Wonfenstein a stealth game? Since when? Many mistake the first FPS for doom but Wolfenstein is the real first FPS, I don't think this game has stealth behind its concept, maybe if someone wants to play it in a stealthy way, but like that even GOW can be played in a stealthy way while it is not intentend to be. I don't know about 005, when I google it I get NSFW photos lol.
The reply about Choplifter is correct, the copyright dates on these materials confirm it.
As computer game to arcade game ports go, Choplifter definitelly trumps Tetris, by around 3 years.
Also, who did make the first arcade version of Tetris and who's arcade board did it run on?
Oh yeah THAT company. It's them again.
Dash Kappei said:Oh, btw Cosmic Chasm on the Vectrex for the first home console game to be ported to the arcades in 1984
I haven't been able to find a combat racing game before RC Pro Am. Any ideas?
Was Primal Rage also the first fighting game with no usable human characters?
Does combat have to involve weapons, and does racing have to involve passing a finish line?
Otherwise Head-on for sega in 1979 has you trying to avoid an aggressive AI trying to crash into you, or Rally X in 1980 has several cars chasing you, and you have smoke as a defensive 'weapon'
Is Shadow of the Colossus the first character-controlled action game to feature only boss fights?
I was thinking more about using items/weapons to impede other racers that are also trying to win the race, basically the umbrella games like Mario Kart and Wipeout fall under (and not games like Spy Hunter, for example).
I haven't been able to find a combat racing game before RC Pro Am. Any ideas?
Is Shadow of the Colossus (Sony - 2005) the first character-controlled action game to feature only boss fights and no other subordinates to defeat?
Is Phoenix (Centuri - 1980) the first game with a boss fight?
Edit: Nevermind, dnd had a boss fight in 1975.
Mach Rider predated it
I'd like to know what was the first game that used QTE's.
My first encounter with that element was in God of war, but I am sure it wasn't the first game to do so.
Shenmue was the first (and still the only?) game that was set in the past in the real world that used actual historically accurate weather each day.
Any games before the US version of Metroid (NES, 1987) that use a password save?
Strange that they went that far for subtle historical accuracy but then left in blatant anachronisms everywhere.
What was the first PC game to support 1920x1080 or higher, without mods?
Interesting fact, apparently John Carmack coded Quake on a 28" CRT monitor @ 1920x1080, although that doesn't count.
Interesting fact, apparently John Carmack coded Quake on a 28" CRT monitor @ 1920x1080, although that doesn't count.
Cyberbykes: Shadow Racer VR (1995) had an unusual resolution support, up to 1280x1024.
Just searched the widescreen gaming forums and found a pretty useful topic about early games with widescreen support etc. Apparently the oldest 3D game with a wide range of resolutions and ratios is Enclave (July 19, 2002 on Xbox and March 10, 2003 on PC). Just downloaded the Enclave demo from gamershell, installed it and I can confirm that it supports 1920x1080:
Interesting fact, apparently John Carmack coded Quake on a 28" CRT monitor @ 1920x1080, although that doesn't count.
Cyberbykes: Shadow Racer VR (1995) had an unusual resolution support, up to 1280x1024.
Just searched the widescreen gaming forums and found a pretty useful topic about early games with widescreen support etc. Apparently the oldest 3D game with a wide range of resolutions and ratios is Enclave (July 19, 2002 on Xbox and March 10, 2003 on PC). Just downloaded the Enclave demo from gamershell, installed it and I can confirm that it supports 1920x1080:
Would Cyberbykes also be the first game with a per-frame resolution over 1 million pixels?
First game with bloom lighting?
Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games.
Apparently Jedi Knight: Dark Forces II (September 30, 1997) could go as high as 1680x1050.
EDIT: Whoops, forgot that Cyberbykes' from 1995.
I suppose the lowest standard resolution with over 1 million pixels would be something like 1280x800 so there might be an earlier example. I wonder if there are some arcade examples with very high resolutions, maybe some games with vector graphics?
According to wikipedia, it's Ico (September 24, 2001).
As for ragdoll physics, there might've been some older, simpler 2D example? Makai mentioned Ernest Evans (December 20, 1991).
Edit: the consensus for ragdoll physics appears to be Jurassic Park: Trespasser (PC, 1998).
What was the first polygonal game that let the player center the camera behind their character with a single button press?
Mach Rider predated it
Another edit: Unreal (PC, 1998) appears to be the first game with bump-mapping.
Graphics are multiple, high-resolution 65,000 color graphics. The object modeling takes into account physics, such as gravity, reflection, air, and other features. The game is true 3D with movement in six degrees of freedom. Optional Fast Phong- and Gouraud shaded, perspective-mapping, light-sourcing, real-time shadows, bump mapping, z-buffering, MIP mapping and other things combine with multiple movable point and spotlight light sources, view ports, and cameras to make the graphics an outstanding visual treat. Weather effects and underwater sequences add to the effects.
Earnest Evans does not have ragdoll physics; its main character is a multi-jointed sprite that animates awkwardly. The limbs do not move dynamically.
There were ragdoll physic demos being developed back in the mid-early 90's: https://www.youtube.com/watch?v=jA1-6eu7QlI
Mobygames states that Montezuma's Return's German release date is December 1997, predating Unreal by almost half a year but all other release dates point to October 30 1998. You can see the German back cover showing "1997" but I'm not sure how accurate this is.
According to wikipedia it had bump mapping:
Btw, found a GAF topic about bump mapping in games from 2007, people have mentioned lots of early games (Montezuma being one of them) but they're mostly '98-'99 onward.
Oh, also ran into this website, it could be useful just for listing all of the various graphics options for a lot of older PC games. PCgamingwiki also has video options screenshots for a lot of titles.