A thread of lame game endings *spoilers marked*

Well i just finished Far Cry 2 like an hour ago and i didnt care much for that
I didn't even get to confront The Jackel!
 
necron was intentionally half assed though

literally an homage to previous halfassings in games like 4 and 5
 
Toth said:
There was no bluffing going on. Yes Barty lured them to the Cradle by fooling them with the Cavalry. However, you really think Cocoon was going to survive the 'Pulse' assault? The Door of Souls is already opening without Orphan being killed. You are right about only Pulse L'Cie being only branded by Pulse Fal'Cie but it would not be hard for Barty to deceive someone else into becoming a L'Cie. Again though, he really didn't need to do anything else. The fact remains that the final scenes were clear: there was no victory for Lightning and co.

Yeah it's not like Sanctum can just evacuate everyone. Oh wait, they managed to evacuate a huge number of people. The only reason they hadn't done so sooner is because Cid and Yaag are morons.

Also:

it would not be hard for Barty to deceive someone else into becoming a L'Cie.

Yeah, all he would have to do is find a specific fal'Cie that happens to have the Ragnarok Focus(even though Fang and Vanille were the only people given that Focus 500 years ago, implying that Anima, which is dead btw, was the only fal'Cie capable of bestowing that Focus).

Then meticulously plan a way to have some people(assuming they haven't been evacuated after the attack on Eden) to enter the presence of said fal'Cie despite the fact that the recent Pulse scare would probably make people wary of stuff from Pulse.

Then they have to somehow ward off the Government that is still at full alert(again, assuming that they didn't just evacuate out of Cocoon) and hope these random jerks somehow don't die in time to trick them into fighting Orphan.

It's fool proof.

Toth said:
That Orphan survived meant there was the need for that needed.

....wat?

Toth said:
It is stated in the game that extreme shock can turn L'Cie into Cei'th. The shocking revelation of the truth and their hopeleness combined with Barty's power turned them into Ceith. UNLESS them turning into Cie'th was all an illusion and they were really unconscious and having their vision...

See even you're confused about this point. Also Bart is pretty much out of the picture at this point, at best Orphan is wearing him as a second skin.

Toth said:
Her presence and influence is mentioned too many times prior to be a Deus Ex Machina. Playing the story again and the Datalog really foreshadows the turn of events.

She appears once before and stops Fang from blowing Cocoon sky high, OFF SCREEN. That is not "too many times".

Her intervention is contrived and out of nowhere, and her ability to change brands just cause she can is just a giant whopping WTF. It completely destroys the tension behind their Focuses.... Foci? Whatever the plural form of that term is.

Toth said:
Their fate or so they and Barty thought was to destroy Cocoon. They choose not to, to save Cocoon instead. And that they did

If they were actually following a true Focus(or a new one) then they weren't fighting fate.

And again, an entity much more powerful than anything they've ever met told them to do it and helped them instead of letting them do it themselves.

Toth said:
Plenty of people have already figured this out already. perhaps people being half-assed to understanding the ending is the real problem? Why does every RPG have to spell every single thing out?

Even the people who claim XIII's plot makes perfect sense have a hard time getting their facts straight. For example: Quite a few people who made that claim thought that "her providence" was Pulse when it was actually Etro.

Duki said:
necron was intentionally half assed though

literally an homage to previous halfassings in games like 4 and 5

It's still a horrible plotpoint. Just an intentional one that is played completely straight. That still makes it better than the end of FFXIII though.

Toth said:
The fact is that such plot points are common for FFs. Why are you surprised then?

When did I say I was surprised?

Is this secretly a thread of surprisingly lame endings?
 
Okay last points and I am out:

Q.
Yeah it's not like Sanctum can just evacuate everyone. Oh wait, they managed to evacuate a huge number of people. The only reason they hadn't done so sooner is because Cid and Yaag are morons.

