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Abyssal Restaurant |OT| Let‘s try cooking

daywarf

Member
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  • Platform(s): PC (Steam)
  • Release Date: July 24th 2024 (UCT+8)
  • Player(s): 1
  • DEVELOPER: radiowxt
  • PUBLISHER: radiowxt
  • Price:$4.99

SYNOPSIS


  • You will play as a tavern owner in a fantasy world, entertaining guests, shopping at the market, cooking by yourself, fully customizing your own delicious (and possibly peculiar) recipes, and promoting your shop and dishes to more friends。​
  • This game was developed by a four-person independent studio. The lead designer aims to create a distinctive and more open-ended game.​

FEATURES


  • Manage your own tavern, meet a variety of customers, and listen to their stories.​
  • Realistic physics effects, allowing you to handle various ingredients freely.​
  • As long as you can imagine it, you can create all kinds of unusual dishes and craft a unique menu for your tavern.​
  • Different seasons will bring different food supplies, and the rate at which food spoils will also vary.​
  • The flavor of your food is no longer static; temperature and seasonings can change it, even transforming it into a completely different taste.​
  • Each customer has their own tastes, preferences, and even spending habits.​
  • The aroma of the food will spread, potentially being noticed by nearby customers and leading to interactions.












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Processing ingredients


As both the chef and designer, players should be able to decide how much to cut from each piece of meat and how it will be cooked.

If there's a large dragon leg, your cut should definitely reveal the bone inside, right? And if you want to, you should be able to carve the meat off the bone, right? It might not be perfect, but we've tried to include these features.















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Plating And Custom Your Own Menu


If you run a tavern, you should be the one deciding what to sell—whether it's grilled mushrooms, mushroom soup, or mushroom stew, or much more, how they look like—instead of just picking from a few preset options, right?















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Serving customers


Based on the same logic, customers should not only have their own tastes and preferences but also be able to interact with you reasonably based on your pricing.

















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Offer dishes to your friend’s tavern


The game supports limited multiplayer functionality with Steam friends. Friends can view each other's current customer needs and exchange dishes to help each other manage their businesses.















 
Last edited:

daywarf

Member
Like cooking simulator but the customers' interactions, while simple, are very distinctive.
There is a high degree of freedom when cooking.
The flavors are distinguished with great detail, so the smells are.
 

melekind

Member
Like cooking simulator but the customers' interactions, while simple, are very distinctive.
There is a high degree of freedom when cooking.
The flavors are distinguished with great detail, so the smells are.
I was surprised.
"It's not for you! Why you say that!"
Then I found that the smell thing.
 
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