On the subject of day/night cycles, Terror-Daktil 4D came out on the Spectrum in 1983 and had this:
Night
Day
You had to survive for 7 days until rescued.
Good work!
On the subject of day/night cycles, Terror-Daktil 4D came out on the Spectrum in 1983 and had this:
Night
Day
You had to survive for 7 days until rescued.
I knew 1984 sounded too late for a game with a health bar.
Trawled though the arcade games but couldn't find anything but then it hit me:
Attic attack.1983
Had a chicken which turned to bones over time but dropped quicker on contact with an enemy.
Might be something earlier but that's the only one I can think of at the moment.
Nice! I'm familiar with the game and still forgot about that.
I would still consider the chicken to be a proto-example, though, as it's just a black line separating pieces of the chicken, rather than different colors for life left and life depleted.
Antics:birds and the bees II.
Same year but had a stamina bar that was the same as a life bar.
The game's unique Offensive Cover System and lethal Blindfire gunplay distinguish kill.switch in its genre by demanding the use of realistic warfare cover tactics.
On the topic of orchestral soundtracks, all of the music in Star Wars: Shadows of the Empire (N64, 1996) was recorded live, almost uniquely among N64 games.
https://www.youtube.com/watch?v=nx9CjhfUQLw
But it's heavily compressed to fit on the cartridge.
Was Doom (PC, 1993) the first game with exploding barrels?
Who was the first LGBT character in a video game?
What's the first game in which changes to your in-game equipment are reflected on your character's body?
So what game started the "grappling device" and "verticality" rage which seem to be big among e3 presentations right now?
Bionic Commando would be my guess, at least it's a starting point to find if another game did it first.
Crazy Climber (arcade, 1980) has it beat: https://www.youtube.com/watch?v=QJAEmOtLZHg
Also, Spider-Man (Atari 2600, 1982) uses what s effectively a grappling hook mechanic, though it's web: https://www.youtube.com/watch?v=hZzGaFiyezY
On the topic of orchestral soundtracks, all of the music in Star Wars: Shadows of the Empire (N64, 1996) was recorded live, almost uniquely among N64 games.
https://www.youtube.com/watch?v=nx9CjhfUQLw
But it's heavily compressed to fit on the cartridge.
So, there's at least one game earlier than Intelligent Qube. Wouldn't surprise me at all if there was something earlier though.
I've been wondering, what was the first game to use inverse kinematics? Oldest game I can think of is Ico.
Fun fact, the first home-to-arcade port arguably happened before the first arcade-to-home port! Atari ended up licensing the rights to Pong from Magnavox after they sued in 1974.
They were a bunch of sneaky bastards back then:
After considering his options, Bushnell decided to settle with Magnavox out of court. Bushnell's lawyer felt they could win; however, he estimated legal costs of US$1.5 million, which would have exceeded Atari's funds. Magnavox offered Atari an agreement to become a licensee for US$0.7 million. Other companies producing "Pong clones"Atari's competitorswould have to pay royalties. In addition, Magnavox would obtain the rights to Atari products developed over the next year.[20][22] Magnavox continued to pursue legal action against the other companies, and proceedings began shortly after Atari's settlement in June 1976. The first case took place at the district court in Chicago, with Judge John Grady presiding.[20][22][24] To avoid Magnavox obtaining rights to its products, Atari decided to delay the release of its products for a year, and withheld information from Magnavox's attorneys during visits to Atari facilities.[
Video games might have gone very differently if Magnavox had gotten the rights to the 2600.
Any games before Scorched Earth (PC, 1991) with deformable terrain?
Lemmings came out around the same time, didn't it?
On the subject of day/night cycles, Terror-Daktil 4D came out on the Spectrum in 1983 and had this:
Night
Day
You had to survive for 7 days until rescued.
Donkey Kong (arcade, 1981) was the first game with a jump button: https://www.youtube.com/watch?v=yMijdY4N2LI
However, it was not the first game to contain a jumping player character--it was preceded, at least, by Sega's Frogs (1978): https://www.youtube.com/watch?v=ePRxytj6BLg and Rock-Ola's Jump Bug (1981): https://www.youtube.com/watch?v=fr9WBMpjv5E
In both of those games, however, jumping occurs automatically, rather than with a button.