A.
If the party did not stop Barty, he would simply have reversed Yaag's command to evacuate or just take on his form and tell everyone to come back and fight. He was going to have everyone killed one way or another and he was not about to let his plans fall. I will concede that getting another L'Cie branded to kill Orphan would have been a bit too contrived and time consuming. But what is time to immortal beings anyway?

Q.
Also Bart is pretty much out of the picture at this point, at best Orphan is wearing him as a second skin.

R.
Orphan is not wearing Bart as a second skin. Bart has merged with him and his familiar. He is simply cradling him like a baby. He wanted to die together with Orphan and this fusion was almost a final dare to them. "You want to kill me? You have to take Orphan, now a part of me, down too. We desire death!"

Also:

Q.
It is stated in the game that extreme shock can turn L'Cie into Cei'th. The shocking revelation of the truth and their hopeleness combined with Barty's power turned them into Ceith. UNLESS them turning into Cie'th was all an illusion and they were really unconscious and having their vision...

See even you're confused about this point. Also Bart is pretty much out of the picture at this point, at best Orphan is wearing him as a second skin.

R.
See, even Sazh himself says their transformation could have been all Fal'Cie 'smoke and mirrors'. We will never know. Barty was truly a deceitful and ultimately effective creature. Regardless of whatever happened though was that the party saw their new Focus and their brands were changed accordingly.

And they still defied their fate. I am sorry you disagree but the party overcame what the story lead us all to believe, that they would be the end of Cocoon, and saved their world. As Sazh says in the end: Mission accomplished.

Again, FFXIII-2 will probably explain everything in better detail.
 
Toth said:
Okay last points and I am out:

Q.
Yeah it's not like Sanctum can just evacuate everyone. Oh wait, they managed to evacuate a huge number of people. The only reason they hadn't done so sooner is because Cid and Yaag are morons.

A.
If the party did not stop Barty, he would simply have reversed Yaag's command to evacuate or just take on his form and tell everyone to come back and fight. He was going to have everyone killed one way or another and he was not about to let his plans fall. I will concede that getting another L'Cie branded to kill Orphan would have been a bit too contrived and time consuming. But what is time to immortal beings anyway?

Bart had stepped down as president(or whatever) by that point. fal'Cie or no, his order wouldn't have meant jack, in all that chaos.


Toth said:
Q.
Also Bart is pretty much out of the picture at this point, at best Orphan is wearing him as a second skin.

R.
Orphan is not wearing Bart as a second skin. Bart has merged with him and his familiar. He is simply cradling him like a baby. He wanted to die together with Orphan and this fusion was almost a final dare to them. "You want to kill me? You have to take Orphan, now a part of me, down too. We desire death!"

What's the point of a dare if they would have to fight Orphan anyway?

Toth said:
Q.
See even you're confused about this point. Also Bart is pretty much out of the picture at this point, at best Orphan is wearing him as a second skin.

R.
See, even Sazh himself says their transformation could have been all Fal'Cie 'smoke and mirrors'. We will never know. Barty was truly a deceitful and ultimately effective creature. Regardless of whatever happened though was that the party saw their new Focus and their brands were changed accordingly.

Yeah, because Sazh sure is a complete know-it-all on the subject of magic.

The point is, if you're not sure about this plot point yourself then why attempt to state it as fact earlier?

Toth said:
I am sorry you disagree but the party overcame what the story lead us all to believe, that they would be the end of Cocoon, and saved their world. As Sazh says in the end: Mission accomplished.

Either their fate was changed through a massive copout involving Etro doing the work for them, or they were following their fate all along.

One way or the other I'm seeing a distinct failure to fight fate from the lead characters.
 
A27 Tawpgun said:
Bulletstorm Ending. For shitty boss fight, annoying enemies on the last level, and such sequel bait.

But I hope it gets a sequel because it was SO GOOD.
Yeah

That was really, really unnecessary sequel bait.

