meanwhile, Etro shows the Cie'th'd team a new Focus, a world free of the Fal'Cie and the people of Cocoon saved, everyone reunited. They return to human form and now, trusting in this Focus as a last chance gamble, attack Orphan without abandon. Fang, seeing her friends alive, and hearing their new Focus, believes now too in a future free of Fal'Cie and hope. With Vanille, the team fight and defeat the nililhistic Orphan, though unsure of how this new Focus will take place but placing their trust in themselves.
Toth said:They are defying fate.The main theme of FFXIII.
Toth said:they know the truth about the world and the people within.
Toth said:Unfortunately, a lot of this great info was never localized from Episode Zero so people missed out on some important background. FFX-2 will no doubt further expand upon Etro's role.
Fimbulvetr said:*explains why the half-assed storyline of FFXIII is half-assed*
It's a clusterfuck. Seriously. Trying to apply logic to FFXIII's story is like trying to find a reason to say Ninja Theory games are good. It just doesn't exist.
jett said:ICO:Yorda is dead, ICO is left stranded on a boat. The ending in the beach the end is a dream.
Toth said:Everything but the notes about Fang and Vanille were from the dialogue and datalog.
Besides, have you played other FFs? Need I mention Necron, the Life Stream, Time Compression?
Fimbulvetr said:Well yeah, those are all pretty horrible plot points. I'm not sure how that fact negates XIII's ending though. The bad writing polarities don't just cancel each other out.
Toth said:Besides, have you played other FFs? Need I mention Necron, the Life Stream, Time Compression?
Toth said:Plenty of people have already figured this out already. Perhaps people being half-assed to understanding the ending is the real problem? Why does every RPG have to spell every single thing out?
AlphaDragoon said:But the Lifestream and even Time Compression are actually explained in game to a degree where the player goes, "Okay I'll buy it." Now Necron was some indeed half-assing at its finest, as was the orphanage part in FFVIII.