I remember a simplistic horse jumping game which existed around the time Asteroids (1979) was new. It was a multi-player game supporting at least 4 players (maybe more) where each player had a jump button for his/her horse. I believe the jumping was the only thing that the player controlled - the horse ran and picked up speed on its own, making it gradually more difficult to time the jumps. It used color, but it was probably faked using colored overlays on a monochrome monitor, giving each horse (and the horizontal track it was running on) a unique color.
I'm pretty sure this game predated Donkey Kong by a number of years, but I don't remember the name and have little luck finding it on the Internet.
Found a wonderful playlist of 70s arcade games on youtube, has about 200 games in the list. Just looked at the first 30 or so and made a short list, haven't verified it though:
-Clean Sweep (1974) - proto-Breakout? Has a paddle that deflects a ball like Pong but the screen is filled with other static balls/blocks that you need to clear/destroy, although your ball doesn't bounce off of the destructible blocks.
-Pin Pong (1974) - first pinball video game/computer pinball simulation?
-TV Basketball (1974) - first basketball game? The Guiness Book of World Records cites Basketball (1978) as the first one, although TV Basketball is more of a Pong clone.
-Shark Jaws (1975) - first game with underwater setting?
-Blockade (October 1976) - first snake game
-Death Race (1976) - running people over for the first time?
-Hit Me (1976) - first computer card game/blackjack game?
As for the changes in equipment, there are probably some older RPGs that have an inventory view showing the character and his changes in gear, even if the ingame character stays the same but I'm not sure if that counts.
Found a wonderful playlist of 70s arcade games on youtube, has about 200 games in the list. Just looked at the first 30 or so and made a short list, haven't verified it though:
-Clean Sweep (1974) - proto-Breakout? Has a paddle that deflects a ball like Pong but the screen is filled with other static balls/blocks that you need to clear/destroy, although your ball doesn't bounce off of the destructible blocks.
-Pin Pong (1974) - first pinball video game/computer pinball simulation?
-TV Basketball (1974) - first basketball game? The Guiness Book of World Records cites Basketball (1978) as the first one, although TV Basketball is more of a Pong clone.
-Shark Jaws (1975) - first game with underwater setting?
-Blockade (October 1976) - first snake game
-Death Race (1976) - running people over for the first time?
-Hit Me (1976) - first computer card game/blackjack game?
Nice! I'll look into this stuff later, a bit busy atm.
I do have a question to pose, though: what was the first game with first-person melee combat in real time? Heretic (PC, 1994) would be an early one, but surely there's something older.
Ultima 7: part 2 was the first to do this (paperdolls) to my knowledge but as you mentioned in-game appearance is not affected.
Very nice list! I guess Space Race could count as first bullet hell (although without shooting
As far as I know, Dungeon Master (1987) introduced realtime combat even though movement was tile-based so it's kind of a gray area, had melee, ranged and magic if I remember correctly. There's The Super Spy (October 8, 1990), a 2D arcade game similar to light gun shooters like Operation Wolf, but with mostly melee attacks instead of firearms (although you have those as well, somewhat rarely). After that, the first 3D fully realtime first person game with melee would probably be Ultima Underworld (March 21, 1992).
Any game predating Mega Man Legends (PS1, 1997) with a lock-on targeting system in a freely navigable 3D environment?
Tomb Raider? Or is that later?
As far as I know, Dungeon Master (1987) introduced realtime combat even though movement was tile-based so it's kind of a gray area, had melee, ranged and magic if I remember correctly.
If we're counting Dungeon Master, you might also consider Crypts of Chaos from 1982 (1:44 for some hot "sword" attacks).
Something was bugging me about seeing the Atari 2600 Superman game (1979 release) being mentioned ahead of Adventure for several categories. As a kid, I know Adventure came out first, but now I have proof that Wikipedia's date for the game is wrong. Adventure came out in 1978:
Several weblinks state it's 1978 as well. That changes the list results for the following categories in the first post:
- Exploration of environment spanning more than one screen
- Action-adventure
- Flip-screen scrolling
- Picking up and carrying objects in real time
- Easter egg <change the date>
Lastly, is Adventure the first game to sell over a million copies? Source 1 and Source 2.
If we're counting Dungeon Master, you might also consider Crypts of Chaos from 1982 (1:44 for some hot "sword" attacks).
What was the first game with online voice chat support?
First I used it for was Counter-strike (PC, 1999), but I imagine there's older games too.
Wow, good stuff indeed. It certainly fits the bill.
Turns out Marathon had voice chat back in late 1994. Haven't found an earlier example yet.