I would play a Bulletstorm 2 because I thought the first game was pretty fun, you don't need to force a cliffhanger to sell the sequel.
 
xmenEnding.png
 
I've actually really liked all of the AC endings so far :/

Killzone 3 also had a shitty ending.
Whoops, I guess we committed genocide

Heavy Rain's final plot twist still pisses me off.
A LIE IS NOT A TWIST

Army of Two also had a bizarrely abrupt ending.
You just run outside and shoot a helicopter. In a cutscene.

The ending of Condemned 2 sucked as well... because, seriously WHAT THE FUCK IS GOING ON HERE!?
 
jokkir said:
Bioshock.
I raise you one Bioshock 2 ending.

I actually felt really motivated to push through the second game on my PS3 (very poor port, does not hold a candle to the PC version that I picked up when it was cheap as gum on Steam this spring) on the hardest difficulty setting (was looking for a challenge, but what I got was a mixed bag of broken AI routines and cakewalking once certain weapons were made available), but once I completed that home stretch of a final wave fight, I felt cheated.

A shoddy piece of FMV was thrown at me like a wet rag with a bad whiff and that was it. I call humbug.
 
Just a quick response about the FFXIII ending. I actually hadn't heard a lot of that stuff, but it doesn't make me feel any better about what happened.

Etro is a non-entity in the ongoing plot of the game up to that point. Even with a close reading of the Analects, a cryptic document that is only obtained through sidequesting, Etro only appeared in events that occurred centuries prior. Before the ending, Etro had done nothing to or for any of the game's characters since the 13 Days began. According to the wiki, she sends them Eidolons or something, but that's explained in the game without her involvement being mentioned. Even in the Analects, Etro is never mentioned by name. Even if the player goes through enough of the hunts to uncover the full story of what happened centuries ago, they have no reason to believe that Etro will do anything now, because it's a completely different time, and the Goddess has done absolutely nothing for anybody from the beginning of the game onward.

According to your interpretation, which makes more sense than anything I can muster, this non-entity intervenes in the middle of the fight with Orphan (which, as far as I could tell, was only happening because the party decided to head to Orphan's lair to fight Bartandelus, but he merged with Orphan and the exit was sealed), undoes multiple things that are said by characters in the game to be impossible to undo, and changes the fate of the party. None of the characters could have anticipated this intervention. After all, last time she intervened, she simply put Fang and Vanille to sleep, a distinctly different form of intervention than what occurs here. Only Vanille remembers this, maybe, but she never tells anyone about it, because she's fucking Vanille, and she never tells anyone anything.

This impossible-to-anticipate intervention is what makes the ending possible. It rescues the party, allows them to prevail, sets Fang/Vanille on the path to save Cocoon, turns everything to crystal, frees the party's companions, and liberates them from their Focus. And now they don't have to worry about turning to crystal or Cieth. It is the literal definition of a Deus Ex Machina. A god comes from outside the plot and sets everything right for everyone. The character's fates, to that point, were doomed, but they're rescued because of Etro's grace.

But Etro is never mentioned by anybody while all this is happening, which makes it seem even more random.
It's a shitty plot point, and it's communicated in a shitty way. Just because it has happened in past Final Fantasy games doesn't mean it deserves a pass here. Especially considering the vague and poorly conveyed truth seems to me to actively contradict the game's messages about the potency of fighting for what you believe in.
 
LA Noire's been mentioned once or twice in passing in this thread, but I don't think it's been elaborated on enough.

I absolutely loved LA Noire, and was pretty much baffled by the ending.
Not really the direction the story took itself, just how it was executed. The rest of the game's story was painstakingly meticulous with impact and consequence. Sure, there were some lazy parts, like Cole's affair happening somewhat quickly, but aside from that, the story felt vast in scope and every development felt like it was leading towards something spectacular. That's why the ending is so disappointing.
It literally feels like the developers created the whole game in story sequence, and towards the end just decided, "Screw it, that's enough. Wrap it up by five o'clock. Let's go to the buffet." Given the rumored issues in development, maybe that's exactly what happened. Either way, all of that build-up comes to you gunning down an onslaught of enemies with the highly unfitting flamethrower, and a short cutscene where Cole drowns in a split second. There's a funeral, and it's obvious that the intent was to show that the golden boy we first started playing at was a flawed, troubled man. The problem is it happens so fast that it doesn't register.
It was just lazy, which is so weird, given the rest of the game.
 
I know that these games are obviously not meant for story or anything but I didn't really care for Mario Galaxy 1's ending. It had some ridiculous "Rosalina is God" premise and had an odd tone compared to the fun and cheery nature of the rest of the game.

Thankfully the sequel had a much better and more fitting ending.
 
rekameohs said:
I know that these games are obviously not meant for story or anything but I didn't really care for Mario Galaxy 1's ending. It had some ridiculous "Rosalina is God" premise and had an odd tone compared to the fun and cheery nature of the rest of the game.

Thankfully the sequel had a much better and more fitting ending.
The ending of SMG1 set up the sequel!
 
OK I absolutely loved Portal 2, but
GlaDOS became so lame after she came back from the potato. Really, GlaDOS secretly finds has heart of gold, tries to keep up stern exterior, aww- that's definitely someone's Portal fan-fiction. She should have just killed you at the end. Also, needed moar Cave Johnson. Wheatley was amazing too.
 
Don't know if it's been mentioned but I was disappointed in Tales Of Vesperia. It's still probably my game of the generation and in my top 5 games overall but the ending!
it just ended. You defeated duke and than that was it really. There were no more blastia the adephagos were gone and that was it. I wanted more. How did the world survive what did they do? What happened with the empire and the guilds? So many questions that could not be answered simply with Yuri's "whatever happens we will deal With it" line.
such a shame because it was building to something great. Still easily the best game this gen.
 
Lionel Mandrake said:
LA Noire's been mentioned once or twice in passing in this thread, but I don't think it's been elaborated on enough.

I absolutely loved LA Noire, and was pretty much baffled by the ending.
Not really the direction the story took itself, just how it was executed. The rest of the game's story was painstakingly meticulous with impact and consequence. Sure, there were some lazy parts, like Cole's affair happening somewhat quickly, but aside from that, the story felt vast in scope and every development felt like it was leading towards something spectacular. That's why the ending is so disappointing.
It literally feels like the developers created the whole game in story sequence, and towards the end just decided, "Screw it, that's enough. Wrap it up by five o'clock. Let's go to the buffet." Given the rumored issues in development, maybe that's exactly what happened. Either way, all of that build-up comes to you gunning down an onslaught of enemies with the highly unfitting flamethrower, and a short cutscene where Cole drowns in a split second. There's a funeral, and it's obvious that the intent was to show that the golden boy we first started playing at was a flawed, troubled man. The problem is it happens so fast that it doesn't register.
It was just lazy, which is so weird, given the rest of the game.

It's because, as you correctly suggested, it was all cut out due to disc space/time. Originally there was a shitload more stuff at the end, including more waves of enemies as you fight your way OUT of the mansion, and then more stuff in the tunnels, including playing as Cole before he dies. A lot of the fights were removed after Rockstar made them rejig the combat from a complex Yakuza style system with combos and the abiltiy to pick up items in the fight to a simpler GTA style one after rightly pointing out that it made no sense at all for a Police detective to be constantly getting into huge Streets of Rage style brawls (originally the "Hobo camp" bit went on for ages in this way until someone basically said "why the hell is he fighting all these people?").

As for the affair plotline, there was also a completed sex scene between Cole and Elsa that was cut out due to Xbox disc space.
 
Mungular said:
Well i just finished Far Cry 2 like an hour ago and i didnt care much for that
I didn't even get to confront The Jackel!

Oh right. Banished that one from my mind already. It just didn't make a lick of sense.

But then, neither did Far Cry 1's ending past the actual boss.


I didn't mind the LA Noire ending as it is though. It did make sense but it was rather sudden. Allthough you could see it coming a mile away, to be honest. In particular because the shoot-outs themselves have nothing to do with detective work, so in a GTA context the ending was fairly predictable.
That, and Red Dead
Redemption
.
 
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